T170 - Great person spawns next turn, no need to starve Swamp People again to do it. Odds are 94% merchant, 6% engineer, and 0% scientist. Although my inner sadist is tempted to run a scientist so we can pop another useless one next turn on 1% odds.
Who cares anyway???
Microed cities to have as many as possible set to grow next turn so that we'll regrow instantly after the first round of whips. Swapped a few city builds so that no military units completed this turn. We'll save them until we change civics for the extra XP. Every city is building WMDs except for the capital, which received a third ring chop into a bank. Need to decide if the capital will participate in the whipping spree -- it IS basically the only economy we have. We can build a grocer there and save its 19 pop for economy purposes rather than spending absolutely everything in an army.
I guess at this point we need to, you know, be serious planning for the offensive. I think we need to do two things. First, get our galleys positioned to pick up several phracts and send them north to take our part of Kuro before it's all gone.
William is already at work, the good half of the land will be gone before we can get involved, hopefully not more than that.
I think we'll basically get three crappy cities up there if we hustle: Steve Jobs (marble), Bill Gates (Commodore's "best crappy city he's ever seen" silver/silver/fish/copper), and Harappan, the barb city that is size two. Kuro is still camped out to take that city even though he's being chewed up back home. Smart money would have been to walk all his units home when William invaded, I have no idea why he's still chasing the barb city. It isn't like he'll survive a final stand there anyway and if he loses any units attacking the city right now...well that just wouldn't be smart. So anyway hopefully Kuro takes the barb city and loses units in the process, we'll take it off him soon enough. So all that is step one, get in position to take a bit of Kuro before it's gone.
Step two is to gather everything that doesn't fit on our galleys and prepare to whack Sisubistan. I think we just go with the old
phracts are hammers, everything else is nails routine and see what happens. Catapults are great but if we're going with all mounted they obviously can't keep up and we can't be bothered with waiting around. We can take Learning and Thesis on the first turn of the war if we're willing to forego the use of catapults, it'll just cost more. The benefit is that it keeps him from whipping off the 9 pop in Learning (Thesis is only size 2, not much trouble there). Next up we send everything to take the capital and remove most of his culture, then clean up at Renewal if Suttree hasn't moved in by then.
One note about defense against Sisub, he has a galley in port at renewal that we have no galleys or triremes to counter. So he'll quickly move up and pillage the nets at Revival, I assume. I don't care, we have the scouting work boat we can hide in port and just reconnect once Sisub is dead. I don't see a reason to waste hammers on a trireme down there. If Retep comes at us with galleons one trireme in this area won't matter anyway.
BGN, if you want to log in and do some planning (or play these turns....!) go for it. I still don't care what we do here, I'm just going along and doing the Byzantine thing since we're not getting ahead any other way (or this way either, but we're in it now).
Techs:
Wetbandit picked up Optics, Molach is still saving cash, and Suttree is burning some cash now. I looked around for a minute and didn't see Suttree's Oxford, so I don't know if he finished it or not. I'll probably look again some time later when I'm not falling asleep, I assumed he would finish it before going on with his research. I mean he's saved up gold for this long, maybe he feels like he's falling behind sitting on that wad of cash.
Demographcs:
Well, we came close to #1 pop. We're not growing as the turn rolls and we'll start liquidating our stored hammers next turn, so this is as close as we'll get. We'll have graphs on Wetbandit in two or three turns as long as Retep doesn't screw with me too much. Keeping visibility on his graphs is more important than sating my curiosity about what's happening with Wetbandit. That said, a full set of graphs on everyone will be nice so we can
put together a complete game history if we want to rant about the inequities of the map or some other non-play factor that has contributed to our failure here.