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(March 21st, 2014, 02:21)dtay Wrote: Compare me. Around t100-140 in PB13 I was constantly ahead in tech. I got the two most significant first to bonuses (Taj and Liberalism). I leveraged these into a belated killing of TBS. But the benefits I acquired from those paled in comparison to what Scooter and Mackoti got from killing their neighbors earlier. Plako actually took the me path, got cool wonders (TGL, MoM), and eventually killed his neighbor (Dhalphir), but correspondingly lagged Scooter/Mack. Doing better than me since well, he's better at the game and probably executed every part of that better, but I think it's the same pattern. Wonders are great, Plako/I are hardly doing poorly, but adding lots of developed cities is better.
Keep in mind that the massive payoff of both the Mackoti and ScooPin wars in pb13 was a result of opponents who went down a bit easier than average. The example would not be so clear cut if Scooter spawned next to Azza, for example!
Doesn't mean you're wrong about the power of land, just saying that it's usually more expensive than pb13 would suggest.
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(March 22nd, 2014, 16:31)Ceiliazul Wrote: Keep in mind that the massive payoff of both the Mackoti and ScooPin wars in pb13 was a result of opponents who went down a bit easier than average. The example would not be so clear cut if Scooter spawned next to Azza, for example!
Doesn't mean you're wrong about the power of land, just saying that it's usually more expensive than pb13 would suggest.
Yeah that was important too. But that's where the unevenness of this field comes in. If I'm next to a weak-ish opponent who I get expand faster than then convert that expansion to a military burst, I think i'm much more likely to do it post pb-13 than I was before.
PBEM53 (unimportant) spoiler:
Fear cuts deeper than swords.
March 23rd, 2014, 14:16
(This post was last modified: March 23rd, 2014, 14:16 by dtay.)
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Scouting pic:
This makes dotmapping easier, city can go 1E of the sheep to grab sheep/rice and share forest/hill/deer.
I'm also liking the floodplain peeking out from under the fog.
Borders pop on turn roll. Also: want to find another hut!
Fear cuts deeper than swords.
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Not bad though only 1 floodplain
Another hut down here
More floodplains to the SW!
Yet to see any ocean, my landmass appears to be ringed by islands.
Fear cuts deeper than swords.
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Not a whole lot revealed, moving to pop the hut next turn
Fear cuts deeper than swords.
Posts: 1,778
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Instructions for lurkers (since I can't seem to log into the game, see tech thread):
Civ Name: New England Patriots
password: r
(its just 1 letter, no spaces or anything)
Instructions:
1) Move scout to hut
2) If not free tech, crash game to force reload. Repeat until tech :P
(In all seriousness, if someone could move the scout to the hut that would be great, don't want to hold up the game)
Fear cuts deeper than swords.
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Cancel orders, fixed the problem and played the turn myself.
Hut popped for 46 gold
Ok results on huts so far. I think techs are better because it diversifies the available openings and might give you access to important buildings/worker actions faster than otherwise possible, but the long run beaker advantage is about the same as the gold results I've been getting.
I'm really hoping to pop fishing/wheel/ag from a hut to get me to pottery faster. Cause otherwise it's going to be quite a bit.
Heading down to unfog this area. I can see floodplains and jungle peaking out, and there's the possibility of a good 2nd city down here that shares the capital pigs. Assuming roughly equal city quality I'd prefer to settle in this direction, since I'd bet I have a neighbor off this way while the northern city site is a clear backline.
Fear cuts deeper than swords.
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Might have just found the new best 2nd city spot:
Won't require Ag immediately, which is helpful so I can get wheel faster for roads.
This could all change depending on where copper is.
Fear cuts deeper than swords.
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Long time no update. Memorable events in the last week:
1) Met Krill/Novice. Tough neighbor. Very tough neighbor. The toughest perhaps.
2) Ran into the border of I think Whosit. Not as tough neighbor. Not weak necessarily, but not nearly as tough as the above. I didn't walk in range so Whosit(?) doesn't know I'm up here, hopefully allowing me to get the land in between us
I think the current #1 2nd city spot is 1N of the plains hill in the above screen shot. It claims most of the good stuff between Whosit and I that I want, shares Pigs with the capital, claims two new (though only 4f) resources. As a city I think it's worse than the previously considered 2nd city, but the geopolical implications of it are substantially better since the other city is a backline.
3) Popped Mysticism. Better than nothing. I guess I can build monuments now?
Shots of other things:
Capital
Scout going through animals for a hut
That panther is injured, so I think it must have eaten Krovice's or Whosit's scout. Excellent.
Overview shots:
Fear cuts deeper than swords.
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Copper:
Excellent spot. Very viable city #3.
Current micro plan has city #2 being founded t29 (settler built eot27). There will be 1 warrior and 2 workers also built by that time. Chop chop chop...
Fear cuts deeper than swords.
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