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[SPOILERS] Angel King Jowy IV



Mr. Hydrocarbon is our neighbor to the north. Glad to not see that culture any closer than that. I'm totally ignoring north, FML.



No new units.. Maybe he's waiting for Archery before whipping.



Some tentative dot mapping. I'm going to settle orange and red first. Those eastern spots are a bit optimistic, his capital is really close. Settling there could be a grave mistake. That half purple, half blue spot might be doable as a defensive land grab, though gotta move yellow then. I'm content with that.

I need to start shifting my focus north to make sure my side of it doesn't get claimed. I can pump out war chariots pretty fast, I'll make more for the north.
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Is that a PH stone site? Not tempted to settle on it and get first ring cows? Yellow could go 2N, grabbing first ring clams. With a high happy cap, I figure you'd want to settle fewer and stronger cities. Maybe 2S of orange instead of orange and red?
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(January 7th, 2014, 14:47)Catwalk Wrote: Is that a PH stone site? Not tempted to settle on it and get first ring cows? Yellow could go 2N, grabbing first ring clams. With a high happy cap, I figure you'd want to settle fewer and stronger cities. Maybe 2S of orange instead of orange and red?

Yeah probably a good idea to settle on the stone. Clams aren't that important anyways. Placement of that city might depend on the next one toward the middle too. In any case, those cities won't be settled any time soon.

I thought about the exact scenario of strong few cities vs many cities. My thinking was that there are a lot of great tiles around orange and red, and the sooner I get to make use of them, the better. I don't know which settling method is objectively stronger, if either of them are.
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My thinking is that when you're FIN, ORG or EXP you want to spam cities everywhere as tightly as possible. Happy cap is always a problem early on, so you want a bunch of cities grown up to your happy cap in a hurry. Being already at a happy cap of 6, you can boost your economy with higher populations in better cities instead. Your upkeep doesn't go up (not nearly as much, anyway), your defenses are a bit stronger from having fewer tiles to guard, you don't have to build as many granaries and the cities that you do get will become productive faster due to having more resources available to them.

That aside, I'm a big fan of PH/stone plants. You don't have to waste time on a quarry that isn't that great to work anyway, and you get an immediate +2 hammers for a very rapid granary. With a worker in place to start improving the cows the minute you settle, that city can get up and running in no time. It won't be a great city, but it'll get to 9 hammers in no time by adding a grass mine. Given that it's in a natural choke point, having good hammer output there sounds very appealing. As for the PH/2x sheep plant, you also get a rapidly developing city here. It'll be a while before you can afford to cram the place full of cities, better to reap the rewards now and build your economy as fast as possible. That site is actually a great one: Fast start, nice food, lots of rivers. You'll get to max size in a hurry if you chop a granary, letting you work a lot of great tiles at much lower cost than with two cities. Do you have a worker ready to start improving the new city?

Very nice rush, by the way hammer
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I went with my gut :P



The rush might be coming to an end in two turns, one way or another. He's gotta be waiting to whip an archer, or he has something else as his ace in the sleeve. No way he'd keep the city at Size 6 and just let me capture it.
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I'm outta here! Killed the low HP warrior on no-man's land and sent a cease fire offer. Just cease fire so that I can re-declare if I see anything heading my way.
I'll keep some War Chariots nearby, the others will defend the cities. Hopefully Sian will take the hint and won't become a nuisance.
His turns are taking longer, so he might be checked out already. I feel bad for him, which makes me a pretty wussy conqueror. I suppose that's why I'm the Angel King and not the Demon Lord.



Growing to Size 7 when whip unhappiness wears off. Worker(s) next.



I still can't believe that my health cap really is lower than my happiness cap lol
The new city, Gregminster, to the south, is building a granary. Two workers are improving the sheep.
A new settler is on the way south.Cities are working improved tiles, but I'm lagging behind in roads. The settler is just walking through woods.
I need more workers to road up new cities, improve their shit, and also to connect copper.

Tech-wise I could go Currency if needed, but I'd like to get the Great Library.


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Looks like a succesful campaign. With a little luck, he'll have given up on the lands between you.
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(January 9th, 2014, 20:34)Catwalk Wrote: Looks like a succesful campaign. With a little luck, he'll have given up on the lands between you.

It was the right move smile I think even in worst case scenario, that Sian gets really bitter and throws everything against me, I'd still be in a better position than I'd be if I just let him grab most of the lands between us. I just have to be really careful and not underestimate him. Speaking of that, I will soon have copper connected for some axes. Then I can safely settle a forward city against him. Maybe a detour to Archery as well IF I settle on a hill.. We'll see.



I'm doing good, but thestick is still two cities ahead of me. I think he has the lead right now.
Also my two major cottage spam cities are the 3rd and 4th city, so I'll be behind in GNP.
Oh, the 4th city, Santa Monica, was settled a while ago. Sorry, thought I posted a pic..
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Worker count: 6
Sian has two spears.
Next settler is going north.
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Spears are getting bold.
Sian's balls status: Still there.

Copper ETA: 2 turns.
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