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Map balancing and editing tool

This is a small thing but could you put a dark (black?) background to the text box where the map data is displayed? With Zulu, Egypt, etc on the list I always have to copy/paste the results wordpad and add the dark background with highlighter (or use notepad and forego the handy colored text).

Maybe a more significant change would be for the Include Water search to ignore any unusable water tiles (any ocean tiles more than two tiles distant from any land tile, except for mountains which could be ignored for this purpose).

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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(December 10th, 2013, 06:26)Krill Wrote: Is there a way to take a map, and then randomly replace forests, resources, and start locations (potentially changing the amount of start locations needed)?

This would be awesome in conjunction with the tool someone posted before where you can create a map from some kind of image file. I don't think I'm imagining that someone posted that here one time? It seems like you were involved with that discussion, Krill. Anyway, have a picture, convert it into a map, and then have another tool to dump forests, resources, starts, etc. for a quick and easy map. Well, quick and easy for everyone who doesn't have to write the script that does all the work....

Customers always ask for impossible solutions, never mind feasibility. Guess that shouldn't stop us either? lol

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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You're thinking of the import of .img files which contain Civ3 (or Civ2?) maps. I did implement that, albeit with the map dimensions hard coded since extracting them from the .img files was a bit of a hassle.

EDIT: Or at least I think that's what you were thinking of. They're .bic files, not .img files.
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The source code is now available here:

https://github.com/novice-rb/civ-tools

If somebody wants to contribute by adding functionality or creating a proper UI that would be very welcome.
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(December 11th, 2013, 16:25)novice Wrote: The source code is now available here:

https://github.com/novice-rb/civ-tools

If somebody wants to contribute by adding functionality or creating a proper UI that would be very welcome.

Thank you! bow
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Neat, thank you!
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New version. I cleaned up the UI, and added scramble functionality and an undo history. I also prepared implementing layered editing, so there's a layer list but it currently only ever contains one layer.



The code is on GitHub.

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EDIT: Nearly forgot, this indispensable feature has also been added:
(December 10th, 2013, 22:49)spacetyrantxenu Wrote: This is a small thing but could you put a dark (black?) background to the text box where the map data is displayed? With Zulu, Egypt, etc on the list I always have to copy/paste the results wordpad and add the dark background with highlighter (or use notepad and forego the handy colored text).
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This is wonderful, thanks for keeping on updating this novice!
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Thanks for the updated version, Novice. It's much easier to read the balance report text now. Speaking of that, I see something has changed in the balance checker algorithm. Updated tile values or something else?

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I changed the algorithm in version 1.07, as described here:
http://realmsbeyond.net/forums/showthrea...#pid233203
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