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[Spoilers] Dtay PBEM 56 - We Do Not Sow

Thought the title fit the mod name.

Nothing else here at the moment.
Fear cuts deeper than swords.
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[Image: f2UcsvO.jpg]
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Start thoughts:

1) Basically impossible to not SIP. None of the spots adjacent to SIP are marked improvements, and it would 2t of movement just to get to a ?'s better plains hill. I'll sim out moving over there once I peak at a few more tiles with the to-be-scout, but I don't think its going to be better.

2) Starting with AG almost a must, since I need AH as well in short time. Ag/Wheel or Ag/Mining looking like the way to go.

3) Financial is only worse in the short term in this mod, its equal in the long term. And in the case of riverside cottages, the long term in 10t on normal. I also seem to have spawned by lots of rivers.

4) Otherwise, not really sure what I want to do traitwise. I don't really want to mentally optimize this so much as 'figure out if X combo that seems like it COULD be good is good'. Testing ya know. So things that strike me as interesting:
FIN/CHA for awesome tall cities.
CHA/AGR for fast growing tall cities.
AGR/PRO for all of the foodhammers.
PRO/IMP for insane expansion.
FIN/PRO for 'new FIN/EXP'.
FIN/AGR for 'uhh both of these may be OP who needs synergy?'
Fear cuts deeper than swords.
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If I do be PRO moving to the plains hill would cause me to build initial worker at 7foodhammer/turn, versus 5foodhammers/turn staying in place. That means SIP results in a worker on t8, moving to the hill results in a worker on... t8. So it actually isn't slower IFF I'm PRO, and will get the 2nd worker out quicker as well.

Question is if the surrounding tiles make it worthwhile, because the BFG of SIP is pretty great.
Fear cuts deeper than swords.
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Reasoning for my pick:

I'm unconvinced financial is substantially worse in this mod. Its SLOWER certainly, but only 10t slower with rivers, and man I have a lot of rivers. If so, clearly it is my duty to TEST and REVEAL whether or not Fin's change was substantial. I'm just a Good Samaritan here.

Cha is IMO the most substantially upgraded of the base traits (not counting Agg/Pro who were just entirely replaced). It'll give my capital a happy cap of 8 right from the start, allowing either excessive whipping or working lots of cottages.

Reasons I decided against other traits:
Agr - no clear reason, I don't have a super good sense of how this would play out in practice. It could have been interesting, but decided to go with Cha. I never play Cha leaders in base-BTS so it might as well be totally new as well.

Pro - The capital just cant use it much. There's only 1 4 hammer tile possible in the near future (plains hill), and I can't get substantial bonuses on the first worker with it. Getting workers faster is IMO its main strength, and I'm not in a position to really take advantage of it.

Imp - playing Fin/Imp in another game. Fin doesn't count as overlap, its basically just a required trait in base-BTS to stay on the same playing field as everyone else.

Cre- I think it sucks now. I don't think it really deserved nerfing.

Phi - playing Phi in another game

Ind - never really liked Ind that much. Might work out better with the cheaper metal casting, but the wonder bonus only really helps early on when tech doesn't determine who gets wonders as much. Cheaper forges + cheaper-mod-MC could be nice though.

Civilization pick was China. With this start I need both animal husbandry and bronze working reasonably quickly. I also need to start with Ag. That means China. An Ag/Wheel civ would be reasonable, but the two best ones got taken already. Ag-first still reigns supreme I see.

Opponent analysis to come.
Fear cuts deeper than swords.
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eot0





After seeing the wheat I was really close to moving to that plains hill, despite the 2t travel time. Maybe I should have. Gets worker out 1t earlier, doesn't lose a food... ugh. I ended up not because it looks like about 1/2 of the BFG would be really shitty, but maybe that's bad reasoning because i wouldn't even use that half for a long time. I've kind of convinced myself I should have moved actually. The main thing I'd lose would be all the capital riverside grassland, but I think now I'm valuing that too much.

Demos, no one else has founded:

Fear cuts deeper than swords.
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Seeing the shape of a possible 2nd city. Possible, not clear/great:




Also... what are yuri/krill doing? They still haven't settled?
Fear cuts deeper than swords.
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Haven't found much interesting. There's no real point in picking 2nd city spots right now given both Horse and Copper will be revealed before my first settler. Here's the known world:


Fear cuts deeper than swords.
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yeah, plainshill starts are worth 2t, but that capital is going to be FINlicious soon enough. Just found this thread. Kick ass!
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Ya, that's the plan.

Real updates will resume on the next turn go-around. (THis is also true for every other game I'm involved in). My week of super-busy-ness just ended.
Fear cuts deeper than swords.
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