2 for 1 report:
I was second to last to play the turn with the clock running down so I couldn't take as many pictures as I wanted to.
Four people logged on to the pitboss made lag a serious issue as well. Naturally, Gavagai was one of those people since he goes after us in the turn split. Anyway...
T 125 -
Sian declared on Kurumi the following turn (yep Sian was there too). I think Kurumi is in some trouble. Sacagawea didn't see much of anything besides warriors while passing through (with one or two Keshiks). Didn't scout thoroughly so maybe he has more real units elsewhere in his empire.
First round of catapults. The power graph and demos...
T126 - Closed borders with Gavagai but unless he was in a city screen, or in a menu that didn't have the map in the background, I'm pretty sure he saw the catapult that finished in Moria (one of his chariots was two tiles away).
Interestingly enough, we are still connected to the outside world. I did a terrible job of scouting...glad our opponents did not. That means we still have 9 happy in the capitol and probably still have iron (which iirc was part of a trade for our stone). Our biggest foreign trade route is with Yurimack (worth 3 commerce) so we are still at positive gpt.
The power graph and demos...
We'd need to be much higher I think to capture many of Gavagai's cities. We definitely have enough even right now to re-take our former cities. With catapults you can!
Just noticed all the pictures are labeled 1t into the future.
Too lazy to change it now. Back to the report...
Can't really think of anything else (and don't want to rejoin the game until the turn rolls since we're playing war turns, but that is just my interpretation of the rules). I'll do a better report next turn I swear.
fake Edit: I had Redemption 3 pop whip a catapult this turn since the OF would finish the following catapult in 1t (i.e. complete a catapult EOT 126 AND 127). I wouldn't normally do 3 pop whips but in this case, speed is of importance (we get both catapults a turn sooner). Everything else so far has been 2 pop whips or finished with natural hammers (except for Hail Mary, chops and 1 pop whips FTW!). However, starting next turn, I'll do 1 pop whips unless it wouldn't make sense (i.e. stagnate growth or whip off a gold or silver tile).