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[SPOILERS] Team EggHeads: DMOC and TeddyKGB (Now Lurker-Friendly!)

- Ok, lets put him on GHmine so far.

- I agree.

- Good, I'll try to do some sims later today-tomorrow too.

- Slider already on 0% this turn. T45 it should be 100%. I'm not sure we should chop PH, maybe grass tile on route to copper would be better. Need to think about it and sim it.

- I've sent her screenshot of CareBears land before they found religion. No response yet.

Another thought. If there is seafood south doen't mean we have to put city#3 on coast. I still like old spot for city#3 with wheat and horses and overlapped CM's cottages. We'll see after southern warrior explore coast.
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(September 26th, 2013, 09:29)TeddyKGB Wrote: - Ok, lets put him on GHmine so far.

- I agree.

- Good, I'll try to do some sims later today-tomorrow too.

- Slider already on 0% this turn. T45 it should be 100%. I'm not sure we should chop PH, maybe grass tile on route to copper would be better. Need to think about it and sim it.

- I've sent her screenshot of CareBears land before they found religion. No response yet.

Another thought. If there is seafood south doen't mean we have to put city#3 on coast. I still like old spot for city#3 with wheat and horses and overlapped CM's cottages. We'll see after southern warrior explore coast.

I don't think we need a route to the copper now. Having horses hooked up will give us enough defense versus whatever people could throw at us. (We don't have Zulu next to us, after all.) We can build roads towards the copper with worker D coming out of MIT.

Okay, good to know you send her a screenshot.

Yes, even if there's seafood down south, we don't have to put city 3 by there. Still, I'd at least consider the possibility and might do a quick comparison if there is stuff there....
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(September 26th, 2013, 10:45)DMOC Wrote: I don't think we need a route to the copper now. Having horses hooked up will give us enough defense versus whatever people could throw at us. (We don't have Zulu next to us, after all.) We can build roads towards the copper with worker D coming out of MIT.

Okay, good to know you send her a screenshot.

Yes, even if there's seafood down south, we don't have to put city 3 by there. Still, I'd at least consider the possibility and might do a quick comparison if there is stuff there....

We should think about start road in that direction, tho. I'd like our 4th city goes to corn or corn/wheat site in the north of the CM.
Horses and riverside Wheat (our best food recouse) is for city#3.

I was sloppy on workers management in my last sims. I did put total 3 workers to improve city#3. We could find more optimal solution.

Still, we need to meet LP team fast, to secure some NAP. I don't think LP wanna rush someone on this map, but lets be sure.

You can check our team e-mail, I was sending msg to M&M from there.
Its not optimal for our team, when Maga distracted from PB14 by reallife or whatever. And I never get some respond from Asterix, Slaze or Ichabod.
Here is copy of ss I've sent to M&M.
[Image: 1a2f1d21904d.jpg]

???Did we agree on units moves this turn:
- western warrior(healed) move 2
- southern warrior move on tundra hill (7)
- northern warrior move into MIT
- scout move 9-9 on to forest and continue to Maga -> NativeAmerican borders after, using forests
???

I could play our turn in 1.5-2 hours if you didnt play it 1st.
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I just played the turn and did the moves you said in the previous post (yes, agreed). LThe Confucian holy city is undefended, so tempting. wink The warrior found nothing of interest to the south. Let's move him on the wheat next turn, then on the turn after that he can go in the forest. Meanwhile, once we get city #3 founded (or a few turns earlier) we really should send our western warrior over to LP.

Funny, I checked our team email, and didn't see a message to Maga_R so I was a little worried there.

Final point: on the workers, I'm still convinced that chopping the plains hill with the worker coming out of MIT is best. We can sim it if you want but I'm not sure why the copper should change our plans from 40-49. Our priority now is getting the third city and horses hooked up quickly.
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I did sent e-mail to Maga from my own e-mai adress, that was connected to our team e-mail. Most likely, I've messed up something.

WoD done T49.
WoA and WoC finished chops on T48 and ready to move on T49.
WoB finished GHmine on T47 and ready to move on T48.
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Login to rename worker and take 1 screenshot.
[Image: 6539e6176d9e.jpg]

Say, if you'd like other name starting with B.

Worker C options:
- Cauchy
- Cantor
- Cayley
- I'd like offer 'Chebyshev', cause I'm russian

D for Déscartes?
And E for Euler or Euclid?
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T45 wanna go western warrior on TundraForestHill 1st to scout? He could back on T46. It would be safer for other warrior move on the wheat.
And keep all area for city#3 fogbusted.
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C = Chebyshev
D = Descartes
E = Euler

T45: That's fine, we can move the western warrior on the tundra hill, then make him head west afterwards.

Edit: The turn is up and I can play in a few hours. Unless said otherwise, I'll be following your original turn 40-49 micro-management plan.
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Turn 45 - 2200 BC


There were lots of score changes this turn, but no major announcements according to the event log.

We now have three workers! goodjob MIT is now producing a fourth worker, and CM is still working on its settler. We should found the third city, Stanford, on turn 49. A bit later than I would have hoped (especially compared to Care Bears' founding rate!) but we did get our second city up fast, and we're only working 1 unimproved tile at the moment (will change in 2 turns). We have two workers on forested hills and they will chop next turn. Notice that even if our northern worker won't be mining his tile anytime soon (MIT will stagnate at gold + 2 grass hill mines + cows) we still need a road up there since that's the easiest way to connect to the north.

There was nothing of interest to the south. Next turn we'll find out if there's seafood.

The empire:

[Image: Civ4ScreenShot0343_zpsbd37fb98.jpg]

The scout is now next to the lion. Let's hope he gets the extra experience so he can become woodsman II.

[Image: Civ4ScreenShot0342_zps47fe0139.jpg]

[Image: Civ4ScreenShot0345_zpsa66d5058.jpg]

[Image: Civ4ScreenShot0344_zps6508269b.jpg]
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Turn 46 - 2160 BC


The two workers on forested plains hills began their chops this turn. Next turn, the grassland hill mine is done, and CM will work that 1F 3H tile instead of the forested grassland.

The empire:

[Image: Civ4ScreenShot0348_zps6104746a.jpg]

Our scout did survive, but is down to 0.5 health. Fortunately, we'll be able to promote him next turn to Woodsman II, and we can then finally continue to Asterix's borders.

[Image: Civ4ScreenShot0346_zps829a4768.jpg]

The southern warrior found nothing of interest this turn, which means we will be founding Stanford 2 north of the wheat. Our western warrior moved 4 and will probably try to stick to the southern forests in an effort to explore that area and to eventually reached Orgynized.

[Image: Civ4ScreenShot0347_zps0f919726.jpg]

The only score increase from the turn flip was Napoleon/Sumeria, 80 points to 86 points. They used to have a considerable lead in score, so perhaps that was an expensive tech like Bronze Working. Still, I'm not sure what they're doing, since I don't think they even have a second city up yet. One possible source of the problem:

(September 28th, 2013, 03:15)classical_hero Wrote: It is frustrating to make a miss-click. Not much I can do about it but live with the consequences of that.

Let's see how it goes for this team, but I'm already thinking that they're out of contention in this game.

We are losing our edge in demographics since we're stagnating by building workers and settlers (and researching Agriculture), but those are necessary for future development.

[Image: Civ4ScreenShot0349_zps04a9b272.jpg]

My plan for tomorrow is to run a few sims to see how we should go about managing turns 50 through 59 (at least).
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