January 10th, 2014, 14:03
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I'm just glad I haven't screwed up in any way that will affect the game
I always make sure the AI is programmed so that I can't be used to ruin the game, but you should always assume its a problem until I say otherwise
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
January 11th, 2014, 17:00
(This post was last modified: January 11th, 2014, 17:02 by DaveV.)
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Dropbox is working again, so here's my turn 2 report.
Now that all the non-creative borders have popped, I can verify that Bob moved 1E to settle.
More exploration pictures, suitable for sandboxing:
Current dotmap: second city goes SW of wine, third goes SW of the caged shade.
January 11th, 2014, 18:50
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Turn 3:
January 12th, 2014, 17:11
(This post was last modified: January 12th, 2014, 17:12 by DaveV.)
Posts: 6,722
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Turn 4:
I want to circle around to the northeast, but the terrain will make it slow going. In the north, my warrior is scampering back toward my borders to he's not eaten by wild animals.
January 14th, 2014, 16:40
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Turn 6. After moving east onto the forested plains hill on turn 5 for no exploration joy, I get to see some new terrain.
My scout is still alive after the barbs' move. Yay.
January 15th, 2014, 18:21
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Turn 7. More exploration, finding a griffon this turn. According to Cyneheard's calculator, my combat I from Aggressive gives me 68% odds.
Then the griffon ended up not attacking, moving SE and then back to his original spot. I'll probably flee to the SE next turn.
January 16th, 2014, 13:00
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Turn 8. Moved 2SE, as planned. Bob and Jim both discovered techs.
SE, SW looks good for next turn.
January 20th, 2014, 18:24
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Multi-turn report time.
Turn 9.
Urk. Ack. Very bad news indeed. I moved SE, SE, instead of the planned SE, SW. No point in giving free XP to Lucian.
Turn 10.
Turn 11.
January 21st, 2014, 05:59
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Turn 12. I misread the fogged coastline; there is more land to the southwest of my scout.
In the north, my early Creative third-ring border pop shows me a few more tiles, including several seafood resources. Fishing may have to be earlier than usual. If those tiles to the west of the capital are an island, Sailing would be helpful, too.
January 23rd, 2014, 06:23
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Turn 13. My scout is following his planned trajectory; I'd love to do some exploring to the southwest of my capital. Along the way, he encounters some more mapmaker creativity.
Overview of the south:
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