Loved the strategy post. Do all of them at the same time! Maximum bloodshed.
[Spoilers] Fintourist and Old Harry have nothing to see here
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm deeply suspicious of Suttree opening borders with Mack BTW. Right now our power is 357 000 and I think Mack has 330 000.
I guess we have similar power from pop and tech (ours is 45 000 and 60 000) we have 30 000 from barracks, I think he has 24 000, so that leaves about 200 000 for units. We can see or have recently seen 144 000 worth of units (8 axes, 10 HAs, 5 cats and a welly), I'd guess 40 000 for MP for the rest of his cities (13 archers or 20 warriors). Meaning he could have about 15-20 000 unaccounted for, possibly four HAs sneaking through Suttree to hit Hastings from the fog. If we get another axe and bow in there I'll feel better. We had a chat about our plans, everything is still up in the air but I like option 3 best. Unfortunately I don't think it works unless we go through Suttree and hit YuriMack's capital. I think we should save money on CS next and go CS-Machinery-Guilds, building up some maces in bureau, then switching to Vassalage for a handful of CII amphibious maces and lots of 2-promo knights. Then we move our knight stack to Suttree's border and ask nicely for open borders with him. The whole plan hinges on him accepting so if he doesn't then I think we just have to attack him instead. Anyway our cities are in an infrastructure phase right now, but once they finish their forges a lot of them can start pumping out units.. I guess we're building two sentry chariots before we hit Bureau then we pre-build axes and horse archers until we get the needed techs... This is what we'll be building next turn:
So do we go for units before courthouses?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Quick Comments:
(December 5th, 2013, 08:56)Fintourist Wrote: The intention isn't to complete them - they'd just get some hammers in so that when we get the right tech they upgrade in the queue and give us a head-start on maces and knights. There is also a trick to get two 1-pop whips in to allow lots of overflow and more efficient whipping. If we whip an axe to <70 hammers on the turn we get machinery then we can whip the upgraded mace the next turn and if we whip a horse archer to <90 then the same applies to the knight. This is where having all our lovely luxuries would really pay off as we could end up stacking a lot of whip anger if we go all in. I'm sure geopolitics will have a lot to say before we get to that stage anyway, but this is a nice dream...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld (December 5th, 2013, 04:04)Fintourist Wrote:(December 4th, 2013, 17:54)TheHumanHydra Wrote: I think the relative tech-balance will be the most important factor in determining a target, Sounds a lot like my attack on Serdoa in 46. Check that for unit numbers and stack compositions and the anticipated result.
Turn 134
Mardoc and Brick - dtay starts his second golden age and Yurimack make peace with plako. I closed borders with Bacchus and offered them back for 5gpt. He's only got OBs with plako, who is on the same continent so ours are worth about 16 gpt to him unless he's linked to someone on PB8 continent... This screen makes me happy. The things I'm not 100% on are: - Konig worker - road sounds best - Issy - I've microed the city to get to 23 hammers this turn so it can (I hope) 1-pop whip the worker next turn, meaning creating extra tiles to work isn't so necessary. After that it can build a courthouse or units (our second chariot?). How about getting the worker to chop into one of those? - Galleys - send the dtay one back to pick up that worker or carry on to meet Commodore? - Galleys - Keep the Mack one there to give us intel? I shuffled tiles in Jamestown and Hastings to work a mine instead of a cottage and get more hammers into the monastery, feel free to swap back. We could 2-pop whip the monastery in Hastings this turn but it probably makes more sense to do that next turn when Jamestown and LB grow. I put BoP on wealth and Agincourt on a forge to get us Feudalism this turn. Power and Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I logged into game, but did not do any moves yet.
(December 6th, 2013, 03:45)Old Harry Wrote: - Konig worker - road sounds best Works for me. Quote:- Issy - I've microed the city to get to 23 hammers this turn so it can (I hope) 1-pop whip the worker next turn, meaning creating extra tiles to work isn't so necessary. After that it can build a courthouse or units (our second chariot?). How about getting the worker to chop into one of those? I have no strong opinion on the next build, but since Issy does not have Taoism yet, chopping into infra feels a bit wasteful. Maybe chariot or longbow? Or another worker? Quote:- Galleys - send the dtay one back to pick up that worker or carry on to meet Commodore? Meeting Commodore would be nice, we can send the galley next to France soon to pick up the worker Quote:- Galleys - Keep the Mack one there to give us intel? Let's declare to mack this turn? Let's move the galley NE-NW after mack has played (he played last turn before us) and offer peace for 3 gpt or just white peace? We chatted a bit about this, but I'm fine with both. We want to know immediately if mackoti has unfriendly intentions (doesn't accept) so that we can start improving our defenses in order to be able to answer anything thrown at us when our peace with suttree runs out. If he accepts we can again shuffle our units closer to suttree and we have 10 turns time to improve tiles around Peterloo without having to worry about our workers being sniped. Quote:I shuffled tiles in Jamestown and Hastings to work a mine instead of a cottage and get more hammers into the monastery, feel free to swap back. We could 2-pop whip the monastery in Hastings this turn but it probably makes more sense to do that next turn when Jamestown and LB grow. Tile shuffles are fine. I think we want to wait a bit more so that we can 1-pop whip the monastery. That should not take too long either. 2/3 turns? Quote:I put BoP on wealth and Agincourt on a forge to get us Feudalism this turn. Just note that if anything changes (our deals for example) we come up a little bit short on gold. So pay attention to this when you end turn (assuming you will be the one doing it). I think this picture is a good example of how depressive our situation is:
(December 6th, 2013, 06:58)Fintourist Wrote: I have no strong opinion on the next build, but since Issy does not have Taoism yet, chopping into infra feels a bit wasteful. Maybe chariot or longbow? Or another worker? Our third sentry chariot? That way all the cities on the mainland that have Taoism can keep on building infra. BTW - lets send our first one to start checking out dtay and TBSJ next turn while we have peace (assuming we do have peace) (December 6th, 2013, 06:58)Fintourist Wrote: Let's declare to mack this turn? Let's move the galley NE-NW after mack has played (he played last turn before us) and offer peace for 3 gpt or just white peace? 3gpt please, if he counters with white peace that's fine too. If he doesn't counter then lets get pillaging. (December 6th, 2013, 06:58)Fintourist Wrote:Quote:I put BoP on wealth and Agincourt on a forge to get us Feudalism this turn. Or Bacchus could accept and get us extra cash! (December 6th, 2013, 06:58)Fintourist Wrote: (I have to wonder if this guy got ripped to shreds seconds later...)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||