Thanks, Noble.
After a weekend pause, so much has happened in this game. And now I have run Q's PBEM57 into the ground, I can give it my full attention again. Where were we...
TURN 43
oh yes, the scouts! They were doomed, doomed indeed. And you may recall I was going to be suspicious if they tried to divert me. Well, that is what they did.
Both moved off-road, so that to catch them I was going to lose 2 turns - one to kill, one to get back in position. That was exactly what I was looking for in a delaying tactic, so I took a chance and ran my vultures up to that forest tile. That gave me the option of hitting either of Yuri's cities in another 3 turns.
Power was spiking world-wide, but my graph on Yuri showed him relatively level - it was Ilios who was starting to take off. If he comes for me too then I'm screwed, but Yuri is much easier for him to target, and there is too much land between us to make it worthwhile.
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Turn 44
Next turn I checked power again and Yuri had only inched up. I was starting to wonder if he hadn't got any strategic resources hooked up. It would make sense - he settled aggressively towards me, on tiles that lacked horse and copper. I presume he HAD them nearby, but they might have been behind his capital and he didn't want to lose the river spots. Well, Yuri, if that was the case you shouldn't have declared war on the Glum.
It would also make sense why he had a power spike early on that looked like an archery tech. Heart hammering, I pressed on into the wilderness. If he had chariots, I was in a lot of trouble, but if not this could be a good chance.
I was supposed to have a spear in support on this mission, but I am having trouble in the south. I underestimated the barbarians, and with all that empty land the warriors started coming en masse. I had a warrior standing guard on a hill, but in a pretty unlucky turn of events he was killed by a barbarian warrior attacking him. So with my south now wide open, I had to keep my new spearman down there killing barbs.
Yuri moved his scouts onto my copper, presumably trying that famous scout pillage maneouvere we discussed. He should have kept one on the copper and one on the pig, but he's moved them off again, so its not slowing me down.
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Turn 45
Another turn, no counterattack. With Yuri's power still lowish, I decided to take a gamble at actually threatening a city rather than pillaging some mines. So we moved over the river towards Milton Keynes and....
Jackpot. Two warriors is all he had. Take that Q, and your warnigns against early aggression! GO GO VULTURE TEAM!
Not all was well. Another barbarian warrior moved in on The Flying Dutchman
For a moment I thought I was doomed, and going to lose my best vessel. But I realised I could switch to vulture and whip next turn, losing only the wheat. Still annoying, and sets back the settler, so I have moved workers to chop it out.
Let the records show that the largest army in the world was constructed to defend myself from external aggression. And its really cost me in development.
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Turn 46
This turn took ages to come round, and the tension was killing me. I Kept expecting to find chariots had eaten my 'stack'.
And the news was badish, but not too bad! Yuri has copper at last and an axeman had joined the warriors in Milton Keynes. But thank god for eating scouts earlier. I had kept the promotion in reserve and now put it to city attack, giving me a 70% to take out his unfortified soldier. That was too good a chance not to take, if it meant taking the city next turn.
So we took the chance, and WON! Pow! But the vulture was almost killed in the attempt. Luckily, he'll get another promotion next turn.
Now it was a simple warrior squash and he would be down to 1 warrior in the city but WTF!
I killed his warrior, at 99.9% or something, but in the process my second vulture was redlined down to 1 strength. Unbelievable! And because the fight was 'so easy', I won't get a promotion out of it.
That probably has ended the campaign. Yuri can whip another unit in his next turn, and even if I killed that my 2nd vulture would now probably not be able to take out a warrior. I'm not even sure if I can risk pillaging the cottages, because i have no defence against coutnerattacks.
That is really bloody annoying. But c'est la vie. If Yuri has a mind meltdown, I could still get the city. But I think I may have to call this one a draw. If I can get my vultures out, I will at least be up 4-0 on kills this war.
After a weekend pause, so much has happened in this game. And now I have run Q's PBEM57 into the ground, I can give it my full attention again. Where were we...
TURN 43
oh yes, the scouts! They were doomed, doomed indeed. And you may recall I was going to be suspicious if they tried to divert me. Well, that is what they did.
Both moved off-road, so that to catch them I was going to lose 2 turns - one to kill, one to get back in position. That was exactly what I was looking for in a delaying tactic, so I took a chance and ran my vultures up to that forest tile. That gave me the option of hitting either of Yuri's cities in another 3 turns.
Power was spiking world-wide, but my graph on Yuri showed him relatively level - it was Ilios who was starting to take off. If he comes for me too then I'm screwed, but Yuri is much easier for him to target, and there is too much land between us to make it worthwhile.
---------------
Turn 44
Next turn I checked power again and Yuri had only inched up. I was starting to wonder if he hadn't got any strategic resources hooked up. It would make sense - he settled aggressively towards me, on tiles that lacked horse and copper. I presume he HAD them nearby, but they might have been behind his capital and he didn't want to lose the river spots. Well, Yuri, if that was the case you shouldn't have declared war on the Glum.
It would also make sense why he had a power spike early on that looked like an archery tech. Heart hammering, I pressed on into the wilderness. If he had chariots, I was in a lot of trouble, but if not this could be a good chance.
I was supposed to have a spear in support on this mission, but I am having trouble in the south. I underestimated the barbarians, and with all that empty land the warriors started coming en masse. I had a warrior standing guard on a hill, but in a pretty unlucky turn of events he was killed by a barbarian warrior attacking him. So with my south now wide open, I had to keep my new spearman down there killing barbs.
Yuri moved his scouts onto my copper, presumably trying that famous scout pillage maneouvere we discussed. He should have kept one on the copper and one on the pig, but he's moved them off again, so its not slowing me down.
-----------------
Turn 45
Another turn, no counterattack. With Yuri's power still lowish, I decided to take a gamble at actually threatening a city rather than pillaging some mines. So we moved over the river towards Milton Keynes and....
Jackpot. Two warriors is all he had. Take that Q, and your warnigns against early aggression! GO GO VULTURE TEAM!
Not all was well. Another barbarian warrior moved in on The Flying Dutchman
For a moment I thought I was doomed, and going to lose my best vessel. But I realised I could switch to vulture and whip next turn, losing only the wheat. Still annoying, and sets back the settler, so I have moved workers to chop it out.
Let the records show that the largest army in the world was constructed to defend myself from external aggression. And its really cost me in development.
---------------
Turn 46
This turn took ages to come round, and the tension was killing me. I Kept expecting to find chariots had eaten my 'stack'.
And the news was badish, but not too bad! Yuri has copper at last and an axeman had joined the warriors in Milton Keynes. But thank god for eating scouts earlier. I had kept the promotion in reserve and now put it to city attack, giving me a 70% to take out his unfortified soldier. That was too good a chance not to take, if it meant taking the city next turn.
So we took the chance, and WON! Pow! But the vulture was almost killed in the attempt. Luckily, he'll get another promotion next turn.
Now it was a simple warrior squash and he would be down to 1 warrior in the city but WTF!
I killed his warrior, at 99.9% or something, but in the process my second vulture was redlined down to 1 strength. Unbelievable! And because the fight was 'so easy', I won't get a promotion out of it.
That probably has ended the campaign. Yuri can whip another unit in his next turn, and even if I killed that my 2nd vulture would now probably not be able to take out a warrior. I'm not even sure if I can risk pillaging the cottages, because i have no defence against coutnerattacks.
That is really bloody annoying. But c'est la vie. If Yuri has a mind meltdown, I could still get the city. But I think I may have to call this one a draw. If I can get my vultures out, I will at least be up 4-0 on kills this war.