Fun game, thanks for offering.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Adventure 60: Civ of Duty: Modern Warfare - CLOSING DAY
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Fun game, thanks for offering.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Sullla's post reminds me of something that I thought would be fun, which would be to do Adventures/Epics we've had in MP. I bet some of them would be really interesting.
I might take a stab.
I was under impression that mt. Rush more was a national wonder and that national wondets get razed when you take the city. Or have you done something so that it can be taken?
Played: FFH PBEM XXVI (Rhoanna) FFH PBEM XXV (Shekinah) FFH PBEM XXX (Flauros) Pitboss 11 (Kublai Rome)
Playing:Pitboss 18 (Ghengis Portugal) PBEM 60 - AI start (Napoleon Inca) (April 30th, 2014, 21:23)Oxyphenbutazone Wrote: It's a world wonderhttp://www.civfanatics.com/civ4/info/won...allwonders
I have to run.
(April 29th, 2014, 23:43)Molach Wrote: I was under impression that mt. Rush more was a national wonder and that national wondets get razed when you take the city. Ah, I didn't know that. Good spot.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Small ad: I helped Old Harry little bit in the testing phase of this scenario and honestly think that it's an awesome setup. There is still a week time to play and I strongly encourage people to try it and report their successes or fails! I'm really looking forward to seeing what people chose as their approach (both interested in optimized scoring and optimized fun type of games)
Couple of aspects that appealed to me: - Most MP games are conceded/decided well before modern warfare happens. In normal SP games modern warfare is just exhausting & boring and I never bother and just go to space or quit or whatever. I think this scenario offers a right-sized package of skirmishing with actual targets so it was a great way to refresh my memory about what all is possible with later era units and have some fun with them - Nowadays I get too bored with AI latest after 100-150 turns, probably earlier (not because I think I'm too good and Deity would not be a challenge, AI is just boring). With 45 turn limit in scoring this adventure had a nice length for me and you can actually play it pretty quickly also in RL time.
Definitely agree with all of the above. The (implied) story/history behind the scenario was particularly compelling.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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