Endless legend is a fantasy turn based strategy game with hex tiles that takes place on a planet that you can find in endless space and that dungeon of the endless takes place on. The game divides your forces up into armies that are similar to the fleets in endless space in that they hold a specific number of units depending on tech and can be led by a hero. The combat, city management, and the tech tree are significantly different from other games, so I will go over each in a separate section.
Battles
The combat system in endless legend takes place not in the hex that battle started in, but instead it includes the 30 or so hexes surrounding the hexes that the armies were standing in. You can deploy your army only in your half of the battlefield, so what angle you engage in matters a lot because high ground mechanics can block ranged attacks so if you are on the other side of a ridge from someone you may not be able to shoot them, but if you attacked from a different hex surrounding the enemy then the ridge may be at such an angle that you can place troops on top of it to allow them to shoot the whole map.
After deploying your troops, you then select their targeting. This is what your army will attempt to do for the next 2 turns, with their behaviour after their orders are completed depending on their stance, which can be aggressive, defensive, or hold position, which do roughly what you would expect.
At this point your troops will fight automatically for the next 2 turns, and will use any special abilities they have automatically. The only abilities that I have seen in action are circular attack, which has the unit attack all adjacent enemies instead of just one, and slowing arrows, which decrease the movement speed of the enemy and allow you to basically kill anything before it gets to you.
Cities
To explain cities, you must first understand regions. A region is a continuos group of ~50 hexes that can have some minor race villages in them. The only thing you can do with minor races is attack their villages and then settle a city in their region to assimilate them and gain the ability to build their units and rebuild their villages for extra population, as well as some minor passive benefits like +5% food per turn.
Each city has to be founded in a separate region, and only uses the 6 tiles around it at the start. Unlike basically every other turn based strategy ever, all tiles in the city radius are automatically worked, and you can build resource connecters on any resource in the region. There are also no workers or tile improvements that do not connect resources. The only assignment of citizens that happens is that you can assign you citizens to improve the production of any one of FIDS (food industry dust science, the same 4 that were in endless space and with dust being the currency of this world) or to produce influence, which is used to do varying diplomatic deals, annex minor races, or to perform the compulsory modifications to your empire plan once every 20 turns, which provides buffs in military, economy, expansion, or science, depending on where you spend your influence points.
The starting city radius of 6 hexes can be increased by building so called "borough streets", which can be built on any tile in the city radius and will add all adjacent tiles to the cities radius. If you build enough of these, then it does not matter where you built your city as you can harvest the tiles of the entire region.
Tech
The tech tree is divided into the same 4 sections as the endless space tech tree is (warfare, science, empire and expansion, and diplomacy/money making) but is further divided into 5 eras, though only the first 3 seem to be working at the moment due to the game being in early access. To unlock each era, you have to research a certain amount of technologies. Each tech in a section can be researched in any order, with the only science cost increases coming when you reach a new era.
I made this thread mostly to ask for help, because I am not a good enough strategy player to know if these mechanics can make for a good game. So, if anyone experienced in turn based 4x games find this thread, please tell me what you think of the game.
Battles
The combat system in endless legend takes place not in the hex that battle started in, but instead it includes the 30 or so hexes surrounding the hexes that the armies were standing in. You can deploy your army only in your half of the battlefield, so what angle you engage in matters a lot because high ground mechanics can block ranged attacks so if you are on the other side of a ridge from someone you may not be able to shoot them, but if you attacked from a different hex surrounding the enemy then the ridge may be at such an angle that you can place troops on top of it to allow them to shoot the whole map.
After deploying your troops, you then select their targeting. This is what your army will attempt to do for the next 2 turns, with their behaviour after their orders are completed depending on their stance, which can be aggressive, defensive, or hold position, which do roughly what you would expect.
At this point your troops will fight automatically for the next 2 turns, and will use any special abilities they have automatically. The only abilities that I have seen in action are circular attack, which has the unit attack all adjacent enemies instead of just one, and slowing arrows, which decrease the movement speed of the enemy and allow you to basically kill anything before it gets to you.
Cities
To explain cities, you must first understand regions. A region is a continuos group of ~50 hexes that can have some minor race villages in them. The only thing you can do with minor races is attack their villages and then settle a city in their region to assimilate them and gain the ability to build their units and rebuild their villages for extra population, as well as some minor passive benefits like +5% food per turn.
Each city has to be founded in a separate region, and only uses the 6 tiles around it at the start. Unlike basically every other turn based strategy ever, all tiles in the city radius are automatically worked, and you can build resource connecters on any resource in the region. There are also no workers or tile improvements that do not connect resources. The only assignment of citizens that happens is that you can assign you citizens to improve the production of any one of FIDS (food industry dust science, the same 4 that were in endless space and with dust being the currency of this world) or to produce influence, which is used to do varying diplomatic deals, annex minor races, or to perform the compulsory modifications to your empire plan once every 20 turns, which provides buffs in military, economy, expansion, or science, depending on where you spend your influence points.
The starting city radius of 6 hexes can be increased by building so called "borough streets", which can be built on any tile in the city radius and will add all adjacent tiles to the cities radius. If you build enough of these, then it does not matter where you built your city as you can harvest the tiles of the entire region.
Tech
The tech tree is divided into the same 4 sections as the endless space tech tree is (warfare, science, empire and expansion, and diplomacy/money making) but is further divided into 5 eras, though only the first 3 seem to be working at the moment due to the game being in early access. To unlock each era, you have to research a certain amount of technologies. Each tech in a section can be researched in any order, with the only science cost increases coming when you reach a new era.
I made this thread mostly to ask for help, because I am not a good enough strategy player to know if these mechanics can make for a good game. So, if anyone experienced in turn based 4x games find this thread, please tell me what you think of the game.
Surprise! Turns out I'm a girl!