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AT's PBEM 58 Thread (or, AT Break's Bad)

Some updates:

Edirne comes out of anarchy and gets renamed to Rabid Dog:

[Image: rabiddog.JPG]

I am unsure why I didn't name a city after this episode before, because it's a good one. It's the one where Jesse tries to burn down Walt's house but doesn't and eventually, Walt calls in a hit on Jesse.

Anyway - plan here is to whip in a pavillion to get the corn and other cow soon - there's a ton of great tiles in this city, so building up infra should be fast.

C-H's stack hauling ass away (hopefully, not going around to the other side of the lake to threaten Breakage, etc.

[Image: t15chstack.JPG]

Tech situation:

[Image: t105tech.JPG]

pretty sure TT is heading to liberalism. eastway is 2 turns to education - I'm 3, I think (1 for paper, two for education). I think I can get unis up pretty fast with some heavy pop whips to get oxford up.

TT getting lib is a pain, but me getting the free merchant will be nice.

I haven't shown a pic of the demos with me in a GA yet...

[Image: pb58t104demos.JPG]

that, of course, includes paper with 2 pre-reqs, but it's still impressive, if I do say so myself.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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I am amused by your policy of using Pavilions like monuments, I must say.
If only you and me and dead people know hex, then only deaf people know hex.

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(May 14th, 2014, 16:18)Commodore Wrote: I am amused by your policy of using Pavilions like monuments, I must say.

Walter White is all about putting on a good show. and killing people, of course.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Game gets interesting - in the interturn, this happened:


[Image: C-Hdeclareswar.JPG]

War and 2 GG!!

That turns out to be C-H going after eastway from Florem.

[Image: eastwaystack.JPG]

Can't really blame him - he's losing and he's got a ton of praets taking up space and getting more obsolete. if he had more cats, that attack might do something. As it is, it just opens him up for this:

[Image: floremt107.JPG]

I now have declared war on everyone but TT...

The only other thing interesting is the tech situation:

[Image: t107ech.JPG]

TT got banking, which means he's beating me to the econ GM. I can 4 turn education/banking/econ, but I'm sure he can get it in 3 or even 2 turns. I'll probably give up on it - econ, by itself, isn't very useful - invalidating castles and I'm better off in mercantilism, anyway - I lose some trade route, but I gain 3 beakers per city plus whatever else the specialist gives me, which is more than I'd lose.

I dunno if anyone noticed, but eastway is about to get liberalism, which is good for him, though I think he's only going to be able to get printing press or something like that. Helpful, but not game breaking.

well done - I thought it was going to be TT.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

The interturn:
[Image: interturnt108.JPG]

eastway and C-H made peace, which will be interesting in a second.

TT gets liberalism!!

eastway gets an engineer - presumably, he'll rush something. Sankore is out there. Sistine Chapel would be annoying. Paya is out there, but he won't rush that - ToA, as well. He might save it for kremlin, or use it for Oxford. Notre Dame seems a possibility, but this is a pretty lux rich world, so the happy isn't as useful. he's kicked off his 1 GP GA, so he might save it for a 2 person GA, I dunno


C-H made a nice move. I believe that eastway offered him peace and he took it, which put his entire (wounded) stack back in his culture so he could move it back.

[Image: Floremdefense.JPG]


It just didn't work out very well - I had more than 2 catapults and I had a bunch of cho-ko-nu and that stack of HA he couldn't see and... well, he had a lot of units and a city and now he does not.

I lost 2 cats in the exchange, mainly cause his units were all hurt and I got 90+% odds on nearly every attack. It took almost all my units, but I took Florem. I am offering him peace back, since I'm not really set up for a war of conquest. I dunno if he'll take it or not - he's probably kinda upset. Sorry, C-H.

here's the list of battles:

[Image: attackonfloremt108.JPG]

I probably got lucky there - I should have lost at least once - I didn't have 99% odds on everything, mainly 90% or so.

i still would have taken the city - I had a mace and 2 LB that didn't attack - but my defense against counter-attack wouldn't be as good. It's pretty solid now - knight, 4 LB, mace.

in other news, TT got liberalism by virtue of the turn roll. No idea what he's taking. That may (or may not) mean I get economics. I get banking next turn and can 1 turn economics.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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TT picked up Economics as well. Well done, TT. Plus, he got SoZ, which is a pain in the ass. How did we miss banning that?

he and eastway are 1 turn from Printing press, so I figure I should get it, too. I switched to Mercantilism and Pacifism to try to squeeze out a couple of GP's.

After that, compass->optics for some whale action. Gonna stay away from astro for awhile, to keep collosus alive. that's 3 turns - after that, gunpowder->chem->music->miltrad, I think.

btw - I probably have to hit TT sometime - his game has been entirely too easy for him. it's not easy - we don't really share much of a border. And SoZ is a pain in the ass, too.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Did I break C-H? I feel a little bad about that...

Not a lot of report - TT is sending a GM towards me - I thought about closing borders, which would also trap 3 workers until he built a galley to get them, but i decided not to. it will only cost him 60 odd gold and will incent him to do the same thing to me if I choose to send one.... and I'll make more cash.

1 turning compass (build a harbor or two along the way), then optics. compass is at 20%, optics will be 30 or 40%. After that, gunpowder->music->mil trad, i think. I'll get some whaling boats out, build a caravel, perhaps.

Get another GP in 3, then a another a turn or two after that. Anyone know what happens if two cities can create GP, which city creates it? is it the first one settled?
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Turn 114:




TT got a scientist and build Notre Dame. I'm not sure that's a very useful build on this map (tons of happy anyway), but its; hardly bad.


Building oxford:





That will take a little longer out of the GA.

I'm building the AP!




I have 9 temples now and I'm whipping in a few more - they will be a nice source of hammers in the 1 tile cities.







Current demos - this is the last turn of a GA, so that will get worse, of course. Current plan (more on this next turn) is to go to cuiraissers and then take down B4ndit, C-H and eastway, thus not having to fight TT on his home soil until later.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Got a new turn! I didn't catch a screenie, but my GA ended and TT fired one up. Plus, I got a GM from Say My Name, which is going to go to TT for money boost for curaissers wink

Interestingly, I'm still kicking ass in GNP with TT in a GA, though not so much building stuff. That's a combo of mercantilism rep specialists and great lighthouse, as well as culture, of course - I'm guessing my real research is not quite as strong as TT's right now, but then, I'm not in a race for anything.




Say My Name gets the AP in a few turns:


- that's 2 hammers per temple/monastery, which is a nice little boost.

have a new settler going to the last 1 hex island i have - that will give a nice boost:





Time to start removing players: B4ndit first.




I'll move the two workers to the forest next turn and build up a force of cho-ko-nu, cats, knights->cuirassier and HA to hit Pelargir. Should be able to launch an attack in 2 turns. That won't kill b4ndit for awhile, and I have to be careful about TT, cornflakes and C-H still, but maybe they'll chime in. After that, probably C-H and then carve up eastway. Or, get into a fight to the death with TT, of course
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Setting up for the attack (I took a peak and it looks the same)




2 turns to mil trad is annoying, but then, saving up for upgrades is useful - I can take the city and then upgrade a ton of knights, etc.

One thing I have to start worrying about is cornflakes. He was a strong opponent in PB9 and I'm sure that the lighthouse is a target city for him, especially since he can hit it out of the fog. So I'm going to start producing muskets for defense up there - eventually, I'll probably slog my way through him.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply



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