October 19th, 2013, 12:37
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This guy finally came about. I built the shrine with him.
The Kashi Vishwanath making the big bucks.
Serdoa/NH had a vulture with their scouting Galley. This makes me a bit uneasy. What if he has another one on the Galley right now? Maybe I'm overreacting, but I upgraded the lone warrior guarding Iago to a mace.
We're suffering from some unhappiness as our 2 happy for 2 happy deal with BaII broke after he lost one of them.
October 20th, 2013, 09:16
(This post was last modified: October 20th, 2013, 09:18 by Jowy.)
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Serdoa/NH was kind enough to offer me BaII's sugar once they captured it
Got IW and discovered 3 iron. Not sure if it's worth it to destroy the cottage next to Jasmine to connect the third iron, probably not.
Not sure where to head next in the tech tree. Calendar is at least cheap, we'll get our own silk and dyes. Serdoa/NH is the only one with Paper tech. They'll probably get Liberalism, but maybe it's worth chasing anyway. Btw I offered them a world map for world map deal. Would be surprised if they accept considering how much they've scouted (they even got circumnav bonus)
I need to grow my cities, I'm badly behind in population. Too much whipping maybe? I thought there was never too much :P
October 20th, 2013, 09:20
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I'm also really tempted to kill a Kurumi scouting galley, but I'm a little worried that he gets angry and tries to throw everything at me again.
October 20th, 2013, 19:13
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If the scouting galley is the one west of Jafar just barely visible in the above screenshot, I'd say kill it if it moves 2N.
October 21st, 2013, 05:38
(This post was last modified: October 21st, 2013, 05:39 by Jowy.)
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(October 20th, 2013, 19:13)Azza Wrote: If the scouting galley is the one west of Jafar just barely visible in the above screenshot, I'd say kill it if it moves 2N.
I didn't kill it yet but I followed it. He's also building a fort to get to the bay quicker, and has set his EP's on me.. Yeah, I'm gonna kill the galley next turn. I think he's planning a naval invasion and wants intel.
Arachnid was founded.
That Liberalism race didn't last very long.. Serdoa/NH got it. They're very strong right now.
They asked for our marble for their stone. I sent back this. I probably shouldn't give them marble, but I'm really curious about the map, and stone would speed up our Moai.
October 22nd, 2013, 04:56
(This post was last modified: October 22nd, 2013, 05:02 by Jowy.)
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Please don't take it personally Kurumi :[ Btw I also found his Keshik stack returning to his home land from the new city.
I offered cease fire. I could have stolen and deleted a worker from him as well, but I don't want to insult him.
I whipped a market in the capital. Should do the same with the shrine city once whip unhappiness wears off there.
Capital could use a lighthouse, but perhaps I should get more triremes up to secure the bay between us and Kurumi.
Serdoa/NH took the trade, here's the map:
Serdoa/NH and BaII's continent.
The rest of the world. I'm actually doing excellent in city count and even have 3 more cities coming up in the next 10 turns or so.
Decided to start teching Engineering for pikes against those Keshiks. That *should* put the nail in the coffin on Kurumi's desire to expand this way, with the exception of taking me by surprise.
October 22nd, 2013, 13:42
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Good news, Kurumi took the cease fire offer.
October 23rd, 2013, 05:38
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Seeing all those Keshiks in one stack still makes me uneasy. Maybe I should have went 100% military during this break. Cassim is still be vulnerable if he beelines for it. Maybe I should have asked for 10T enforced peace to put my mind at ease. Reason why I went for cease fire was so I could kill any galleys in the bay, so that we don't end up in a situation where he has 10 galleys filled with Keshiks on my borders when the peace runs out and he lands them right away before I can kill them.
We met this king of a faraway land that reeked a little too much of fish.
October 24th, 2013, 09:57
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Wars on-going right now:
Merovech/WarriorKnight vs Yuris
Serdoa/NH vs BaII
Gavagai vs Nakor
At least the last two of those are full-out wars.
On-going trades.
We will clash with Serdoa eventually. He's the leader, and myself and Yuris will be his only neighbors if he finishes off BaII, and even then there are no land connections. I've been thinking of ways to deal with him, but haven't figured out anything that isn't desperate or game-throwing. I reckon I just need to get bigger myself, keep filling the empty lands and maybe take out Kurumi once I'm ahead enough. I'd love to team up with Kurumi against Gavagai for example, but it might be tough in an AI-diplo game with no chance to add in "declare on Gavagai" in a trade.
Got Kurumi's graphs again. His power isn't rising and CivStats shows he hasn't been whipping. Fantastic!
Demos and all graphs:
Pics of our lands split in 10 parts, in case lurkers wanted some shots that aren't from outer space:
Shit that needs to be done:
- Lighthouse in capital
- WB's to the isle
- Build a few workers (haven't built any in ages, but now I have so many cities that I should)
- Build canals for ships
- More forges in production cities
Btw my general order for new fishing villages is granary -> lighthouse -> courthouse. I'm thinking maybe it's better to build a market before a courthouse?
October 26th, 2013, 17:46
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He's got 12 cats so far. Cmon Kurumi, you know you can't win, stop wasting both of our resources..
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