You seriously don't believe that, right Jowy? People bring up Muriel when you act like Muriel. Anyway, I, at least, will vote for you base on whether or not I think that you are scum, not your attitude, and I trust that most RBers will do the same.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Your lynching in that game, I believe, was a one-off situation that your behavior was not acceptable, and even then, I would not have voted for you (I was Pind-killed by that time).
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(January 22nd, 2014, 12:11)Merovech Wrote: You seriously don't believe that, right Jowy? People bring up Muriel when you act like Muriel. Anyway, I, at least, will vote for you base on whether or not I think that you are scum, not your attitude, and I trust that most RBers will do the same.
Actually I checked every game I've been in and it's always been first used against me by scum.
You told someone he is a piece of shit. Honestly, I don't know if that is normal where you live, but at least at my home that is an insult. A bad one. I don't care about your alignment right now, but I want a game that is fun for everyone or at least enjoyable. Being insulted on a personal level is never fun or enjoyable. And I think you are perfectly aware of that. So why do it? You are smart enough that you can transport your disagreement with a decision by another player in other words.
Anyhow, I'm not to tell you what to do, but I think it is fine to tell you how I feel: Right now, you are ruining this game for me, as I don't find it enjoyable to read insults, to see grown man fling bad words at each other like school-boys and in general to see the up to now friendly atmosphere of this game being tainted. Please, stop it.
Ryan, what exactly did you learn about Lewwyn on night one? How was it phrased, e.g. did it say something like "Lewwyn has the ability to kill."? Does it reconcile with Lewwyn's claim of accidentally causing someone's death?
Quote:Jowy we don't need Muriel revisited and I do promise you if you don't cut down your tone I will lobby to get you lynched no matter your alignement or winning situation.
Jowy
Honestly, I agree with this. I don't care to play a game in which you continue with this. We have had a perfectly pleasant tone till now, so please don't undermine it. Bob was over the line as well, but Bob often has outbursts of anger like this (based off previous forum behaviour), but then he moves on.
Which is not to say do not let this affect your play! Feel free to criticise Bob's decision (or my part in it) and call him scummy for it, but please remain civilized throughout.
(January 22nd, 2014, 03:33)Qgqqqqq Wrote:
(January 22nd, 2014, 03:24)Jowy Wrote: Bob that's bs and you know it, only a few even commented on your roleblock, you just did what YOU wanted to do with it. Just be a man and admit you never had any intention to roleblock Lewwyn in the first place.
And lol, you didn't promise us? You offered us this solution, and we took it. If you didn't mean it to be a deal, why did you offer it and why didn't you tell us that when we said that we'll settle for it? That's the word both me and Ryan used. Settle. Not much of a settlement if we get nothing and you get everything.
"Moronic decisions", really? This is coming from a guy who's fresh off killing a townie. Lewwyn was more suspicious and wasn't a low-hanging fruit like Old Harry was, and even had he been town he'd still have been a better lynch than your target because he was already down a clone. You know what's a moronic decision? Letting a suspicious guy with a known ability to kill roam free when you could have stopped it, who even in the best case scenario with good intentions has about the same chance to hurt us than help us.
Did you read my reasoning?
I repeat, did you read my reasoning, or Bob's for that matter?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.