Obvious exciting news of the turn, got the Oracle
Picked metal casting, I want the colossus
Galley takes a peek at some Hashoosh stuff before coming back for the 2nd island settler. Chariot shows my decision to put both an ax and a spear on the island city will probably be a good idea for stability.
This is a turn late, but crucially enabling the 1t Oracle, REVIS ISLAND
Player Profile: Darrelle Revis, Cornerback, #24
That's a pretty bad picture of Revis, but there are shockingly few of him in a pats uniform given he just signed this year. And honestly, he probably will leave after this year as well. But I knew when we signed him I had to name an island after him. REVIS ISLAND.
For the unknowing Darrelle Revis has the nickname "Revis Island" because of his best-in-the-league man-on-man coverage. The spot Revis occupies on the field is known as "revis island", and whatever poor Wide Receiver who's put there might as well not exist, might as well be stranded on a lonely piece of sand in the ocean. (Unless said receiver is Megatron). The pats, as part of their "fuck it, let's just buy a secondary" plan, signed Revis this last offseason, and he should hopefully lead a complete rennovation in the Patriots defense, from being a porous piece of swiss cheese to something closer to its heydey of the early 2000's.
The west. Not much comment here, doing the obvious. I'm vaguely considering a MoM run if I go calendar before currency, so saving the forests here.
Demos:
Ok strategy thoughts:
I've taken a pretty good early score lead, which at the least indicates I'm among the opening-leaders. But I need to figure out how to leverage my strong opening into a midgame that sets me up as a top tier civilization, instead of falling behind. This almost certainly means killing someone. So while toys like the Oracle and Judaism are super cool, and I do intend to expand north into islands pretty aggressively, hopefully with Colossus to boost the earning potential, none of that means anything if someone else eats a neighbor and I don't.
Whosit looks really weak, and will almost certainly be takeable. The problem is he won't actually have much land to take, and Krovice would probably pile one and grab a few cities. So while this is doable and probably worth doing, I think winning means either:
1) Overseas Campaign
2) Whosit -> Cheater Hater
3) Krovice, forward unto the abyss!
I'm thinking more and more it might have to be number 3. None of this really affects a particular move right now. Would that I had been better set up to call them on their forward plants like 10t ago, but my horse-hookup timing and their moment of weakness were mismatched. I imagine now they would be able to defend a stack a threw together, certainly by whipping, maybe I raze a city, honestly, PROBABLY I raze a city, but I don't think a quick campaign is in the cards anymore if i ever was.
So in any case, no matter which of those three I opt for, I'm on the lookout for the best timing techwise to try to pull it off. If I can get horse archers + catapults before <enemy> has longbows that could be pretty ideal, after that I think it'll have to wait until Knights. While I'm still saving goal, I'm 95% sure my near term tech path is writing -> math, because currency, calendar, and construction are all potential techs I would want to aim for.
Fear cuts deeper than swords.