Variant Rule: After 0 AD, you must reduce your science slider to 0%. It must stay at this setting for the rest of the game.
This is a very flexible variant that should allow for a variety of playstyles. With the difficulty set to Monarch neither an espionage nor a scientist specialist game will be much of a challenge -- those are solid economies that are fully viable up through Immortal play. Since many of my recent games have had a militaristic focus I'd also like to play a builder game for a change. So here are the full constraints that I wrote up before downloading the save.
1) After 0 AD, you must reduce your science slider to 0%. It must stay
at this setting for the rest of the game.
2) You must never hire a scientist specialist. The Representation civic
is forbidden
3) You may not steal any technologies. The espionage slider must remain
at 0%.
4) No invasions. You may not attack an enemy unit or city within their
cultural boundaries.
The goal was to add enough constraints to enable an economy that I have been wanting to try: the hammer focused economy. Basically the goal is to get technology from building "research" in production cities. As for most economic-builder games the "no invasion" rule is required to prevent a pseudo-domination victory. Space is the goal.
Luckily, the leader for this scenario is well suited for a hammer economy. Augustus Caesar is industrious (for cheap forges) and imperialistic (great for claiming as much land as possible, peacefully).
A few other random thoughts I had before starting the game:
- Science buildings are largely worthless (I actually build a few libs in border cities for their culture). The hammers saved from avoiding libraries/universities/observatories/oxford can get converted to beakers.
- Clearly I must have Alphabet by 0ad, to enable hammer->beaker conversion!
- Farms, mines, and workshops are the crucial tile improvements.
Several key early technologies are Alphabet, Metal Casting (for our cheap forges -- the only economic multiplier building until Assembly Line!), Code of Laws (for caste system -> +1 workshop hammers), Civil Service (chain irrigation and bureaucracy), and Guilds (+1 workshop hammer). With these in place each grass tile can be a 1/3/0 tile; trading one food for 3.75 beakers. Compare this to a representation scientist with a library and you get the same result! Of course those scientists also provide GPPs ...
In mid-game game Assembly Line (+75% production!), Chemistry (+1 workshop hammers), Steam Power (levees), Biology (+1 food farm -> more workshops), and Railroad (+1 mine hammers) will (hopefully) give enough production->beakers to get the Romans to Alpha Centauri.
The Cult of the Iron Hammer is Founded as I settle in place. Bronze Working is researched to allow efficient settler whipping.
Seeing Stalin's border close by meant I used my first settle to push towards him:
And the second to claim a nice resource rich location to the west:
Since I knew I wanted early forges and I have an industrious leader, the oracle seemed like a good move:
Having had luck stealing a city spot from under the Russian's nose, I was also pleased to get this gold location close to Gandhi:
By the 1ad shutoff I have metal casting and alphabet, as well as a good chunk of land. So far so good:
The successful expansion continued as I managed to seal Hammurabi from the north of his peninsula. Capturing a useful barbarian city in the locale:
Many turns of empire building followed. By 1200ad I finally broke the 300 beakers/turn threshold while researching Nationalism. Since I had built the Mausoleum of Mausollos the Taj would be great to have. Especially since most of my tiles are 1/3/0, so a golden age would be a full 33% increase in production->beakers!
Rome is still my best "science city"
Amazingly, I was the first to limp to Liberalism. Ok. I had thought I would really struggle with tech until Assembly Line.
Since I had not heard much from the other continent I wasn't too surprised to find Isabella a little backwards (Justinian was doing a bit better than this sad performance )
By 1500ad I've actually managed to put a significant tech lead over everyone except Hammurabi, who was my only occasional tech trading partner:
This is a very flexible variant that should allow for a variety of playstyles. With the difficulty set to Monarch neither an espionage nor a scientist specialist game will be much of a challenge -- those are solid economies that are fully viable up through Immortal play. Since many of my recent games have had a militaristic focus I'd also like to play a builder game for a change. So here are the full constraints that I wrote up before downloading the save.
1) After 0 AD, you must reduce your science slider to 0%. It must stay
at this setting for the rest of the game.
2) You must never hire a scientist specialist. The Representation civic
is forbidden
3) You may not steal any technologies. The espionage slider must remain
at 0%.
4) No invasions. You may not attack an enemy unit or city within their
cultural boundaries.
The goal was to add enough constraints to enable an economy that I have been wanting to try: the hammer focused economy. Basically the goal is to get technology from building "research" in production cities. As for most economic-builder games the "no invasion" rule is required to prevent a pseudo-domination victory. Space is the goal.
Luckily, the leader for this scenario is well suited for a hammer economy. Augustus Caesar is industrious (for cheap forges) and imperialistic (great for claiming as much land as possible, peacefully).
A few other random thoughts I had before starting the game:
- Science buildings are largely worthless (I actually build a few libs in border cities for their culture). The hammers saved from avoiding libraries/universities/observatories/oxford can get converted to beakers.
- Clearly I must have Alphabet by 0ad, to enable hammer->beaker conversion!
- Farms, mines, and workshops are the crucial tile improvements.
Several key early technologies are Alphabet, Metal Casting (for our cheap forges -- the only economic multiplier building until Assembly Line!), Code of Laws (for caste system -> +1 workshop hammers), Civil Service (chain irrigation and bureaucracy), and Guilds (+1 workshop hammer). With these in place each grass tile can be a 1/3/0 tile; trading one food for 3.75 beakers. Compare this to a representation scientist with a library and you get the same result! Of course those scientists also provide GPPs ...
In mid-game game Assembly Line (+75% production!), Chemistry (+1 workshop hammers), Steam Power (levees), Biology (+1 food farm -> more workshops), and Railroad (+1 mine hammers) will (hopefully) give enough production->beakers to get the Romans to Alpha Centauri.
The Cult of the Iron Hammer is Founded as I settle in place. Bronze Working is researched to allow efficient settler whipping.
Seeing Stalin's border close by meant I used my first settle to push towards him:
And the second to claim a nice resource rich location to the west:
Since I knew I wanted early forges and I have an industrious leader, the oracle seemed like a good move:
Having had luck stealing a city spot from under the Russian's nose, I was also pleased to get this gold location close to Gandhi:
By the 1ad shutoff I have metal casting and alphabet, as well as a good chunk of land. So far so good:
The successful expansion continued as I managed to seal Hammurabi from the north of his peninsula. Capturing a useful barbarian city in the locale:
Many turns of empire building followed. By 1200ad I finally broke the 300 beakers/turn threshold while researching Nationalism. Since I had built the Mausoleum of Mausollos the Taj would be great to have. Especially since most of my tiles are 1/3/0, so a golden age would be a full 33% increase in production->beakers!
Rome is still my best "science city"
Amazingly, I was the first to limp to Liberalism. Ok. I had thought I would really struggle with tech until Assembly Line.
Since I had not heard much from the other continent I wasn't too surprised to find Isabella a little backwards (Justinian was doing a bit better than this sad performance )
By 1500ad I've actually managed to put a significant tech lead over everyone except Hammurabi, who was my only occasional tech trading partner: