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Pitboss 18 IT and Tech Issues Thread

I am fine with this.
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I say let's try it. The worst case is we have to pause near the end of the turn, which is always happening anyway.
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I'm all for it

Hasn't krill been suggesting this for a while?
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+1.

Darrell
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Yes to reducing the timer.
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Sure.

Completed: PB 28, PBEM 55, PB 18, PBEM 60, some other stuff, PB 2
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Yep, do it!
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IMHO, its the best idea I've ever heard, ever.
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Whoops went to lurker thread again. Noticed in time.

Fine with ANY timer or other setting changes.
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Since there seems to be unanimous support so far, I did a brief calculation of recent turn times to determine the optimal amount to set the timer back.

Wed Jun 04 10:41:16 2014 Turn 63
Mon Jun 02 19:16:30 2014 Turn 62 (38.5 hours with 8 hours waiting for Parkin)
Sun Jun 01 12:54:14 2014 Turn 61 (30.5 hours)
Fri May 30 14:47:59 2014 Turn 60 (46 hours)
Thu May 29 09:24:28 2014 Turn 59 (29.5 hours)
Tue May 27 23:59:47 2014 Turn 58 (33.5 hours)
Mon May 26 01:30:52 2014 Turn 57 (46.5 hours)
Sat May 24 18:54:33 2014 Turn 56 (30.5 hours)
Fri May 23 13:06:31 2014 Turn 55 (30 hours)
Thu May 22 10:11:41 2014 Turn 54 (27 hours)
Tue May 20 15:47:21 2014 Turn 53 (42.5 hours)

One occurrence of 27 hours, which I assume was a rare occasion where everyone finished before the timer ran out. Apart from that, nothing shorter than 29.5 hours. One 30 hour turn, and two 30.5 hour turns. The most recent 30.5 hour turn I know for a fact was about the true length of the turn because I played BGN/Catwalk's turn right after the clock would have ticked to zero. All the turns longer than 31 hours were presumably a result of pauses.

So, 30 real-time hours to 24 Pitboss hours seems pretty close to the mark. Conclusion: adjust the timer down by a factor of 20%.

Ideal new timer: 19 hours.

Given that most of the time delay is not a result of Pitboss clock timekeeping issues but due to unavoidable pauses during player logins, most of the ~5.5-6.5 hour delay will remain regardless of the timer settings. So this should work out pretty neatly to ~24.5 real time hours, plus or minus 30 minutes. In the unlikely event it falls a few minutes short of 24 hours, it's easy enough to pause to allow the 24 real-time hours to pass.

If we can get the turn flip time lagging by less than an hour or so each day, most of the time I should be able to reliably play any remaining turns within half an hour of the clock running out. That means instead of 4 turns per week, you should usually get 7 (occasionally 6). Sound good? smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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