(September 20th, 2013, 11:35)TeddyKGB Wrote: Want to move warrior on gold this turn? There is a chance animal could appear on that tile. OTOH forest could grow on plain tile if we move warrior.
In my sim file, somehow we have more beakers. Have no idea why.
Thanks for the save.
I will aim to check it tomorrow (Saturday) but for now I'll assume the micromanagement is straightforward, i.e.
on turn 37 just keep growing capital and give the capital's mine to MIT as the second population -- same thing on turn 38 as nothing changes that much. Don't worry about the beakers now; the more important thing is that we get the cities, workers, tile improvements, and warrior movements correct.
Also, I support moving the warrior on the gold this turn. No need for him to stay in his spot now that our worker on the cows is safe.
In other news: Team Pacal of Native America founded their second city. For some reason, they grew their capital all the way to size 5.
So that leaves:
Vicky/India: Turn 28
Us: Turn 33
Isabella/Inca: Turn 33
Pacal/NA: Turn 36
I'm liking this count right now, but keep in mind that we need to keep this up.

Also of note is that we're going to get our second city to size 2 a turn after Care Bears, which hopefully means we won't be too far behind them as based on city founding dates.
Finally, I know this is old news, but you all noticed Team Rapotorous saying this in the public thread:
Quote:I'd like to know what is going to happen when barbs destroy the capital one of players...We play forward then or the game will be reloaded.
I mean ... if they're having trouble with barbarians, then that's
good news for us. But ... since it's evident that they're not on our starting continent, I hope they can survive whatever onslaught they're about to get (or anticipating). Then again, they could just be playing around with us; we haven't seen a single barbarian warrior yet, have we?