plako ended the turn for Team Korea, and so I was able to jump into the game and play our turn a mere 15 minutes after the timer started! Nice break of fortune there. Here's our situation:
We finished Agriculture research, and Workers A and B started farming the wheat. Chamberlain has moved onto the cattle tile. We expect Dantski to move along the red arrow onto the spices, then we make sure to go first next turn and move Chamberlain NW along the yellow arrow. That's actually not an abuse of turn order at all: we move first this turn (T23), then Dantski moves second. We move first next turn (T24), Dantski moves second again. But yes, T-Hawk, we do need to end our turn last to make sure that *WE* don't get double-moved by Dantski, intentionally or unintentionally.
You guys have been surprisingly snippy over this issue...
Internationally, athlete got the score points (as expected) and we can deduce that their capital has 8 land tiles in the second ring. Along with the prior score increase, we now know that athlete has a total of 17 land tiles and 4 water tiles in his coastal capital. That's not too bad, but some poor team has 12 land and 9 water tiles at the start - yikes!
We'll know who that is in another three turns.
The other score increase (aside from us getting Agriculture) was sunrise's team landing a tech. Which one? Well, there was a global increase in Soldier points of 2k, which suggests that they researched Hunting or Mining. (Of course it's also possible that they could have researched a tech with no Soldier points and someone could have built a warrior the same turn.) However, because it took sunrise exactly 8 turns to research this tech, the timing matches up very well with
Mining tech, and that makes perfect sense in this context, so we'll put them down for Mining. The sunrise team has researched Agriculture, Fishing, and Mining as their first three techs, and very likely started with a build order of Worker/Work Boat. I still think that they will be one of the major forces in this game later on.
Still on track with our own development plan. As for our neighbors:
Quote:(T22) Athens 0/26 food, Worker 14/60 [4 food, 3 shields]
They can whip a worker in 2 more turns, and definitely should do so. We'll see if they choose to do so. If they slow-build the thing to completion, it will take 7 more turns, which would be a really weak opening.
The Excel table has been updated a lot recently, so here's the link again:
http://www.cassiopeiathedog.net/Images/P.../RBPB2.xls