December 20th, 2013, 00:45
Posts: 1,778
Threads: 12
Joined: Jun 2013
Reasoning for my pick:
I'm unconvinced financial is substantially worse in this mod. Its SLOWER certainly, but only 10t slower with rivers, and man I have a lot of rivers. If so, clearly it is my duty to TEST and REVEAL whether or not Fin's change was substantial. I'm just a Good Samaritan here.
Cha is IMO the most substantially upgraded of the base traits (not counting Agg/Pro who were just entirely replaced). It'll give my capital a happy cap of 8 right from the start, allowing either excessive whipping or working lots of cottages.
Reasons I decided against other traits:
Agr - no clear reason, I don't have a super good sense of how this would play out in practice. It could have been interesting, but decided to go with Cha. I never play Cha leaders in base-BTS so it might as well be totally new as well.
Pro - The capital just cant use it much. There's only 1 4 hammer tile possible in the near future (plains hill), and I can't get substantial bonuses on the first worker with it. Getting workers faster is IMO its main strength, and I'm not in a position to really take advantage of it.
Imp - playing Fin/Imp in another game. Fin doesn't count as overlap, its basically just a required trait in base-BTS to stay on the same playing field as everyone else.
Cre- I think it sucks now. I don't think it really deserved nerfing.
Phi - playing Phi in another game
Ind - never really liked Ind that much. Might work out better with the cheaper metal casting, but the wonder bonus only really helps early on when tech doesn't determine who gets wonders as much. Cheaper forges + cheaper-mod-MC could be nice though.
Civilization pick was China. With this start I need both animal husbandry and bronze working reasonably quickly. I also need to start with Ag. That means China. An Ag/Wheel civ would be reasonable, but the two best ones got taken already. Ag-first still reigns supreme I see.
Opponent analysis to come.
Fear cuts deeper than swords.