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[SPOILERS] Dhalphir PB13

if plako whipped a settler, he might be planning to pink dot us and try to claim near that incense/copper spot. our power isn't high enough to discourage him from doing that AND he is Aggressive AND he knows we spent time on stonehenge. Combine that up - he may not attack us, but he knows we _can't_ attack him yet. by the time we could build enough military to contest a spot like that, he'd have it secured and connected to his empire.

that is definitely our copper though, his is further southeast of that location.




It's locked in tundra though, with a plainscow and a fish. It's not quite as useful a location as the incense one, so he may try it. I don't know enough about how daring he might want to be.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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i'm not sure i've ever managed to get seven warriors, three settlers, four workers, stonehenge, a granary, and two workboats built by turn 61 in a singleplayer game before. early turnsets are definitely something i need to work on.

oh, and here's the demographics from turn 61

who the hell only has 13k population? must be a war going on somewhere.


mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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(September 14th, 2013, 02:37)Dhalphir Wrote: Antioch's granary can be whipped next turn - if I do it next turn it will be a 2pop whip as the granary will be at 28/30. If I wait one further turn past that it will be a 1pop whip. antioch only has the cows, so it won't grow amazing fast, I don't think I want to 2pop whip from size 3.

Did you change what tiles are worked? It should have worked the cow and a 1/2 tile, giving a total of 5 hammers. That should make it at 30/60, 1-pop whippable. Also you can only whip half the pop you have rounded down. So at 3 the maximum is 1.

Quote:I already moved the south worker onto the forest this turn, so I will chop as scheduled for 3 turns with him. That will take me through to turn 64, and I plan to whip the granary on t63, swapping to settler t64 to get the chop.

I will cancel the chop on the west worker though - move to horses next turn and road same turn, then finish the road t63 and move back to the forest to finish the chop t65 for the settler. I think that's as smooth as I can make it.

Definitely better that way. Maybe even get the horses up first before the chop if that does not get you the settler considerably faster (and I doubt that this chop alone is enough). You'll put in 8 hammers with 2 pop (4 cow, 3 center, 1 forest). 20 hammers from the chop leaves you with a 10 turn build time. With another chop its 8 turns. I think you can easily get the horses up first and still finish the chop in time to come in for the settler. What is better because your second pop can work those then instead of a forest and also you have more security because you can whip a chariot if necessary.
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what would cause the turn rollover time to be delayed by two hours compared to when it rolled yesterday?
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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(September 14th, 2013, 19:06)Dhalphir Wrote: what would cause the turn rollover time to be delayed by two hours compared to when it rolled yesterday?

Any time that anyone logs in, it pauses the timer until they're fully in. Plus, are you sure the timer is set at 24 hours?
EitB 25 - Perpentach
Occasional mapmaker

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well, i assume it is - it would seem odd that it would be set to 26

but there's a lot of teams in this game and a lot of logging in and out before ending turn for each one, so i guess that could add up to ~2 hours
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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pedro logged in and ended his and retep's turn, so we rolled over an hour ago

here's what I've done so far - there's a bit of drama, not sure of the best way to handle it

Caretaker stuff first - worker moves.
I move the western worker onto the horses and put a turn into a road. I'll finish this next turn. I also start the forest chop with the other one. Further south I continue the road down to the southern peninsula city sites.



Okay, now for the dramas.

Barbarian moves onto the cow pasture. I hope he suicides against the city rather than pillaging - I am NOT moving my warrior out of the city to take a 50% fight, not when that's the only warrior near the city.

Does anybody know how the AI decides what to do?




Another barb warrior causing problems - he's moved next to my planned city #4 site (hereafter called Zerus) on the turn when I would have moved the settler there.



My plans to deal with it is to move the settler 1 tile east onto the hill so that he can move and settle Zerus in the same turn. If I can get the city founded safely, I can move the warrior into it and be fine. But I can't move the warrior onto the city site before then, because flat ground means I will be essentially staking his life on a coinflip, without time to fortify.

Once I move the settler onto the hill 6 of his current position, my movements from there depend on what the barb does.

Here are the possibilities


-HOPEFULLY the barbarian moves southwest into the forest next to Shakuras and suicides on that city. If he does move southwest, I'll settle the city safely and get the warrior in.
-He might move onto the hill south of the city site. If he does that, I'm going to have to move the settler back again and it's going to delay the city a lot.
-He might move on to the city site. If he does that, I have to leave the settler a safe two tiles away and hope he suicides into the forest (and that the warrior gets enough odds from just a forest to win)
-He might move away completely? We should be so lucky. That won't happen.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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So I was trying to figure out whether the barbarian on the cow is going to attack my city or pillage the cow.

I think he will attack the city. I ran some world builder sims where I matched up every variable I could except the warrior's fortify bonus, and the barb attacked the city 5 out of 5 times.

So, I think we're okay there. I hope. I might run 50 more to be sure.

Never thought I'd put this much effort into a civ game - maybe I should start doing it for singleplayer to practise.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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I ran a few more tests on the other barbarian situation.

The barb actually heads 6 back onto the grassland hill in all my simulations. I checked 'use random seed' for the game, so I assume that affects AI behaviour on reload. I didn't make a perfect sim - just recreated the terrain, the cities, and the units (including plako's scout) around the area. Hopefully it's accurate, it would be really nice if the barb moved.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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I think the barb's actions will be dependent upon what AI unit mission that particular unit is running at the time more than anything else. It's not something you can know other than by opening the world builder and checking there, so obviously not possible here. But for running sims that may be what you'd need to check, although I'm not sure on this. I think the only time you can know for sure what mission a barb is running is when you get one of those uprising random events, where they beeline to attack the nearest city.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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