I agree with Bruce, without being able to buff the Wyrm early on it'll usually die to a 3/2 drop and then you waste your 2nd turn pinging the 3/1 which hurts your tempo.
"We are open to all opinions as long as they are the same as ours."
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Hearthstone
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I agree with Bruce, without being able to buff the Wyrm early on it'll usually die to a 3/2 drop and then you waste your 2nd turn pinging the 3/1 which hurts your tempo.
"We are open to all opinions as long as they are the same as ours."
I am just a big fan of card economy and Nat Pagle provides exactly that. If you have him in your starting hand and go second, you can drop him in round 1 with the coin and give your opponent a headache, since it is not easy to remove a 4 health minion so early in the game.
Even if they are able to do it, if you only draw 1 card on the first turn he comes out, you have already an early 2 for 1 advantage. More often than not, my opponents are not able to remove him right away and play a 2 mana minion. Now, if you are able to kill that minion (not that hard as Mage or Druid) Nat stays alive for another turn and might draw you another card. I have seen people having to use a Fireball on turn 4 to get rid of him, which of course is an awesome trade in itself, not counting cards you might have gotten in the meantime. I will freely admit that sometimes Nat might not draw you any card and is quickly removed by something like a Shadow Word: Pain. On the other hand there are cases where he draws you three extra cards in a row, giving you a winning boost right from the start. If you can accept the fact that Hearthstone has many cards that use RNG, he is just a fun card to play. I am not claiming he is strongest card in the game by any means if you intend to climb the ladder in ranked play, I just really like the idea of the card. Also, since he is only 2 mana, you can usually even drop him late in the game together with another minion and many opponents don't know if they should go after Nat first or target your regular "attacking" minion.
Sunrise, that's an insane Arena deck late-game, if you can get there. I agree with Bruce that the lack of 3s is a worry. The lack of 2s is also very worrying... you have 4, maybe 5 2-drops (counting the Worgen Infiltrator) and 4 3-drops. But if you can get to the mid-game without having a significant board disadvantage you're set. The mage spells are insane, and if you manage to dodge the horrific early draws you're likely to get, I can see that deck going deep into an Arena run.
Edit: I would have taken the 2nd Ooze over the Yeti!
I would also have taken the 2nd ooze over the yeti. Mana wyrm is definitely better in his deck than an ancient brewmaster, becuase of curve. Sure, one can make sick plays with the brewmaster, but normally it's just a good, but not amazing, 5/4 for 4.
As for Nat Pagle, he is good, but overrated. Too often, he is a waste of tempo and a card when he doesn't pull a fish. I might run him if I had him, but I think that card draw in Hearthstone is slightly overrated in general. Now, that's just my personal opinion, and I'm not the world's best, so rake it with a grain of salt.
Merovech's Mapmaking Guidelines:
(January 8th, 2014, 13:14)v8mark Wrote: Sunrise, that's an insane Arena deck late-game, if you can get there. that's an insane Arena deck Fixed that for you. 3x Fireball, 2x Flamestrike, 2xPyroblast....sure, with utility cards like that I can win without legendarys as well (nevermind the Ragnaros). Just to give a comparison: I decided to give Arena a last try today and picked Rogue this time...at least no trouble removing minions, right? Out of all picks I had the option of picking 1(!) single spell that deals damage to minions: Fan of Knives. No Assassinate, no Backstab, no Eviscerate, no Shiv, no Blade Flurry. Thank god I at least got 2 weapons.
My last three Arena runs have all been very promising: 10, 7 and 9 wins respectively before coming up against excellent decks and falling, albeit not without a fight. It's really a lot harder to hit 12 wins than it was to hit 9 wins before the patch (8 times harder, if the matchmaking system is always as claimed! I don't think it is, so probably 4-5 times harder would be accurate.) Congrats to Merovech on doing it twice - that's quite an achievement! At least I got a golden Acolyte of Pain as a reward and a Gruul from the resulting pack.
Gustaran: I usually find that if you have an idea of the deck you're going to build before you start drafting in Arena, you're usually going to end disappointed!
http://www.youtube.com/watch?v=q2CzqqINh5s#t=32m25s
Warrior OTK. He had 30 hitpoints and 22 armor, the enemy only had a 3/3 minion on board. Dead next turn. |