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[SPOILERS] joey and scooter's thread: FUN THINGS ONLY

Sure. You can also use it as a verb, e.g. you could horchinate somebody for daring to settle to close to your borders.
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(May 6th, 2014, 22:37)GermanJojo Wrote: I decided to go for maths, both because I think its a better economic play but also because, if we're still intent on settling our 4th city aggressively towards TBS, we'll likely want to rush out a 5th city at the horses for chariots/horchers for TBS's dog soldiers.

I have a distinct memory of replying to your post saying that I thought Maths was the right decision and making my case for it, but I don't see that post here. Weird. Anyway, I agree with your decision and your overall thinking.

One bonus is TBS probably thinks we're west of him rather than east given that's the direction we came from. If we can maintain that illusion for awhile longer, we can hopefully get away with some aggressive settling.
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Haha that's kinda weird, but glad we're on the same page - makes me feel even more confident in our position!

Managed to play the turn before the server went down again, and our settler is 50/100 in Carnival next turn (so whipped that turn), whereas Zoo will have a 30/60 worker. I've been rolling a whip next turn in Zoo back in forth in my mouth a bit and I think I'd rather whip it in 3 turns (when it is 57/60) so that we can overflow 33 hammers into a library. It'd be nice to have a worker 3 turns earlier but I'd rather have the extra hammers for infrastructure to maximize the number of turns working cottage tules around that city. (i.e. so we dont have to waste time later building mines or chopping forests pre-math). Once the city regrows to size 3, we can do the same thing again, at which point the library can we 1-pop whipped, just in time for a chopped Hammam to absorb the extra whip unhappiness.

Your point about TBS is probably right and something that I didn't even think about. I had been thinking to send our western guard-warrior to the west once the city was secure, but I'll avoid doing that as not to arouse his suspicions; I'll send it towards the northeast instead.
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Played the turn last night. Whipped the settler in Carnival (o.f. into another settler next turn, to coincide with a chop, which will bring it to 42/100; will let city grow back to 4 for another double whip), finished the road. Decided to let Zoo continue to put food into the worker so that the whip can overflow into a Library.

Settler will plant on T48.
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(May 7th, 2014, 18:33)GermanJojo Wrote: Sure. You can also use it as a verb, e.g. you could horchinate somebody for daring to settle to close to your borders.

I think I would horchERate someone, but maybe that's just personal preference... lol
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Hmmm, maybe, but in my head its Arnold Schwarzenegger saying "I will Horchinate you."pimp

Turn taken. Again, nothing really to report with screenshots, unfortunately. The scout is still treading over already-traveled land towards home, no new units have been spotted. The settler is out and is due to be settled next turn; the overflow (plus a chop) went into a second one, which will be at 42 hammers after this turn. I'll let it grow back up to size 4 real quick before I whip it again. (4 additional turns, I think). The granary's whip unhappiness will wear off just in time for the city to hit level 3 without a garrison, and we'll have produced another warrior by the time we hit level 4 for a new one. (alternatively - we could put those hammers into a spear, although my intuition says to get the cheap warriors while we still can since we'll be pounding out a spear in the new city right away anyways).

I promise at least one screenshot next turn!
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(May 14th, 2014, 03:30)GermanJojo Wrote: I promise at least one screenshot next turn!

rolleye

you better! hammer
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Well, I've got to be able to play a turn first! Barry Lyndon has either been in a turn-split or else just rudely camping the EOT for several turns now; every turn I see that he's logged in to look but hasn't hit end turn. Every single turn takes like 12 hours longer because of this guy! I know the hard-drive situation hasn't helped matters, but this is painful!
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Barry finally ended his turn but refused to take his new turn right away, AGAIN, FFS. He hasn't updated his thread in like 2 weeks, is he badly losing a war or what?
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Took turn 48. Scout revealed TBS's 2nd city in more detail:

[Image: jo9VJ5P.jpg]

Seems odd to settle for a fishing resource in 2nd city, even though NA starts with fishing. Maybe there's something else in that first-ring. I could check next turn, by moving NW->N, although my plan was to move through NW->NW to scout a little more around home.

Another curious thing is that the demo charts reveals he still doesn't have any Dogs:

[Image: ZURiExx.png]

That seems weird to me because if I were to grab a fishing resource for my second city, I'd almost certainly want to chop out the work boat. Does he really not have bronze working yet? Ignoring hunting isn't as viable in RB Mod, so it couldn't be that he'd skip BW just to keep building warrior garrisons, right?

On the domestic front, our third city is founded, and it just occurs to me, from looking at this picture, that I forgot to rename it! duh I'll log back in and do that. (Still going with "Cops and Rubbers" unless anyone has another suggestion!)

[Image: aL6ZkdB.jpg]

This annoying barb warrior was in the one tile I hadn't revealed, sigh. I can't remember if they're allowed to move into your borders the next turn if you settle diagonal from them. There's no chance of getting a second warrior out here, and that worker still needs 2 turns to finish its chop, which is too little to finish before the barb could potentially attack. Got to keep our fingers crossed... at any rate, if things all go as planned, the barracks will pop our borders just in time for Mathematics to finish and give 7 (!) more forests in its BFC - which can then be chopped directly into more workers, spears, and settlers.

Zoo's new garrison arrived this turn, and it will be whipped next turn. Carnival is regrowing while building a warrior; it will hit size 4 and a completed warrior in 4 turns, at which point it will finish the settler (with another double whip) in 2 additional turns.

edit: whoops, accidentally pasted the 3rd image twice instead of the demochart.
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