Minor update while sunrise is sorting out his hosting stuff tonight. I had mentioned earlier that one possible use of our upcoming Great Engineer was rushing the Pyramids; the idea there would be double-revolting to Representation + Mercantilism in roughly 25 turns down the road. A free Representation specialist in every city, with a Philosophical civ, could be really powerful!
However, Speaker and I discussed the whole thing online yesterday, and we decided that it was more important to leverage our research for a military advantage in the immediate future. Maybe if we were isolated on our own island, or had one defendable front or something, the Pyramids would be a better option... but this map forces you to have enemies on every side. Better safe than sorry. So we'll go ahead and stick with our Machinery lightbulb, and instead tech Feudalism (4 turns, we think) followed by Guilds (~7 turns?) for what should be a huge edge. Hopefully we'll have knights a good deal before anyone else!
Speaker also noticed that plako had Alphabet tech discovered, and we realized that we could work backwards from the information displayed to figure out every single tech that they had. That prompted me to send off this email exchange:
So - awesome! The one frustrating thing recently has been a sense of playing in the dark with regards to what some of the other teams are doing. There are too many score increases now to follow tech discoveries just from CivStats. If plako sends that info over, we can fill in our old spreadsheet with current info on exactly what techs everyone has. Obviously, that kind of information holds great value...
Should also be exciting to see what happens with the city on plako's border! I just hope he knows what he's doing. But anything that slows down Nakor and Whosit has to be good for us, so long as it doesn't result in plako's downfall.
We'll do more diplo stuff when the game gets up and running again.
However, Speaker and I discussed the whole thing online yesterday, and we decided that it was more important to leverage our research for a military advantage in the immediate future. Maybe if we were isolated on our own island, or had one defendable front or something, the Pyramids would be a better option... but this map forces you to have enemies on every side. Better safe than sorry. So we'll go ahead and stick with our Machinery lightbulb, and instead tech Feudalism (4 turns, we think) followed by Guilds (~7 turns?) for what should be a huge edge. Hopefully we'll have knights a good deal before anyone else!
Speaker also noticed that plako had Alphabet tech discovered, and we realized that we could work backwards from the information displayed to figure out every single tech that they had. That prompted me to send off this email exchange:
Quote:Dear plako and Broker,
Hey, we saw that your team recently finished research into Alphabet technology. This might be too much to ask, but would you be willing to share with us what the F4 Foreign Advisor screen shows under the "Can Research" and "Can't Trade" columns? Working backwards from that info, we could together figure out exactly what techs the other six teams in the game have right now! Typing it out might be a bit of hassle though... I'd ask for a screenshot, but unfortunately the game rules prohibit that until one of us discovers Paper technology.
If you're interested, and don't mind sharing the information with us, we'd certainly appreciate it!
Sullla
The Killer Angels
Quote:Dear Killer Angels,
I'll check the techs when I log in next time and let you know. I was going to do this, but totally forget it during my previous log in.
btw. It might be that we start our Whosit campaign during the ongoing turn depending on what he does. The border city just have 3 defenders previous turn. We'll raze and then probably turtle up after that and try to manage against HRE and Rome. I suspect that they both focus their main forces against us. That should make at least slaze and Dantski very happy.
Best regards,
plako
So - awesome! The one frustrating thing recently has been a sense of playing in the dark with regards to what some of the other teams are doing. There are too many score increases now to follow tech discoveries just from CivStats. If plako sends that info over, we can fill in our old spreadsheet with current info on exactly what techs everyone has. Obviously, that kind of information holds great value...
Should also be exciting to see what happens with the city on plako's border! I just hope he knows what he's doing. But anything that slows down Nakor and Whosit has to be good for us, so long as it doesn't result in plako's downfall.
We'll do more diplo stuff when the game gets up and running again.