September 24th, 2013, 13:20
(This post was last modified: September 24th, 2013, 13:23 by Fintourist.)
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Turn 72
- We have a bowman..

- 1 further worker joins the party, more will be needed soon
- We save gold until Cannae whips the library (next turn)
I did not move our scout yet so that suttree gets the change to whack it..
Our GNP drops to the same level as rival average as we turn our research off...:
Regarding the micro planning of the next 20 turns
Until now we have pretty much balanced on the thin line between having just enough workers and not having enough of them (that's how I understand worker efficiency..). But now as IW and Calendar are approaching we will have to increase our workers/city ratio significantly in order to remain efficient. The three obvious reasons why that needs to be done:
1. We have to start chopping that f***ing jungle,
2. Calendar brings us happiness resources allowing our current cities grow onto new tiles, which we haven't improved yet..
3. and new cities are getting more and more expansive, which means that settling them with lacking worker support is pretty stupid
In my sims (as you know) both Cannae and BoP will soon start producing workers while Agincourt produces two settlers. I also think that we should chop some of those forests around Endor into workers when the city pops borders.. Dunkirk should maybe also produce another worker at size 3.. Meanwhile, let's make everything happen through careful micro..
September 24th, 2013, 18:02
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Do we use the bowman to explore the jungle se of dunkirk or to head north of Endor and uncover dtay?
I agree about the workers. In fact perhaps the second settler is a mistake. I don't think that city pays its way until calendar so should we fit in a worker or two before it?
I agree on the chops around Endor, and while dunkirk is growing slowly it might as well build a worker. On Thursday I might have some time to try out settler - worker - settler in agincourt.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 24th, 2013, 21:17
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Guys, if it wasn't obvious already, I don't think I can help you. Your micro is over my head, at least for the time I'm willing to invest, and you're both sufficiently better than me that any advice I could give would be redundant. I'm still rooting for you, but I don't think there's any reason for me not to read the other threads as well. Unless there are any objections, good luck and have fun.
September 25th, 2013, 00:50
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I have to run to work so I went and moved the scout + ended the turn. In the name of fairness I moved the scout so that suttree can still kill it if he wants.
I'll comment on your posts later today!
September 25th, 2013, 03:14
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(September 24th, 2013, 18:02)Old Harry Wrote: Do we use the bowman to explore the jungle se of dunkirk or to head north of Endor and uncover dtay?
Currently our defenses are so light that I had thought that this bowman will have some kind of a zone defense role so that we can more easily react to approaching barbs. I think Dunkirk will produce a bowman to protect the settler founding our city F, but in case we feel insecure about our eastern border this bowman could also take care of that mission. But I'm open to all suggestions and if you want to send this to fog-bust/explore I can be persuaded..
Quote:I agree about the workers. In fact perhaps the second settler is a mistake. I don't think that city pays its way until calendar so should we fit in a worker or two before it?
I think we could still manage to support both settlers coming out of Agincourt decently. I agree that City F won't be amazing, but it's still one of our rare commerce sites and I think I would like to get it up as soon as possible so that it can start growing and eventually working multiple riverside cottages. City F can steal the rice tile from Dunkirk to speed up its growth while we build farms/cottages.
@Hydra: Do not underestimate yourself! We could surely use your help e.g. when the game reaches a less micro-intensive phase and warring begins.  That said, you are of course free to lurk globally and do whatever you wish! I admit that our micro debates are terribly boring for lurkers to follow.. Hope to see you around though!
September 25th, 2013, 05:41
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(September 25th, 2013, 00:50)Fintourist Wrote: I have to run to work so I went and moved the scout + ended the turn. In the name of fairness I moved the scout so that suttree can still kill it if he wants.
 now this is sporting!
(September 25th, 2013, 03:14)Fintourist Wrote: (September 24th, 2013, 18:02)Old Harry Wrote: Do we use the bowman to explore the jungle se of dunkirk or to head north of Endor and uncover dtay?
Currently our defenses are so light that I had thought that this bowman will have some kind of a zone defense role so that we can more easily react to approaching barbs. I think Dunkirk will produce a bowman to protect the settler founding our city F, but in case we feel insecure about our eastern border this bowman could also take care of that mission. But I'm open to all suggestions and if you want to send this to fog-bust/explore I can be persuaded.. 
I'll try and put a safe scouting plan together tomorrow...
(September 25th, 2013, 03:14)Fintourist Wrote: I think we could still manage to support both settlers coming out of Agincourt decently. I agree that City F won't be amazing, but it's still one of our rare commerce sites and I think I would like to get it up as soon as possible so that it can start growing and eventually working multiple riverside cottages. City F can steal the rice tile from Dunkirk to speed up its growth while we build farms/cottages.
I'm not sure I like giving it the rice before the banana comes online for Dunkirk, but until I play through a bit I can't really argue.
(September 25th, 2013, 03:14)Fintourist Wrote: @Hydra: Do not underestimate yourself! We could surely use your help e.g. when the game reaches a less micro-intensive phase and warring begins. That said, you are of course free to lurk globally and do whatever you wish! I admit that our micro debates are terribly boring for lurkers to follow.. Hope to see you around though! 
+1 - Sorry that we're concentrating on the boring stuff, with all the fighting going on elsewhere I'm tempted to go read up myself! If we promise to attack someone the first chance we get would that sway your decision?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
September 25th, 2013, 07:39
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(September 25th, 2013, 03:14)Fintourist Wrote: I think we could still manage to support both settlers coming out of Agincourt decently. I agree that City F won't be amazing, but it's still one of our rare commerce sites and I think I would like to get it up as soon as possible so that it can start growing and eventually working multiple riverside cottages. City F can steal the rice tile from Dunkirk to speed up its growth while we build farms/cottages.
(September 25th, 2013, 05:41)Old Harry Wrote: I'm not sure I like giving it the rice before the banana comes online for Dunkirk, but until I play through a bit I can't really argue.
In my dreams City F works 4 turns rice and 2 turns farm and grows in 6 turns onto a farm + cottage. While F is borrowing rice Dunkirk is building a no-growth-build (worker). However, it all comes down to simming what is feasible and what not..
In order to help planning, here is the current sandbox. It is couple of beakers behind the game and does not have updated scouting info though..
One thing I haven't mentioned, but will pmaybe influence our planning: When we get CS we probably want to chain irrigation from the river to rice and further to corn, maybe even to City E. And IIRC cities do not link the irrigation if they are settled on the hill?
September 25th, 2013, 13:57
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Turn 73
Lunch lives!
It seems that suttree has his 3rd city north of the capital, which means that he is not that far away from our "river valley". I don't think we should expand towards east too aggressively as we will really need military to support our plants. But yeah, it seems that he is closer than us regarding that area and there will be some kind of a race between us (and maybe some others as well). I expect his next city to go somewhere in the area, where we met his axe, but who knows when he stretches further north.. With some luck he does not have scouted that area..
I'm starting to consider that we should plant our 7th city (G) there instead of the closer plant, but the more I think about it I'm leaning against it. However, our 8th city could be that "jungle hill X" over there supported by ~2-4 bowmen and several workers.. Of course if it's still available.. I don't want an unnecessary early war if we still have room for peaceful expansion..
Ok, I keep changing my mind..
At home:
- Library is whipped
- Capital switches back to settler, bowman still unmoved (I think we will need it for city F!)
- 1 chop went into granary (we could actually let it finish barracks as well, the trade-off is 3 food vs 4 culture, I'm suggesting 3 food)

- We get a new bowman in BoP (dedicated for our "island" city)
- We have a 4 worker chopping party south of endor

Our demos (and score) suffered a bit due to the double-whip. But hey, we'll grow 2 pop at the end of the turn and that library will produce us quite a few beakers and probably later a GS as well:
Btw, our demos are fairly close with dtay and yurismack, which means that it must be some other civs that are really falling behind. Maybe m_h and suttree belong to those though..
September 26th, 2013, 02:25
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FYI, I ended the turn. Bowman is still sitting at the capital, which is not the worst place to be (can reach every city in 2 turns)
September 26th, 2013, 08:02
(This post was last modified: September 26th, 2013, 08:21 by Old Harry.)
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I like chaining that irrigation to the corn, but that would mean we can't cottage the grass between Dunkirk and Agincourt. So the question is does +2 food eventually outweigh the value of the cottage? If so we need something else for our workers to do on t78.
Just playing it out roughly Settler-Settler in Agincourt gets city G by t83 and Calender eot93 (although it's close)
If Agincourt goes Settler-worker-settler we get city G about t88 and Calender eot93 easily.
If it goes Settler-wb-worker-finish wb-settler city G is t90 and we're a couple of beakers from getting Calender eot92.
So that kind of knackers my argument that we should expand slower to let us tech faster  I think a work boat in between the settlers might be handy though.
Lets send that bowman to city F.
Edit: Assuming currency after that it'll be t110 at least before we get it... We can also slow-build MOM in Agincourt for fail gold or real if you'd like?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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