Actually SH at turn 59 is pretty bad. Better to sink those hammers in units (axe,spear) but without cooper location I couldn't do that.
Also if you go Budism you could get oracle 2t earlier.
But I think that thot or dtay (probably both) are more likely to go for religion so choosing the right tech is very important if you want an early religion.
Anyway I don't think Dtay would value SH very high. So a 60t SH is very possible though if you wanted.
I think he would definitely would beeline Oracle though. If mirror/semi mirror start he has a very good chance of beating you ( or maybe not since you skip AH and he might not)
Anyway I did another run (this time I actually did use pen and paper because I couldn't use the computer) and somehow ended with one more worker, same warriors, more pop, more tiles improved (especialy 1t roads) Still this could be improve because I made some weird moves here and there.
If you want specific micro that would have to wait until tomorrow. But the start is farm wheat, then farm cow, grow to size 2 start worker. that is probably turn 19 or something.
I agreed about Stonehenge, actually; I'm pretty happy with Hinduism for culture if we can land it, and Judaism is a fine back up because we'll want OR fast anyway.
(April 21st, 2014, 23:25)retep Wrote: If you want specific micro that would have to wait until tomorrow. But the start is farm wheat, then farm cow, grow to size 2 start worker. that is probably turn 19 or something.
Well, here is where we are right now. I've set fire to three hammers to get Bronze Working in 14 turns; this actually times it perfectly for farming the cow/camping the deer and being ready to chop the turn BW comes in. Is there a reason you farmed the cow over hooking up the deer first? It's the same number of turns, and the extra "wasted" turn is spent farming the wine. I'm also curious to compare this with a fast settler at size two; probably not as good but worth consideration. Good stuff.
In the all-important Circumnavigation Race news...there is a route around Thoth, although it will close here in the north in eleven more turns. Also, totally jealous of the nice free early happy Thoth's sitting on here.
If only you and me and dead people know hex, then only deaf people know hex.
(April 21st, 2014, 23:25)retep Wrote: Anyway I did another run (this time I actually did use pen and paper because I couldn't use the computer) and somehow ended with one more worker, same warriors, more pop, more tiles improved (especialy 1t roads) Still this could be improve because I made some weird moves here and there.
If you want specific micro that would have to wait until tomorrow. But the start is farm wheat, then farm cow, grow to size 2 start worker. that is probably turn 19 or something.
In case it wasn't clear; yes, I'd love to see the micro. I'll advance the sim to where we are now ingame tonight.
If only you and me and dead people know hex, then only deaf people know hex.
Starting off with some hammers in a settler? Highly competitive. Hot damn. All cities but Neopolis have granaries, Cumae is the proud owner of the Oracle and so will get a border pop next turn.
This wasn't even optimized! I could have one-turned the Oracle a turn earlier with care. I like this for:
-Cumae is also less painful a place to run a temple->priest for a shrine.
-Rome finishes worker, then grows to size 5 in time for the unhappy to wear off; then it can 2-pop whip another settler in three turns.
-Antium is awesome, built that settler for Neopolis and a worker and a half.
Your sim is much nicer in terms of completed improvements, though. Pretty sure optimization is close to these two sims.
If only you and me and dead people know hex, then only deaf people know hex.
I don't have access to Civ right now, so this may be a little bit off but would give you the right idea of what I did.
Turn15: Finish farming the wheat.
Turn16: Move to the cow
Turn17: Grow to size 2. Build another worker. Work the deer and the wheat. Farm the cow.
Turn21: Change tile work cow and wheat. Finish farming the cow.
Turn22: Move worker to the capital.
Turn23: Finish worker. Move worker1 to the deer. Move worker2 to the wines. Start farming the whines.
Turn24: Start camping the deer.
Turn26: Worker2 Farm stop farm.
Turn27: Finish the camp. Grow to size 3. Start Settler. Work deer,wheat,cow. Worker2 move to the FGH 1N.
Turn28: Revolt to slavery. Worker1 move to the FGH 1S2E. Worker 2 start chopping.
Turn30: Worker2 finish chop.
Turn31: Worker1 finish chop. Worker2 start mining.
Turn32: Move settler. Worker1 put 1t in mining the hill.
Turn33: Worker1 move to forest 2W.
Turn34: Plant city2. Worker1 move to the corn start farming. Worker2 finish mine.
Turn35: Worker2 move to the whine finish farm. City grow to size4, start settler. Work mine, wheat, whine, cow.
Turn 36: worker2 move 1E put 1t road.
Turn37: worker2 move 1E to the forest.
Turn38: worker2 start chop. worker1 finish farm.
Turn39: City2 grow to size 2. work deer and corn start worker. worker1 move 1SE to the forest.
Turn40: Double whip the settler. worker2 finish chop. worker1 strat chop.
Turn41: Finish potery. Move settler. 1t granary.
This is pretty much all I can remember whit my notes.
I think farming the cow is mostly to position the workers better for later, it might also help you getting potery 1t early to fit perfectly with the overflow from the whip and the chop.
I have more improvements because it looks like I have more workers, yet you do have a city more.
Actually I was thinking you could get 5 cities 5 workers and a lot of improvements by turn 65 but its pretty dangerous going with so littler military.
Anyway I would like to try some stuff now but I can't
Did you one turn the oracle?
Because looking at your picture I don't get how you did it. You need 100 hamers = 60 forest + 29 whipp overflow + 6 overflow (mine, city, plain) + 5 (mine city) ?
(April 22nd, 2014, 22:04)retep Wrote: Did you one turn the oracle?
Because looking at your picture I don't get how you did it. You need 100 hamers = 60 forest + 29 whipp overflow + 6 overflow (mine, city, plain) + 5 (mine city) ?
Yep! Always want to 1-turn wonders if you can. The double-whip was a granary.
Oh course we can actually shave three turns if we go via Buddhism, but I'd rather Poly for the Mono/Theo line.
If only you and me and dead people know hex, then only deaf people know hex.