November 3rd, 2013, 07:38
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Turn 109
Weird turn. dtay offered us open borders and 1 gpt, we haggled and gave in at 1.5 gpt. Their maps revealed the rest of the world, dtays land looks a bit crappy, the TBS city that got razed was between Riole and New Xerxes:
On the other continent Pindicooter are sandwitched between Lewwyn, Commordore and Nakor, and Azza started by Lewwyn again. Poor guy never gets a break...
As we were speculating about how to stop the vikings getting circumnavigation I turned on the event log to find that someone got it already. Is there any way we can find out who? I also spotted that YM declared war on us
I couldn't find any YuriMack units nearby, they got a classical tech and power increase last turn and whipped this turn, so I guess they're putting a horse archer army together for m_h or Suttree and using us as a decoy (they are the only ones who could get fooled). let it be the latter.
Finishing the turn over here, Fintourist gets his way (again) and we'll complete the corn farm next turn when the borders have popped enough to make it (relatively) safe. We have axe/spear/bow protecting the workers, TheStick protecting the mine and two bowmen in Jamestown (with odds ~98% each to defend the city). The chariot moves to cover the forest chop, and BRickAstley II joins BRickAstley on the SE jungle. The settler will be in place for the new city next turn and the spear can move to the city or cover the worker depending on what dtay's chariot does...
We lost Suttree's graphs again, but we have TBSJ's so who do we want next? Plako or Ichabod? Or just pile the EPs into Suttree?
Demos
Other stuff - we're putting a hammer into a chariot in Gallipoli and a hammer into an axe in Jamestown this turn just in case. And one last thought - going at 0% lets people know our max-savings rate, do we want that?
I ended turn. We need to play after YM next turn.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 3rd, 2013, 09:16
(This post was last modified: November 3rd, 2013, 09:18 by Fintourist.)
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(November 3rd, 2013, 07:38)Old Harry Wrote: Weird turn. dtay offered us open borders and 1 gpt, we haggled and gave in at 1.5 gpt.
Actually we did this deal with TBS/Jowy
Quote:Their maps revealed the rest of the world, dtays land looks a bit crappy, the TBS city that got razed was between Riole and New Xerxes:
I think in the short term dtay's land is superior to us. There are a decent amount of good tiles and it does not look like he has been forced to chop his way through jungle like we have done. In the long-term his land indeed looks a bit dry and our jungle tiles become delicious grassland..
I also spent a little while looking our new maps and here are couple of random shots:
Ichabod's amazing marble-plains hill capital already made me cry but so does Lewwyn's..
Wet corn & 2x pigs.. I don't even want to imagine how fast one can start with those resources. Also his expansion prospects don't look too grim..
Look at that commerce! If that region does not cause a conflict, I think nothing will..
Quote:I guess they're putting a horse archer army together for m_h or Suttree and using us as a decoy (they are the only ones who could get fooled). let it be the latter.
If I were in yurimack's position I would definitely take m_h's land first. M_h has no power to speak of so there is a real chance of quick successful invasion. Meanwhile suttree is being useful as he is destroying both his own and our game and after YM is ready with m_h, suttree can be taken out with eyes closed.
Well, interesting times ahead..
Quote:We lost Suttree's graphs again, but we have TBSJ's so who do we want next? Plako or Ichabod? Or just pile the EPs into Suttree?
I think Ichabod? He is or at least will be our neighbor..
Quote:I ended turn. We need to play after YM next turn.
I don't think we need to be too strict about this unless we really start seeing some units somewhere. Maybe we can end our turns after him for the sake of formality.
Hydra: You have a very valid point about the city K. We talked about it with Harry and we are not really worried about conflict with m_h. We are more worried about the posibility that suttree sends his stack towards Königgratz when he notices our borders. If that happens we might need to launch an own attack so that we tie his units to the eastern front.. Damn I wish we could just get peace with him..
November 3rd, 2013, 11:45
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Suttree did not do any visible movements, but whipped 3 times.. 3 cats? In a hopeful dream these whips create defenses against yurimack, but I'm 99 % sure that he is coming for us..
We might want to whip an axe in Dunkirk next turn. We definitely chop an axe in Hastings and the city will continue its unit production duties.. I'm not sure about Jamestown, whipping barracks next turn could be an option..?
Border pop in Hastings is finally coming!
November 3rd, 2013, 13:59
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(November 3rd, 2013, 09:16)Fintourist Wrote: (November 3rd, 2013, 07:38)Old Harry Wrote: Weird turn. dtay offered us open borders and 1 gpt, we haggled and gave in at 1.5 gpt.
Actually we did this deal with TBS/Jowy
Bah.
(November 3rd, 2013, 09:16)Fintourist Wrote: Quote:We lost Suttree's graphs again, but we have TBSJ's so who do we want next? Plako or Ichabod? Or just pile the EPs into Suttree?
I think Ichabod? He is or at least will be our neighbor..
(November 3rd, 2013, 09:16)Fintourist Wrote: Quote:I ended turn. We need to play after YM next turn.
I don't think we need to be too strict about this unless we really start seeing some units somewhere. Maybe we can end our turns after him for the sake of formality.
Even if we would like to let m_h know that this is a phony war I think we have to do everything we can not to give it away. I don't think there is an issue with logging in at the turn roll to get a preamble post up, but let's not move any units until YM end turn.
(November 3rd, 2013, 11:45)Fintourist Wrote: Suttree did not do any visible movements, but whipped 3 times.. 3 cats? In a hopeful dream these whips create defenses against yurimack, but I'm 99 % sure that he is coming for us..
Two whips and a new city. Lets mark that down as 8 axes and 2 catapults now.
(November 3rd, 2013, 09:16)Fintourist Wrote: We might want to whip an axe in Dunkirk next turn. We definitely chop an axe in Hastings and the city will continue its unit production duties.. I'm not sure about Jamestown, whipping barracks next turn could be an option..?
Sounds good, although whipping off the new corn seems a bit of a waste.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 3rd, 2013, 15:18
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Threat from suttree is also a valid point re: Koniggratz. Tbh I wrote my initial post not thinking of that probably 'cause with just the screenshots it's easy to mentally distill the suttree and m_h areas into two separate zones that have little to do with each other, because you never see them linked like you do in-game. That's not a criticism of your screenshots/reporting, just an interesting little psychological block. But seeing as my criticism of the proposed location was based on geopolitical concerns, and you've presented a geopolitical/strategic reason not to go with my alternative, I see no reason not to abandon my complaint now. Thanks for listening to it.
Also, my head exploded when I saw that dye/gems river valley - I would die for that, food be ******. (Eh, die/dye.)
Where exactly is yurimack? I was having trouble locating him/them (?) on the map screenshots - I assume south of m_h and suttree?
If Hastings is on constant unit production, you might consider settling the GG there if it would get us to consistent shock axes or something. Looks like we might have enough combat to get another for a medic by the Middle Ages after all ...
November 3rd, 2013, 16:58
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(November 3rd, 2013, 13:59)Old Harry Wrote: Even if we would like to let m_h know that this is a phony war I think we have to do everything we can not to give it away. I don't think there is an issue with logging in at the turn roll to get a preamble post up, but let's not move any units until YM end turn.
Good point. However I see no harm in doing our worker micro and other things not visible to other civs earlier. As you know turns are already taking longer and ym seems to be pretty late so if we really wait until them our playing window because pretty minimal and surely affects the quality of our play.
Quote:Two whips and a new city. Lets mark that down as 8 axes and 2 catapults now.
That's awesome news! I'm so happy that I did not check civstats properly! This means that 100 hammers has went into something else than units and the new city surely needs a defender as well! Kind of weird to be happy about the fact that your neighbor settled a city!
Quote:Sounds good, although whipping off the new corn seems a bit of a waste.
Yeah, those were just very preliminary thoughts! Delaying the axe whip by a turn in Dunkirk is e.g. economically better and we don't want to whip Jamestown or Hastings if we don't have to..
(November 3rd, 2013, 15:18)TheHumanHydra Wrote: Threat from suttree is also a valid point re: Koniggratz.
Yeah, that is really my main worry about the city.
Quote:Thanks for listening to it.
Your comments are genuinely valuable! One fells so easily in love with one's own plans that they are often difficult to change even if new circumstances require it. That is one of the reasons why it's so great to have you around questioning our decisions!
Quote:Where exactly is yurimack? I was having trouble locating him/them (?) on the map screenshots - I assume south of m_h and suttree?
We know that he has a city south of suttree. So probably his region is SE part of our continent. If he would really like to attack us he would more or less have to bring his troops through suttree's and m_h's lands.
Quote:If Hastings is on constant unit production, you might consider settling the GG there if it would get us to consistent shock axes or something. Looks like we might have enough combat to get another for a medic by the Middle Ages after all ...
Hastings is now forced to whip units because of suttree, but hopefully that won't be the long-term purpouse of the city. Hastings also won't become a major prodution center for our civ (Jamestown could) either. I also would like to spare the GG for an emergency use for now. A free promotion + 20 XP will surely become handy if suttree sends a stack to our borders..
November 3rd, 2013, 17:28
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Ok, here's an idea/question. Should we build immediately a defensive road between Königsgratz and Hastings:
Possible road marked with "R".
Our zone defense stack could be located SW of Hastings and from there reach both Jamestown and Königgratz in two turns.
This operation would cost at least 12 worker turns and will not help us if suttree immediately sends a big stack towards Königgratz. I'm starting to become so nervous that I'm even considering that we should delay founding of Königgratz for a turn so that we would have more time to build this road. I think building that road will take 5 turns, at minimum 4. It would delay things like getting floodplains farmed at City L, first improvement at Königgratz, other defensive worker measures at Hastings etc, but I think this is worth considering.
Suttree's power grows in alarming fashion although I believe a part of the last "spike" is because of Construction soldier points (or maybe even HBR). I wonder how long he will still prepare before he strikes..
November 3rd, 2013, 17:31
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Turn 110 preamble
Our new-found visibility shows us nothing. I'd like to put a bowman here to see if it improves things any, but we probably can't afford to. I forgot to look at the event log so lots of exciting stuff could have happened.
And perhaps this will help you with your mental map THH.
I finished a couple of roads, but didn't move anything, will wait for YM to play.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 3rd, 2013, 18:04
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Thank-you, Harry, that's very helpful. Sorry I can't log in.
Re: road - only if the jungles E and SE of Hastings are chopped - otherwise he could get onto defensive terrain before our zone defence stack could hit him, and then we'd be forced to take his collateral at Hastings.
A bowman there could be worthwhile in a little while if we're stretched too thin right now. I'm more concerned about getting borders or a galley in position at Jamestown so we can see that gems tile. What units will be available to defend Koniggratz?
I sincerely hope it's not horse archers we're soon to be facing. We're not prepared for that, forcing me to repeat my motto, "suttree delenda est."
Thanks for the encouragement about making comments.
November 3rd, 2013, 18:51
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BTW, since you said this earlier, I have to remind/rag you about it....
(October 28th, 2013, 11:22)Old Harry Wrote: Some excitement on the interturn - Commodore must have got the Hanging Gardens, catapulting him into third. Why isn't he near to Pindicooter this time?
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