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[SPOILERS] B4ndit's thread (Darius of Ottomans)

Ok, interesting remark. I have found sometime ago the following comparison:

http://www.civfanatics.com/civ4/strategy...growth.php

according to it
worker -> improve wheat -> worker (chop) -> settler (chop)
is marginally better then
worker -> worker (chop) -> settler (chop),
but i don't know why improving a wheat gives him +3 bonus...

Revealed map by the end of turn 3
[Image: 7IM5EAT.jpg]
I want to move scout 2S1W next turn and 2S1E the following one (finishing on the hill 4S from current the position).

Before deciding where to settle next city I would like to reveal more map. Also hopefully I will get bronze working before 2nd settler (I have switched from mining to fishing)
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The article you linked is from 2006 and has forests giving 30h per chop. Forests have since been changed to only give 20h per chop and that's on normal speed. On quick they give 13.

Corn snd wheat farms are +3 when irrigated and +2 when not.
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With Fishing, I'd consider starting on a work boat after the first worker. Not sure if it pays off, but working wet wheat and lake clams on size 2 looks appealing. Maybe even adding gems at size 3? Downside is that you mainly get extra commerce from that, but you'll get a lot of it. I tend to be a little too commerce happy in my starts, so my advice may not be the best on this matter smile
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I have just finished mining (I already have fishing) and I will have worker ready in 2 turns. Here is the map overview. I have discovered some strange ruins south east from capital: hamlet and workshop mischief That's not something I would expect to find.

[Image: mY6ITuO.jpg]

Where would you place your second city? North? South East?
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Lots of food everywhere, great for rapid expansion. None of them are great food sources, though. You can't do better than 5/0/1 with the wet rice, everything else is unrivered and dry. I'd definitely go for a grain resource so you don't tie your hands in terms of what to research. Those clams are not super impressive. You can probably research Bronze Working before your settler is ready to plant a town, copper could very well help decide your first expansion when you're given multiple fairly equal locations. At least nothing stands out to me as obviously better, there's a handful of locations that are all decent (but not outstanding).

But wait a minute!! That's a plains oasis, what's the output on it? I'm guessing 4/1/4 without requiring any improvements, 1N of it would be a pretty awesome site. 2N would be even better long-term (grabs another wheat), but only if you have certainty of landing an early religion in it. Preferrably ASAP after founding it. I would go 2S1W with your scout next turn to explore this site fully before moving on.
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More map revealed

[Image: tkSrZZa.jpg]

Plain oasis tile is 4/1/3 (as on the screenshot). I will have bronze working just before settler, so I will decide then where to settle second city.
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Woah, crazy tiles! Can you confirm that the flood plains wheat is a massive 4/1/1, upgrading to 7/1/1 with a farm???
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No, it is just 4/0/1 frown

I have meet my neighbors! Eastway's settler and some other player city (I have just spotted it's culture border)

[Image: h3FJS4U.jpg]

I have marked some city2 and possible city3 locations. It of course also depends on bronze working.
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I'd consider putting C2 SE of the oasis. You get the awesome oasis right away, and you get the 4/0/1 wheat (with +3 from a farm) as well as the plains river gold upon expanding borders (also a really good tile). That works well whether you get an early religion or not, with your C2 you will produce far less if you don't get a religion. The only downside is that you'll be without a trade connection for a little while, denying you 2 commerce from trade routes. However, 4/1/3 instantly easily offsets that.

This location also gives you a nice city between clams and wheat without border pops, you can borrow the oasis as needed after your first city gets going with other tiles. I spot another plains oasis further south. This is a very expansion friendly map, you will want to spam out workers and settlers and prioritize buildings lower IMO. Cram the cities tight so you won't need border expansions much.
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That is an option. I am also considering:

City 2: 1N from oasis, it will have BOTH instant oasis and instant flood plains with town "oO"
City 3: on the southern hill (on the screenshot marked as "city 3?", with tons of flood plains, 7/0/1 wheet and gold

and that would leave a place on north for yet another city (on forest, plains, hills, 1E from plains wheet, 2N from plains gold)
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