November 26th, 2009, 12:46
Posts: 2,088
Threads: 31
Joined: Apr 2004
I handled T41.
Workers A + B farmed the Rice, which will finish next turn.
Gettysburg finishes Worker C next turn. After that, I think we should finish the 7/15 warrior and grow to size 4, and then build a settler with the Wheat, Cow, and 2 hills, and put 1 chop into it.
The Wheel finishes next turn, followed by pottery, which should take 6-7 turns, depending on whether we need to lower our tech rate.
Chamberlain moved onto the hill, revealing a stone resource toward the inner sea (sorry I forgot to post a screenshot of this).
In the south:
Jubal saw a settler/skirmisher pair move onto the tile with a red circle. Rather than move SE, and then be expelled back toward our capital when the city is founded, I moved S to the tile where Jubal appears in the screenshot.
"There is no wealth like knowledge. No poverty like ignorance."
November 26th, 2009, 13:18
Posts: 4,443
Threads: 45
Joined: Nov 2009
Speaker Wrote:Please try and keep the spoiler information to a minimum.
Guys, we will not be attempting early aggression with Dantski. Aside from the fact that we have signed a NAP with him...You can't kill Skirmishers in cities without Catapults, or taking seriously heavy losses. An early war with Mali is definitely not in our best interest.
I gathered that from your screenshots. The area between you and Dantski and you and Jowy just seem abnormally bare and the two gold resources seem to be towards the center. Therefor an educated guess based on what can be seen is that the resource locations might have been modified a little bit in this way.
No need of accusing me of spoiling :-p. You guys don't need anymore advantages anyways.
November 26th, 2009, 13:24
Posts: 6,654
Threads: 246
Joined: Aug 2004
Nice work, Speaker. But you forgot to mention that we spotted a Jowy scout when we moved Chamberlain!
Why did this matter? Well, it cleared up the mystery of what Jowy built on T38; now we know that they built a scout and researched Archery tech. So their build order for the last couple turns now looks like this:
Quote:(T35) Athens 1/28 food [SIZE 4], Scout 5/15
(T36) Athens 7/28 food, Scout 8/15 [6 food, 4 shields]
(T37) Athens 13/28 food, Scout 12/15
(T38 ) Athens 19/28 food, Warrior (?) 1/15 [Scout 16/15]
(T39) Athens 25/28 food, Warrior (?) 5/15
(T40) Athens 3/30 food [SIZE 5], Warrior (?) 9/15
Since barb warriors will be showing up any turn now, I think the scout is a weedy decision, but I guess we'll see. The good news is that Chamberlain has a clear path forward: E, NE, NE all on forest. Yay!
- About Jubal Early: if possible, we'd like to log in before Dantski next turn and move SW. Then we'd get booted S when the city is founded and get a free turn of movement, plus get visibility on the center tile of the new city. FYI Speaker, getting visibility on the center tile of enemy cities is extremely important, because then I can track their builds on a turn-by-turn basis. We'd love to be able to spot Dantski's capital too if at all possible!
- Pottery will take either 7 or 8 turns to finish. Remember, we have to slip in a turn of 0% science occasionally to keep going at max rate. I'll crunch the numbers next turn on the research.
Quote:Gettysburg finishes Worker C next turn. After that, I think we should finish the 7/15 warrior and grow to size 4, and then build a settler with the Wheat, Cow, and 2 hills, and put 1 chop into it.
Give me an hour or so to look into this. I've got a little time before the folks come over for Thanksgiving dinner. I'm leaning towards going immediately onto settler in Gettysburg though, because we essentially have about 8 turns of "downtime" while waiting for Pottery to come in. IMO, we do better building a settler now and then growing the capital while working cottages, than wasting four turns growing now and then being stuck having to work high-shield tiles rather than cottages later.
I do think that we can work the newly grown forest into our dev plan, however, so give me a minute to look this over...
November 26th, 2009, 13:53
Posts: 2,088
Threads: 31
Joined: Apr 2004
I'm going to work on a new development plan as well. This football game is booooo-ooo-ring.
Sullla, can you explain to everyone why seeing the city center of our neighbors is so helpful?
"There is no wealth like knowledge. No poverty like ignorance."
November 26th, 2009, 13:57
Posts: 6,654
Threads: 246
Joined: Aug 2004
Alright, beat you to it. This is a real dandy here, Speaker. Using the extra forest chop, I managed to get the settler done one turn sooner, get out an extra warrior for defense, and put one additional turn of growth (6 food) into Gettysburg. Look at this:
Quote:(T41) Wheel 1t
Gettysburg 4/26 food, Worker 52/60 [Warrior 7/15] [5/1/1 wheat + 4/2/1 cows + 1/3/1 grassland hill]
Antietam 13/22 food, Warrior 1/15 [3/0/1 rice]
Worker A farm (2t), Worker B farm (1t)
(T42) Pottery 8t
Gettysburg 4/26 food, [Worker done] Warrior 12/15 [5/1/1 wheat + 4/2/1 cows + 1/3/1 grassland hill]
Antietam 16/22 food, Warrior 2/15 [5/0/1 rice]
Worker A farm (done), Worker B move W-W, farm (2t), Worker C move S and mine (done)
(T43) Pottery 7t
Gettysburg 10/26 food, Settler 4/100 [Warrior 19/15] [5/1/1 wheat + 4/2/1 cows + 1/3/1 grassland hill]
Antietam 21/22 food, Warrior 3/15 [5/0/1 rice]
Worker A farm (1t), Worker B move W-W, farm (done), Worker C move NW and chop (2t)
(T44) Pottery 6t
Gettysburg 10/26 food, Settler 17/100 [5/1/1 wheat + 4/2/1 cows + 1/3/0 grassland hill]
Antietam 4/24 food [SIZE 2], Worker 0/60 [Warrior 4/15] [5/0/1 rice + 1/3/1 grassland hill]
Worker A move N-N and road (1t), Worker B move N-N and road (done), Worker C chop (1t)
(T45) Pottery 5t
Gettysburg 10/26 food, Settler 50/100 [chop] [5/1/1 wheat + 4/2/1 cows + 1/3/0 grassland hill]
Antietam 4/24 food, Worker 8/60 [Warrior 4/15] [5/0/1 rice + 1/3/1 grassland hill]
Worker A move SW and road (1t), Worker B move SE-NE and chop (2t), Worker C chop (done)
(T46) Pottery 4t
Gettysburg 10/26 food, Settler 63/100 [5/1/1 wheat + 4/2/1 cows + 1/3/0 grassland hill]
Antietam 4/24 food, Worker 16/60 [Warrior 4/15] [5/0/1 rice + 1/3/1 grassland hill]
Worker A road (done), Worker B chop (1t), Worker C move NE-E and road (1t)
(T47) Pottery 3t
Gettysburg 10/26 food, Settler 76/100 [5/1/1 wheat + 4/2/1 cows + 1/3/0 grassland hill]
Antietam 4/24 food, Worker 44/60 [Warrior 4/15] [5/0/1 rice + 1/3/1 grassland hill]
Worker A move NW-NE and road (1t), Worker B chop (done), Worker C road (done) [Get/Ant connected]
(T48) Pottery 2t
Gettysburg 10/26 food, Settler 89/100 [5/1/1 wheat + 4/2/1 cows + 1/3/0 grassland hill]
Antietam 4/24 food, Worker 52/60 [Warrior 4/15] [5/0/1 rice + 1/3/1 grassland hill]
Worker A road (done), Worker B road (1t), Worker C move NE-NE and road (1t) [A/C road horses]
(T49) Pottery 1t
Gettysburg 10/26 food, Warrior 2/15 [Settler 102/100] [5/1/1 wheat + 4/2/1 cows + 1/3/1 grassland hill]
Antietam 4/24 food, Warrior 4/15 [Worker 60/60] [5/0/1 rice + 3/0/1 grassland farm]
Worker A can road or prechop, Worker B road (done), Worker C road (done), Worker D move NE-E and road (1t) [A/C road silks]
Settler moves NE-NE-NE-N
(T50) Pottery discovered
Gettysburg 16/26 food, Warrior 9/15 [5/1/1 wheat + 4/2/1 cows + 1/3/1 grassland hill]
Antietam 10/24 food, Warrior 5/15 [5/0/1 rice + 3/0/1 grassland farm] [swap to Granary]
Worker A move and cottage (3t), Worker B move E and mine (3t), Worker C move and cottage (2t), Worker D mine (2t)
Settler founds city #3
[A/C build first Get cottage, B/D mine copper at Ant]
A/C quickly build 3 cottages at Gettysburg, B/D move along road network and connect cows, horses, furs at city #3
And the accompanying explaining picture. White is for farming/mining, red is for chops, yellow is for roads:
I don't think we're going to do too much better than this. Everything slots together so nicely... Suffice to say, I am pleased.
November 26th, 2009, 14:16
Posts: 5,006
Threads: 110
Joined: Nov 2007
Sullla Wrote:- About Jubal Early: if possible, we'd like to log in before Dantski next turn and move SW. Then we'd get booted S when the city is founded and get a free turn of movement, plus get visibility on the center tile of the new city. Just me being curious about teleportation mechanics (again) - are you sure your warrior would be booted S (away from their city center) as opposed to NE back to the tile on which he's standing now (toward your city center)? And that you'll get visibility on his city square before being 'ported out?
(All this assumes he plants on the red-circled tile of course, though every move north would make it a more aggressive move! 1N looks like it would gain two coast tiles, a grass hill, and two grasslands at the expense of a peak, a coast or ocean tile, and three tiles in the fog. Hard to say if he'd think that's worth hill access to the city from the north and increased "Our close borders spark tensions" with you though, at least without knowing what the fogged tiles are.)
November 26th, 2009, 14:18
Posts: 2,088
Threads: 31
Joined: Apr 2004
Looks pretty good to me. Let's save the last 3 chops in Gettysburg and the last 3 chops in Antietam for Mathematics then.
I'm not entirely sure how teleportation mechanics work, so I'd tend to err on the side of caution and stay away from the planned spot. We can see that tile now, since we revealed it last turn. Or do we need to get sight of it after it was planted?
The next major question we'll need to answer is what do we want to do techwise after Pottery. We'll most likely be sticking with 3 cities for a little while and growing while using cottages, then get settlers for cities 4 and 5 out of Gettysburg and Antietam simultanesously.
These are the tech options as I see them:
Hunting (for the furs)
Meditation or Polytheism (if the religions are still available)
Writing --> Mathematics (get a library in Gettysburg and work toward a Great Scientist, and get full production from our chops)
Also, we'll need to decide how we want to develop our 3rd city. Build a Monument while growing to size 2, and connecting the Cow and Horse, then put 1 chop into a worker at size 2 to speed it along, and then finish the monument? Unlike Antietam, I don't think we need to maximize the speed of our monument. We'll have 2 great tiles to work as we grow, and a chop or two to occupy our workers. So no huge burning need to get the Deer hooked up ASAP.
"There is no wealth like knowledge. No poverty like ignorance."
November 26th, 2009, 15:12
Posts: 6,654
Threads: 246
Joined: Aug 2004
I think the next tech option will be Hunting. That takes all of 3 turns though, so really the upcoming path should be Writing -> Math, as Speaker outlined above. Writing gets us Libraries (Scientist specialists -> early Great Scientist) and Math obviously grants the chopping bonus, which we want in play ASAP. There's very little chance that the religions will still be around much longer. Honestly, I think our best option is to use Great Scientist #1 on an Academy in the capital, and Great Scientist #2 to lightbulb Philosophy and nab a religion that way. We can probably beat the other teams in the game there for Taoism.
We definitely don't need a monument in city #3, so I agree there. Maybe we should try to start with a Granary (while growing to size 2) and then chop out a worker at size 2, with overflow going back into granary. The sooner we get those granaries up and running, the sooner we can start making liberal use of the whip with maximum return. (You really don't want to do much whipping without a granary in place, if possible.)
November 26th, 2009, 15:40
Posts: 2,088
Threads: 31
Joined: Apr 2004
Do we really need to spend so many worker turns from 45-50 roading? We could move a couple workers up there completing half-roads along the way so we don't waste turns, and then start pre-chopping for city 3 instead? We would finish the roads later, when we actually need them.
"There is no wealth like knowledge. No poverty like ignorance."
November 26th, 2009, 16:23
Posts: 6,654
Threads: 246
Joined: Aug 2004
We need three roads to speed along the settler to the city #3 location. The other two roads connect Antietam to Gettysburg. The last road connection is needed to hook up our copper. It's the most barebones network we can build and still have our three cities hooked together.
You MP guys are too in love with pre-chopping.
|