I recently started my first game of Civ IV in about 8 months (Sullla's Always War vid series with Hammurabi got my interest up again
). Took a random leader and am having fun as Zara Yaqob, although I over-expanded and crashed my economy fairly hard. Ooops.
My skills have gotten a bit rusty. 
Anyway, I was exploring with a galley and came across the following newly founded AI city. Today's random AI idiocy is -- why THAT spot?
Why not 1W, or 1 SW, or 1N, or 1NW? Or anywhere but there, really? Surely the hill defense bonus is not so prized that it missed both seafood to get it? There was potential for a very solid city there, with seafood, tons of green tiles for Pacal's financial cottages, and plenty of coastline for 2/0/3 once the land was used. That spot is better than about half of my cities, but the AI completely wasted it.
Speaking of waste...here is the only copper within 25 tiles of my capital:
About as crummy a site as I have ever encountered. Of course it is the only metal not beyond AI borders (Pacal's capital and second city sealed me into my end of the continent very early). A very slow growing pure fishing village is about the best that could be done, and I probably will found one pretty soon since I just finished the Great Lighthouse. But why couldn't I get the copper/corn/cows/two flood plains site Pacal had in his second ring?
Oh well. It is good to be Civing once again.
But that AI....



Anyway, I was exploring with a galley and came across the following newly founded AI city. Today's random AI idiocy is -- why THAT spot?

Why not 1W, or 1 SW, or 1N, or 1NW? Or anywhere but there, really? Surely the hill defense bonus is not so prized that it missed both seafood to get it? There was potential for a very solid city there, with seafood, tons of green tiles for Pacal's financial cottages, and plenty of coastline for 2/0/3 once the land was used. That spot is better than about half of my cities, but the AI completely wasted it.

Speaking of waste...here is the only copper within 25 tiles of my capital:
About as crummy a site as I have ever encountered. Of course it is the only metal not beyond AI borders (Pacal's capital and second city sealed me into my end of the continent very early). A very slow growing pure fishing village is about the best that could be done, and I probably will found one pretty soon since I just finished the Great Lighthouse. But why couldn't I get the copper/corn/cows/two flood plains site Pacal had in his second ring?

Oh well. It is good to be Civing once again.

