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[spoilers] Ia! Ia! Com'h'dor fhtagn!


"I arrived on the first week of summer to the foothills of Leng and a pall of smoke was in the air, making the atmosphere hazy with the smell of wood and cooked pork. The brutish chants and shouts of the Russian cultists of Azathoth sounded from the plateau above as those pale and hairy savages ate the flesh of their conquered. A skinny, ragged man with the shaven scalp of a monk was staggering along the path towards me; no other soul was seen."

"He was clearly crazed, ranting in a rage at one moment, gibbering, unmanned, and weeping in the next. He told me the truth of what the scouts had suspected; that the city was gone, overrun, its monks and men eaten, its women and children raped and enslaved. He alone had escaped by fleeing not down the path to the Miskatonic like the rest, but up deeper into the mountains. In the shadowy heights, he had avoided his pursuit and then thought to return."

"Before he left that cursed fastness, though, he sought to meditate for a while. There, on the rooftop of dread Leng, he opened his mind and something came in. He shuddered then, and for a while softly wept. He tried to describe to me again and again what he saw, but again and again his mind balked. It was a thing man-shaped and of shadow, and it whispered in his mind, a name; Del'Phai, The Knower in the Dark."

"The mad monk lapsed then in incoherent ravings, and I turned to go back, to report the city's loss to Arkham and to turn back the relief company. I do not know where the monk went, but I suspect he soon slew himself, and with him, Buddhism died. But I could not shake the feeling that in his gibbering there lay a message, and in my dream I hear a shadow chant:
South, east, beyond the great forest,
I await, my gifts to give.
Knowing dark and darkened knowing,
For a price, for a price,
All shall be yours.
Nothing shall be unknown.
"

If only you and me and dead people know hex, then only deaf people know hex.

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This hurts every micro bone in my body, but I need the Wheel this turn, not next.
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Wonderful capital too OCC on, eh? rolleye
If only you and me and dead people know hex, then only deaf people know hex.

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Eventful turn! Doomnably, I believe that was Novice with the Hindu score.
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Sorry about your poor luck with the holy city frown Really unlucky result there.
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(September 23rd, 2013, 13:43)frozenmystsl Wrote: Sorry about your poor luck with the holy city frown Really unlucky result there.
Thanks. The poorest luck was the barbs ganking the first warrior, the rest kind of just cascaded. Now, by the way, Krill just settled his fourth (!) city...
If only you and me and dead people know hex, then only deaf people know hex.

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Traveling some ways down from the low hills southwest of Arkham one comes upon a low, dry plain, dusty and hostile. The earthen road cuts across the plain like a slashed wound, turning neither left nor right. All around the plain hoary forests blanket the land, but in this one great bowl nothing large grows; a pitiless sun bakes the sedges in an eternal summer. This road from Arkham to Dunwich is hostile and hot, and travelers from Arkham might their first time hurry through the days along the road.

But upon coming to the end of the plains the road sinks still lower, to a fetid swampy land where ghastly whippoorwills call in the dank mists. Going for some ten or eleven miles more the traveler arrives at the outer edges of Dunwich, first seen as some half-rotten tumbledown shacks. The cattle-farming city is low and sprawls upon the marshy land like a stain. Traffic between Arkham and Dunwich is heavy, but a joyless and commercial affair.

Dark and inbred, Dunwich is an old place even after some twenty years; its people superstitious and closed. Oligarchs in Arkham speak in lofty terms about the growth of the city’s power and reach reflected in the second settlement to the southeast; those men have never been to the benighted place.
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Pretty sure Dunwich is to the southeast neenerneener

Also - that means you now share a border with Lewwyn/scooter?
EitB 25 - Perpentach
Occasional mapmaker

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(September 23rd, 2013, 14:54)Mardoc Wrote: Pretty sure Dunwich is to the southeast neenerneener

Also - that means you now share a border with Lewwyn/scooter?
Nope! That's Thoth! Immortals incoming, I'm sure. shakehead
If only you and me and dead people know hex, then only deaf people know hex.

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Okay, so I was toying with building the Oracle; I could do it easily, timed to when Pottery came in for Metal Casing. Then, obviously, I'd whip/finagle a forge, run Phi engineer, GE, rush Pyramids. However, that would set me *stupidly* behind, so instead I'm going to use the vast forests of Dunwich to chop out settlers and workers. 4t more to grow (cows done next turn), and then pop-pop-pop. I'm going to use the pretty okay food situation to make Dunwich my ghetto GP farm.
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Theology->Code of Laws->Civil Service. nod
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Well that was an unexpected way to lose a hammer.
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Stupid jungle...
If only you and me and dead people know hex, then only deaf people know hex.

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