OK, back to work. Turn 74 is underway, rolling over late at night US East Coast time (as seems to happen every day right now). I logged in just to take some screenshots; all units left unmoved. Quick highlights:
- We topped 100 in GNP this turn. "Best Rival" is... 40.
- Axe and chariot complete; next turn we complete another axe, then another axe/spear pair the following two turns. We're not running cardboard cutouts anymore, folks.
- All units left unmoved for now! We are waiting to see what Jowy does this turn, both moving in-game and with diplomacy.
And three points for Speaker:
* I'm going to redo the micro plan tomorrow to update some of our changes. It should look close to the one I posted today, mostly. (For example, that barracks in Antietam is a placeholder until I sort out the numbers.)
* Let's split things up this way: Speaker moves all the military units, I move the workers. I think that plays to each of our strengths, so long as we keep communicating on the overall plan.
* Our research is insane for so early in the game. Like, stupidly, wickedly good teching for pre-1000BC. How about we try this: Archery this turn, then Polytheism next, and if Judaism still is unclaimed, we go Masonry -> Monotheism and maybe land our own faith! We can get those techs very quickly, and if they're available, why not? Only a slight detour from the Polytheism -> Priesthood route we were going to do anyway en route to Monarchy.
Of course, now that I've said this, someone will probably found the religion next turn.