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Dtay's Little Red Book

(May 18th, 2014, 23:30)Ceiliazul Wrote: that is stupid. its a good story, but coaches cant be happy when the star ignores injuries in the regular season. Superbowl on the other hand, sure, but an acl all season? stupid.
Assuredly a stupid thing to do. But also badass.

(May 18th, 2014, 23:30)Ceiliazul Wrote: holy city is weighted random chance based on city size, and with the capital strongly handicapped. would you prefer to have your holy city on krills border or elsewhere?
Thanks. I think I'd most prefer it on one of the two Whosit border cities, because either's 2nd border pop would get incense and 1st border pops will get floodplains in play earlier. Krill border is fine though, it'll help combat creative and help "claim" that border until I can get another city over there.
Fear cuts deeper than swords.
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Nothing that new to report. Doing a dance up north to road to city 5 site whilst defending from a roaming barb. City will be founded t55.

That's mostly the end of what I'd simmed out. Next city targets (not in order) are city by the deer, city by the rice down south, island city, and city <wherever horses appear> if I don't already have them. I'm going to continue expansion unto-economy crash unto cottage growth <perhaps unto horse archers>. Land is pretty enough and I want all of it.

If whosit keeps lagging he's going to look really pretty for a whip-all-cities into horsies plan. This would require actually teching archery however, which I amusingly have not actually teched in PB13 despite it being the industrial era.

Empire Overview:




Demos:

Fear cuts deeper than swords.
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(May 20th, 2014, 00:39)dtay Wrote: Next city targets (not in order) are city by the deer, city by the rice down south, island city, and city <wherever horses appear> if I don't already have them.

Should explain a bit more here. Rice, Island, and Horse cities are obvious, but why by the deer? Mostly just because it's an efficient snowball since I can pre improve the deer for a 5/1 right on city founding. It's also the potential set up for an Oracle chop, if I decide to try for that. But that is certainly waiting until after I get animal husbandry and fishing, and perhaps sailing if I go for the island marble. Honestly 1/2 the reason I'd like the Oracle is for the free Great Prophet points.
Fear cuts deeper than swords.
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Good news of the turn: Krovice ALSO has no copper yet. So I'm the only one wielding metal atm. (Unless commodore gave him 2 metal, but I doubt it).



Take advantage? No. Krovice is Babylon so if they don't already have archery they'll get it soon for the bowmen which can defend completely fine against axes. And I'm already "taking advantage" of Whosit by gobbling up all the land right by his capital.

Preparing to settle northern city. I'm settling this city next cause I want a launch pad for an island city and it grabs two new food first ring, and 2 more 2nd ring.


Workers will road the corn tile next turn and settler will move to corn space. Both warriors will guard the settler/workers, there's a barb hiding on that wheat tile just in the fog. Then t55 will found a city on the plains tile NE of corn.

Empire overview shot:



Demos, pre whip

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Alas poor scout, this could be your end. Odds still in my favor, but this is no forest



No one founded Judaism, so I've got it to a coinflip




Piled all my units on the corn, going to found to the NE next turn



Mankins is getting set



Whole Empire



Wilfork and Brady are both growing up to their happy caps, then going to work on settlers. Gronk is going to just churn out workers to support those settlers b/c it has a very high hammer/food ratio so benefits the most from Exp, and its best 3 tiles are substantially better than any possible forth. Mankins is just concentrating on self improvement, getting a granary. Its future plans will depend on where the hold city lands.

Demos:



Power graph:



I get Whosit's graphs back next turn
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So your new city will have Corn, Wheat, Deer and Sheep in the BFC eventually? If two of those weren't dry and the other two on hills this would be a food paradise! Still not bad though.
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(May 23rd, 2014, 08:48)Ituralde Wrote: So your new city will have Corn, Wheat, Deer and Sheep in the BFC eventually? If two of those weren't dry and the other two on hills this would be a food paradise! Still not bad though.

Yeah, basically make up for quality with quantity... I can irrigate that corn come civil service obviously, but the wheat is stuck.

The corn and sheep will end up shared though. The sharee cities will have their own primary food source however, so it should make for efficient food-baton-passing.
Fear cuts deeper than swords.
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AHA! YES!



Judaism success.

Founded here, in the city of Wilfork



This actually makes for somewhat awkward long term planning. Obviously Wall Street eventually goes in this city, but I was planning on speccing Wilfork out for production. That is inefficient. So this doesn't really change any immediate decisions, but some 20-40 turns down the line I'm going to have to start thinking a bit.

Good side of Wilfork is this will let me pre-claim a lot of the remaining space between Whosit and I, and also quickly pop borders for the Ivory and 20 turns down the line the pigs.


Shot of the whole empire



Notice the founding of... Edelman.
Julian Edelman, #11, Wide Receiver



Edelman the toolbox, the swiss army knife. Edelman was the Pat's most reliable receiver this last year. But it wasn't always that way. He was a 7th round draft pick in 2009, and initially just played special teams. He slowly graduated to playing 2nd Fiddle to Wes Welker as a slot receiver, seeing very little action as a receiver in 09, 10, and 11. In 2012 it looked like he was being promoted into a more prominent role, but then he broke his foot and the ever reliable Welker took back all his snaps. Only this last year with Welker gone did Edelman finally have a breakout season, putting up numbers pretty dang similar to Wes's previous seasons.

I give him his title as the toolbox not just because of his special teams prowess (he's been the primary Punt Returner for a while, and one of the best in the NFL), but because of the 2011 season where, in the absence of anyone actually qualified to play defensive back, Belichick shrugged and had Edelman fill in at cornerback b/c... god we didn't have any real cornerback's that year.

Civ:
So founded Edelman, working on improving food then I'll start cottaging this and the capital.

Demos:

Fear cuts deeper than swords.
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The wilfork border pop is satisfying. Wilfork is building a settler for the corner of the peninsula, so the worker is roading the current tile, then will move to Ivory, improve ivory, then road north.

Got my first Judaism spread as well. And it couldn't have been in a better city. While the sheep will require sailing, this gets that wheat in play much sooner.



A hut!




Hopefully the land loops around over east there, and that hut isn't stuck on an island.

Shot of the whole empire



Demos. Curse you lurker civ for denying me triple 1's!

Fear cuts deeper than swords.
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A note on security. I look somewhat poorly defended (just warriors), but I have an ax and spear both near completion in Wilfork and Gronk, as well as now copper-unit whipping ability in all my southern cities. So given the power graphs of the opponents, if someone attacked me right now I could whip out an army larger than theirs in 2t.

That I'm 11th in soldier count suggests that most people aren't doing much military either. Actually, since I'm only 3rd (the gap is small though) in power locally our neighborhood is pretty militarized relative to the rest of the world, which is somewhat surprising given the lack of wars.
Fear cuts deeper than swords.
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