October 14th, 2013, 14:43
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You forgot "person that should by all rights win but somehow never does"
Regoarrarr
October 14th, 2013, 14:56
(This post was last modified: October 14th, 2013, 14:56 by Krill.)
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Rego hasn't played a game since PB5 IIRC.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 14th, 2013, 15:03
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Sullla (or Brick), if you could split the thread from this post that would be great.
Ichabod's post #154 belongs in the first thread though.
I have to run.
October 26th, 2013, 20:52
(This post was last modified: October 26th, 2013, 21:04 by WilliamLP.)
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What happens when 2 cities cross the great person threshold on the same turn? Presumably only one city spawns the GP and resets, the counter goes up by 100, and the other city keeps counting? How is the order decided?
October 26th, 2013, 20:53
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Production is done city by city in the order shown in the domestic advisor.
October 26th, 2013, 22:31
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One of the teams did a bunch of testing of this in a recent pitboss, didn't they? 8?
October 27th, 2013, 03:06
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Yes, PB8. Though the "team" itself didn't do much, but several lurkers did. And hey, best part about it? The team reported sooo poorly you should easily find the discussion on GPP-spawning mechanics.
(If you didn't guess it by now, it was my thread that was discussed in.)
November 1st, 2013, 10:13
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Vs the AI, accepting a demand enforces a 10-turn peace deal. Does this work in multi-player too? I.e. if I gift someone a resource and they accept, does it trigger a peace treaty?
November 1st, 2013, 10:55
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(November 1st, 2013, 10:13)WilliamLP Wrote: Vs the AI, accepting a demand enforces a 10-turn peace deal. Does this work in multi-player too? Yes...but your example isn't included.
Quote:I.e. if I gift someone a resource and they accept, does it trigger a peace treaty?
No. It has to be a demand, not an offer. And not a trade, either. So if someone demands your copper and you agree, you've got peace. If you offer the copper first and they accept, you don't.
EitB 25 - Perpentach
Occasional mapmaker
November 1st, 2013, 11:56
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Thanks! Next question. For city visibility from passive espionage, I've seen this formula:
Quote:Passive Missions
Base Factor * (100+How much they have against you)
Demographics=0.3
City Visibility=1.2
Investigate=2
See Research=0.75
And that probably matches the number in the ctrl+E screen. But it doesn't appear to be an all-or-nothing thing. Is there a per-city formula for a modifier as well? (E.g. distance, religion, ???) Does anyone know it?
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