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If that's the only mistake then I'm happy!
Important questions for this turn:
- Settle the Great General in Jamestown? (I haven't liked any other suggestions as much)
- What sort of units do we need? Cuirs/Cats/Pikes/Muskets - I'm still keen on Pikes since Mack likes 2-movers so much
- Send countdown to William?
I haven't been able to find Mackoti's power - there are a few units south of Barcelona, but not nearly enough to account for his soldier points, so are they all in the war zone between him and Pindicooter? Unfortunately even the small number of units I've seen would make holding onto Barcelona or Stalingrad once we took them impossible. Sorry other players, but our days of being a threat to him are over...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
March 2nd, 2014, 07:57
(This post was last modified: March 2nd, 2014, 08:01 by Fintourist.)
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(March 2nd, 2014, 07:49)Old Harry Wrote: - Settle the Great General in Jamestown? (I haven't liked any other suggestions as much)
Go for it!
Quote:- What sort of units do we need? Cuirs/Cats/Pikes/Muskets - I'm still keen on Pikes since Mack likes 2-movers so much
I'm not so much a fan of pikes, because they won't do much against cavalry and they don't do anything when attacking against a combined stack, which is what mack will be dropping next to our cities when he attacks. I would like some cats that we could upgrade to cannons if we ever reach Steel
EDIT: Some pike are ok though, and we also need something else than only cats :P
Quote:- Send countdown to William?
Let's still wait for a while, if lurkers give us any feedback.
Quote:I haven't been able to find Mackoti's power - there are a few units south of Barcelona, but not nearly enough to account for his soldier points, so are they all in the war zone between him and Pindicooter?
Hmm.. Either great, they are away(!), or shit, we haven't found his hidden invasion force. As already stated let's keep as much power on our main continent as our mobilization allows until we secure new sets of enforced peace with mack & dtay.
March 2nd, 2014, 11:22
(This post was last modified: March 2nd, 2014, 11:22 by Old Harry.)
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(March 2nd, 2014, 08:13)plako Wrote: 5. To me it just means you can make trade through diplo window. There shouldn't be any coded messages anywhere naturally including unit/city naming.
I like this suggested rule from the PB18 setup thread - but it also outlaws fish-fish trades too if we read it literally... Anyway, I'll play the turn without sending William anything.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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(March 2nd, 2014, 11:22)Old Harry Wrote: (March 2nd, 2014, 08:13)plako Wrote: 5. To me it just means you can make trade through diplo window. There shouldn't be any coded messages anywhere naturally including unit/city naming.
I like this suggested rule from the PB18 setup thread - but it also outlaws fish-fish trades too if we read it literally... Anyway, I'll play the turn without sending William anything.
I interpreted that as not sending messages via the actual city names, while everything else was okay. Could be wrong though
March 2nd, 2014, 12:07
(This post was last modified: March 2nd, 2014, 12:08 by Fintourist.)
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(March 2nd, 2014, 11:22)Old Harry Wrote: (March 2nd, 2014, 08:13)plako Wrote: 5. To me it just means you can make trade through diplo window. There shouldn't be any coded messages anywhere naturally including unit/city naming.
I like this suggested rule from the PB18 setup thread - but it also outlaws fish-fish trades too if we read it literally... Anyway, I'll play the turn without sending William anything.
Yeah, although on general level fish-for-fish or iron-for-iron trades seem to be considered ok by most of the players. So I still think, that unless lurkers/brick says that "you should not do the countdown and we will tell the same to other players if they try", we can have some fun starting next turn.
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(March 2nd, 2014, 12:46)Krill Wrote: The main things that I want to know about are selling cities, and using gold as a count down (so on one turn you might put in 29 gold, on the next you put 28 etc).
Personally I'm fine with whatever for the cities, and think that anyone that uses a countdown in an AI diplo game needs to be hung drawn and quartered.
I don't think it really matters in this case, but I guess we can refrain from doing this William-thing just so that Krill does not want to hung us from our balls. Even though it would be funnnn.....
March 2nd, 2014, 13:02
(This post was last modified: March 2nd, 2014, 13:10 by Old Harry.)
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Turn 190
No change in Ichabod's army. I'm trying to make it look like I'm shuffling everything south for another assault from Mackoti by shuffling everything that we don't need for the fleet down south. He still doesn't have Compass. Checking out Eyes - the longbow has a promotion available, but untaken, which could be good news for us if we can do nothing to provoke caution...
Okay, all of a sudden Mackoti has a bunch of units in almost aggressive positions. If these Cuirassiers move a tile further forward next turn he can take Madrid or Tet without much trouble on t192 (although we can kill the units afterwards). I think he's moving more aggressively because of our whipping last turn, so I hope he won't make that move... The remains of our artist bomb mean it'll be a while and a lot of effort before Barca can claim our tiles to the north, and it'll never get the cows without it's own artist bomb. Also note the new city the chariot is on, settled last turn.
Looking at the Espionage screen we can steal Drama for only 700 EPs - I don't think we want drama though, we just don't have the food anywhere for a draft camp to work.
Demos and power - Mack upgraded a bunch of Knights to Cuirs
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Turn 191
I was planning to play a very quick turn this morning, but then Scooter goes and ruins it with an offer I'm not sure we can refuse... It doesn't adversely affect our Astronomy date as I'd been overly-conservative about that, but these two cities are indefensible as we don't have boats in these waters and they won't come out of revolt before peace with Mackoti and Dtay expires. If you want I can reoffer for them, but for now I'm turning it down.
Ichabod asked for world map, I accepted. Another musket added to his stack, although his power has gone up by more than that nothing has happened in his island cities. Maybe these units are going into his mainland coastal cities? We're going to finish Astronomy this turn rather than next (known-tech bonus is higher than I'd thought or miscalculation? You decide!), then get on with getting to Chemistry quickly.
Mack can declare on us next turn, these are his major stacks, along with the eight Cuirassiers. I'm strangely calm right now, since he can only hit outlying cities with them.
Demos and power
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
March 3rd, 2014, 15:11
(This post was last modified: March 3rd, 2014, 15:12 by Fintourist.)
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I did not do any changes, but here are 2 minor comments:
- we could put couple of extra bodies into Cannae for 1 turn just in case (ancient trash from Agi and BoP)
- I'm thinking about producing Galleon instead of Caravel in Jamestown after all. Only reason is that then we could settle that 1-tile clam-island (caravel and more overflow to a new cuir is fine too).
Neither of these things is (hopefully) important though..
Otherwise I like the position of our stacks, and mobilization for Ichi is well under way. We played before mack this turn so I guess we can declare at the start of the next turn. He has a worker near Madrid, it will teleport away and probably be killable. I think we could put a unit next to it just to show that we could have taken it, but did not want to.
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