@slow: Yes, the capital is nice and rivery, though I have to confess all the forests make worker movement a bit difficult. Well, I'm trying to apply some things I learned from Seven's micro contest, so we'll see how it goes.
Speaking of Seven, Q proposed using his rule from his own duel found in the challenge thread where "wimpy" units (anything with <3 base strength) can't attack or enter borders till someone's >3 strength unit does so - further rewarding my double-worker, no-warrior start.
And speaking of that, I finished my second worker just now, and had to decide what to do with him!
After long moments (for a duel) of staring at the screen and scribbling on some paper, I had him move to the plains forest hill in preparation to chop. This is probably questionable, so I'll explain my reasoning and micro "plan," such as it is, so you don't have to wonder what I was thinking.
But first, I want to give you a zoomed-out shot so you can see my surroundings and the context for one of the dilemmas I'm facing. Drawn in is my scouting-path thus far:
(Note Q's warrior next to mine; we made contact my t16.)
I'm trying to decide if I made a major mistake here or not. As you can see I circled around clockwise southeast-to-west, ran into that little lake, and headed south to uncover more terrain instead of retreading ground. Now, I couldn't have known I'd be completely blocked from continuing the circle around my capital, but still, this leaves the whole northeastern shoreline unscouted - where lie my gold and horses, ideal to share/grab with the second city. I will have reasonably good knowledge of the area once my borders pop again in eight turns (slightly before the settler's ready), but still, this keeps me from planning my worker-micro ideally because I don't know yet where I want to plant that second city! I could just say to heck with it and plan to plant east to share the sheep and gold or south to share the pigs, but settling for the horses early is really tempting me ... remember how I said this is an abnormally-small map? (I actually mis-spoke; it's 20x20
each, as opposed to the default 40x40) Note how there's no copper visible yet? I know he has skirmishers, but he'd have to tech Archery, and even so, my chariots would win in the open - I could probably choke him. But I'm starting to digress. The point is, my scouting hasn't revealed as much of my surroundings as necessary for me to feel comfortable about setting a second-city site, and that's starting to lead to some confusion regarding micro.
So we come back to said micro. This is what I've done so far:
t0-9 - 10t worker
t10 - 4/40 worker - worker A moves
t11 - 8/40 - worker A pastures 1t
t12 - 12/40 - worker A pastures 2t
t13 - 19/40 - worker A finishes pasture
t14 - 26/40 - worker A moves
t15 - 33/40 - worker A farms 1t
t16 - 40/40 worker - worker A farms 2t
t17 (this turn) - 6/14 growth | 1/10 warrior - worker A farms 3t, worker B moves
So I'll hit size two with both six-yield tiles in the cross improved, then I plan to switch to a settler and double-chop it out - I don't need another improved tile just yet, and worker A has to waste a worker-turn moving through forest anyway. Worker B is in position to - after chopping - either move 1S and road to speed the settler toward the grassland forest hill (gets the oasis and rice first-ring) or road the plains hill
and 1S - and possibly the horses - to speed the settler toward a plant for the horses. Of course, I could also settler for the pigs and possibly fish, in which case worker A would be the one roading. The point is, I don't have much better to do than chop and road since I'll be working only two tiles for several more turns, and the precise tile I had the second worker move to chop is intended to give me maximum flexibility in terms of what second-city site I go for and road toward. Hopefully that made sense. Hopefully it wasn't full of
, but you never know. Hopefully it was at least vaguely interesting - as interesting as early turns can be.
Oh, and I picked Mysticism after Bronze Working. This is again a flexibility thing; my only other real choice is Pottery, and I don't need it yet; this lets me tech Meditation or Polytheism next in case I choose to pop borders in my second city that way, and I'm going to need it for my UB eventually anyway. (If I don't choose to do that I'll just tech Pottery next, or Fishing - Pottery if I see seafood.)
Ok, again, I hope that wasn't too boring or confusing. Let me know if it was and I can try and modify my reporting. Maybe I'll try and get some big-picture thoughts up next.