Retep vaulted in score from the U of S, and Lib into an era-4 tech, presumably nationalism. Drafts will mean he's basically immune to attack for a long time. He's got two thirds of the monk economy trio plus SPI / ORG for a frightening late game combo. He may get Taj, unless Bandit is already going for it.
Oxy declared on Suttree again!! Lol, this feels kind of personal to me, though they're actually working together in another game.
The eastern caravel is sad; there's no water pass this way. She'll have to go around to the south.
Next turn the long delayed (by like 120 turns!) city north of our capital will be settled on the marked site. I've got a bunch of axes and junk that will sit in there but not enough that it looks like I'm going to try and wipe Kuro out, yet. We'll see if this city plant affects Kuro's behaviour at all. Right now his units are distributed very strangely, all across his land, even parts which could never be attacked first.
The #1s for the top three categories are all Retep, and he has impressive food given that he has less land than us. Is this guy turning into Plako in PB8? Stay tuned! (He's even in the same part of the map as Plako in PB8.
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I'm really interested to see what happens in this game!
What's good for us:
- We lead in land, and we have more land in sight. What's east of Retep in the astro fog is a big question and could affect the whole game.
- We have a head start in massing military.
- Org keeps getting better, especially if we get to factories. So does the shrine with Wall Street.
- GLH will eventually be obsolete.
- We (hopefully) have a lead in exploring the sea.
- Retep is as far away as can be.
What's not good:
- Our capital isn't great, with coast tiles and almost no river cottages.
- Exp is already basically past its buy-before date.
- Competing against Retep's monk-power is going to be hard.
- We're a lot more vulnerable to attack than Retep is (and that's an understatement).