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RB Pitboss #1 Spoilers - Joai of the Incans - Krill/Memphus

No problem. Glad you guys enjoy.
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I am slowly getting up to speed with the game. I'm finding all the name changes in the game a little confusing. Hard to keep track of who is my enemy and who is my ally. I made a cheat sheet to sort it out.

The tactical situation is interesting. Lots of catapults and war elephants but few defensive units versus knights and catapults. The war effort is being greatly hampered because Elkad has not delivered Nationalism for the last two turns like he was supposed to. I should be drafting musketmen by now which would make the battle much simpler.
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Hmm I'd send him some emails and also bug broker about that (he has more contact with him). Would definitely be nice to be able to draft soon.
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RR will fall this round, possibly SS as well. I did decide to put an elephant in SS but not with any intention of saving it. My objective is to slow Rego's advance and having him send two knights back to take SS bought me more time than simply adding them to RR's defense since even with all the forces I could get to RR there was not going to be enough to defend it.

Predicting the fall of RR, I chose to attack with the catapults and the horse archers hoping to inflict as much collateral damage as possible. Its a shame the horse archers weren't using double flank promotions to better increase their odds. Still 2 of the 5 HA survived, which was slightly better than the odds.

The 7 catapults are unfortunately going to decimate the ~10 elephants left to defend RR. Leaving the remaining Rego horde to macemen and knights to clean up. I don't believe I will lose any more cities after those two unless Rego has another horde fast on the heels of the previous one.

I settled WW island since it would be difficult for rego to attack and it will help serve as advance warning of any naval flanking maneuvers even though such are unlikely at this point.
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Why not just retreat your elephants out of SS? What is point of losing them for cost of Rego's catapults?
Mwin
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Due to rego's double move, that round was costlier then anticipated. For the official tally of losses so far:

My Losses 22
Catapult 6 (300)
War Elephant 10 (600)
Maceman 1 (70)
Horse Archer 5 (250)
Total Hammers 1220 + 2 cities

Rego's losses
War Elephant 2 (120)
Knight 2 (180)
Catapult 4 (200)
Maceman 1 (70)
Total Hammers 570

The worst of the one sided losses should now be over, I expect to lose 1 more city SS before I can turn this war around. Based upon the overwhelming force that are arrayed against my eastern flank there was no doubt that I would lose at least 2 cities and probably 3.

As for why defend agasinst overwhelming force that is simple. I need to buy time to get my reinfocements in place most of the production cities are far away and it is taking up to 8 turns to move units to the eastern front. The entire eastern front was only defended by war elephants, horse archers and catapults (none of which get a defensive bonus) and a single quechua. If I withdrew without serious resistance in the first city that just meant he would reach my next city a couple of turns faster and I would be faced with the same dilemma. I would have to give up about 5 cities if I withdrew all the way back until I could get enough reinforcements to hold a city against his attack. If I end up losing 5 cities anyway then I will admit that I was wrong in my strategy.

The real question from my perspective was whether to attack with catapults and horse archers or to simply stack them all in RR. Either way I would lose the city but by stacking defensively I would kill more of rego's troops but wound less. I chose the wound more and kill less (a tactic I would not normally do) because I think it might slow him down more. I am hoping the delay to heal his troops buys me more time to get the reinforcements in place.
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I like your style of diplomacy. I do hope you will have enough time to take down Rego. I didn't play any CIV mp, but one thing I noticed is that it helps people who logs in more number of times....
Mwin
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My current diplomatic goal is to get Rego to admit that he deliberately planned the double move. Hopefully I can drive a bit of a wedge between him and his allies. Total diplomatic success however will be if I can convince Rego to agree to:

a) return the city he took plus another of his cities for the one he razed
b) along with a 10 turn peace for both sides to regroup before returning to war again

I think I have a shot at getting such an agreement. The extra time would let me get troops in place and should be about the time that some new troop types become available to me.
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Have you received Nationalism from Elkad?
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People (leaders other CIV’s) here don't want to be involved in disputes. If you propose a resolution then half of the people won't even vote.

I think you should take re-load and a peace treaty. May be propose a more acceptable compromise….
Mwin
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