Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers] Ia! Ia! Com'h'dor fhtagn!

(November 17th, 2013, 15:36)Commodore Wrote: Why not Pindicator, who isn't having any fun?

I wasn't aware that you were having fun either. I thought you were hopelessly depressed by losing a city early on.
Surprise! Turns out I'm a girl!
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(November 17th, 2013, 15:39)Dp101 Wrote:
(November 17th, 2013, 15:36)Commodore Wrote: Why not Pindicator, who isn't having any fun?

I wasn't aware that you were having fun either. I thought you were hopelessly depressed by losing a city early on.
Hopeless, but not hopelessly depressed. Well, cheerios peed in, so now it's death time.

Serdoa offered peace, he won, at the cost of only six units. I took the peace, naturally.
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Settle to resettle the city in two turns; Construction in 3 or 4 turns depending on how I can arrange things, then it's whipping every city I own down to size 1 to make war elephants and catapults. Serdoa WILL REGRET THIS.

Ass.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(November 17th, 2013, 16:13)Commodore Wrote: Settle to resettle the city in two turns; Construction in 3 or 4 turns depending on how I can arrange things, then it's whipping every city I own down to size 1 to make war elephants and catapults. Serdoa WILL REGRET THIS.
A little tile moving, because we are *done* with growing for the future. Here's the high water mark: Arkham. I need to examine each city, and see how to optimize throughput. Catapults and war elephants are the main push, I need to get as many possible in as little time as possible. Whipping for most cities, but a lucky few will get to be mining monkeys; if I can get a cat/elephant once every three turns it might be worth it.
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High water mark: Innsmouth. This is the other option to be a mine monkey, either it or the capital will seize all mines shared. The Great Prophet would come out next turn...so maybe, maybe I'll run the priests one more turn, I might fire a golden age and use it for nothing but building units. If I do so, I'll need to figure if I can reach a useful military tech by the GA's end; otherwise everyone builds chariots for a mass upgrade.
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Serdoa will suffer. Krill's attack was lucky, opportunistic, and had a clear benefit to him. Serdoa's was a massive investment just to crap in my sandbox.
[Image: bear.jpg]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(November 18th, 2013, 20:25)Commodore Wrote: [Image: bear.jpg]

popcorn
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I knew I picked the right thread to lurk.
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Dear sweet bear of elemental thwarted rage, be my guiding light.
[Image: bear.jpg]

Right! So, I need to actually spend some quality time this next turn on how to use a Great Prophet to maximize Uber Smackage, but for now, element one is in place: Serdoa, you CAN NOT HAVE MY FRICKING SHEEP. nono
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My little realm is oddly happy and peaceful like the rest of the world, the advent of Calendar ushering in a brief age of peace and happiness and lots of lovely luxuries. Incense next, then all my luxes are online.
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Poor bastards won't know what hit them.
[Image: childhood-animated-movie-heroines_153407...1364871559]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Did you leave the workers unprotected in the north?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(November 20th, 2013, 01:28)Qgqqqqq Wrote: Did you leave the workers unprotected in the north?
Unbreakable 10t NAP: AKA, Peace Treaty. cool
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I love how Innsmouth is starving during its highwater mark.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Why would you be adding food to a city that's passed its high water mark? wink
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