T245 - Retep ended his pouting / catnap with a 2.5 hour login session. I think he's a powergaming asshole, to be honest. The business in the tech thread, the feigned appearance of disinterest in the game -- right. Pretty convenient to schedule that for when you just want to run mass wealth and research builds anyway. He has something other that wealth/research in almost all of his build queues now, and he's paying enough attention that he ran at least one turn with a lot of espionage slider, I guess so we can't see his research (like it matters). Hey, we left tech trading on. I don't care about your espionage slider, sport. Retep just finished flight, he's on to one of the following choices, none of which make a bit of difference to me:
I can't get over how silly the espionage slider is, though. He's in an actual race with William to get through the space ship techs, why waste a turn of cash on slider? Seems like a dumb play to me.
Out west Molach and Wetbandit are slaughtering each other's stacks. I'm not sure why Wetbandit tried attacking with artillery instead of bombers, he may as well have waited at this point. Unless this is a for lulz war, in which case ALT+click the nearest neighbor, and stack attack away. Lots of units died but I'm not counting it up. Just wait a few turns for the graphs.
Map of the empire as usual. More cultural buildings going up, who needs defense. Whatever I build is easily killed anyway. I might as well be Oxy with a bazillion knights against modern units.
Demographics:
Foooooourth. Love that approval rating, do your worthless bit for the empire, dogs.
Although whoever that is at 51%, that's down to the bone. Well done, sir.
And now some cities because I haven't shown them in forever. Optimal, uh, not a chance. But those ghastly 1/2/0 workshops are more hammers than I can get out of 3/0/0 farms (well, unless you count the specialist some of them could have been ages ago). But whatever, I've mostly idled my workers at this point because I'm tired of moving them and it'd be quibbling over minute changes. Not interested in that when capped at FOURTH place. First, the three culture victory target cities (eh, hypothetical CV cities. None will even get a whiff of 25k, nevermind 50k):
Former empire bane, Tyler:
Savior (sort of) of the empire, aka, pwnd by the RNG, former Swamp People:
Seriously the 20th city in the city list, forbidden palace, southern capital, eh...I don't remember its old name now. You could eat it:
Next up, the current #1 and #2 cultural cities, but excluded from CV contention because of their coastal-ness.
The capital, formerly Mister Love. Province 1:
The steady worker of the empire, always sacrificing its own growth for the greater good, old Happy Face. Province 2:
And not that it's interesting in any way now, old I Burn, Province 10. Churning out its solitary defense and waiting to die.
Anybody want to see anything else? Graphs will be interesting in a few turns when Molach and Wetbandit's carnage appears. Other than that this is the same game we've been playing out for the last few months. Can anyone tell my why I wrote a report for this instead of looking at the WW thread? I've probably been lynched by now and last time I was there I was at least 60 posts behind...and that was four hours ago.
Anyway...
PB11.