naturally the bear lands next to your *healthy* scout.
keep up the good work
keep up the good work
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
The Pen vs The Sword (Gandhi of NA)
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Yeah, poor Harper bit it.
Btw, I'll be away Monday to Wednesday next week, can any lurker play the turns for me? I'll leave instructions of course.
i havent been able to log in, i'll give it another shot tomorrow. Commodore has been playing some turns too, maybe PM him if no one else is able.
Here's the micro plan for the next few turns, up to animal husbandry.
We just completed a worker and WB, switch off the mine as the WB is moving(this ends up as a 3h to 2f trade and I can't see down the line where either comes in handy, not sure which is better tbh). Both workers are chopping. The worker SW of Weldyn should make sure to cancel the chop the as the Wheel completes and put 1 road turn instead. The other chop completes to finish the warrior. Set tech to Hunting. Then we start a settler. SW worker completes road and chop, other worker moves to the forest 2S and roads. Both workers chop that forest to complete the settler. Road the tile the units are on. Start new settler in capital. Found new city, put it on WB, pasture Sheep, research AH. Lose some worker turns getting the workers out of there. 1 worker goes to road the wine tile, the other puts 1t road on the western tile then moves to road the deer. Put 1 turn into an emergency whip warrior in second city just before it grows. Settler comes out, wine worker completes road on the flat, other worker completes road on deer. Ready to camp deer next turn. Hashoosh looks like he might be moving his Quechua my way and if so, I'll have to upgrade that warrior to a dog soldier. I'll probably convert to slavery just to let him know he'll get nowhere and delay the upgrade for as long as possible though. I'm also considering upgrading before moving out to the deer site. Might just bring my scout back to help cover if I can. Still, 20h now for 80g in over 30 turns time is not a bad deal.
Gotcha: cool plan bro!
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
It always makes me happy when someone reports on their micro plan as if it is the actual game, really helps a n00b understand what all these numbers and words in spoilers mean.
Surprise! Turns out I'm a girl!
Thanks for your help Commodore. I should have left directions for the scout, sorry about that, but you seem to have found Scooter for me!
Did Jessica see whether Hashoosh's Quechua went East or West btw? IIRC she was healing on the plains 2N, 1E of her current position, so should have seen whether the Quechua went for the forest 1N of the clams. Scooter is Shaka of the Ottomans, another Aggressive leader . I don't really like RBmod EXP that much at least, I think I place lower value on multiplier buildings than a lot of people here. Still, it's a lot better than Ind in this game IMO and has nice synergy with his civ. He's already got his second city out too. Quote:It always makes me happy when someone reports on their micro plan as if it is the actual game, really helps a n00b understand what all these numbers and words in spoilers mean. Glad you enjoyed it, I usually glaze over the numbers too, but it's probably the most efficient way for teammates to communicate. The problem with this approach is that I now have nothing to report for quite a while.
We escaped a lion 1N of where she healed; I believe the Q went E.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Thanks Commodore, seems I found him anyway:
3 points: 1. He's using a WH40k naming scheme. 2. That's a beautiful second city spot, why couldn't you give me something so nice. 3. He settled that city, with 2 workers roading up to it with no Q covering them. A bit risky? Especially when he a Quechua handy, just decided to go exploring instead. Actually a fourth, that's 2 workers and a settler out earlier than me, but judging by his graphs he isn't size 4 at least. I'm hoping Scooter's early city means he didn't get a second worker first. Also: |