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[SPOILERS] joey and scooter's thread: FUN THINGS ONLY

Short update today. Things are going well in game - dtay landed the Oracle and shot way ahead in score, and TBS founded Confucianism. However, don't have the energy for the big, promised T73 update and next 10T plan - IRL has got me really down the last few days and I just don't feel like writing. I'll try to do it tomorrow.

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Turn update:
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OOh la la! Another chunk of change in the bank and oh what a beautiful view!

Overview:
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Tiles labled "w75" or whatever indicate that is the turn the worker is free to move onto another task. only 8 workers right now but it should be ok for a bit since they won't be tied up clear-cutting forests anymore.

Produced in core (CP/Carnival/Zoo) between T58-T73:
  • 2 Hammams
  • 3 Workers
  • 3 Settlers
  • 1 Spearman
  • 1 Axeman
  • 1 Granary

So, we basically met our production goal, minus an archer and an settler, but +3 workers and a Granary. That's about even I think, despite getting our sheep razed; essentially, we met our production goal despite this setback at the cost of stunting the growth of CP. Need to rectify this in the upcoming turns.

Tech Goals: Currency -> Calendar - We have 3/4 market resources and markets are half-priced for us, and we might be able to trade silver for ivory with some industrious civ. Between the two and our next couple of cities, we'd get something like +9 happiness in the next 20-25 turns or so in our biggest cities, which should be plenty for a little while. Alternatively, we could skip Calendar and go straight for Bureau via CoL. Don't need to decide this just yet though.

Overall goals for the next 10 turns: Get currency, work on securing stone for the HG, settle 3 cities, grow CP to size 4, grow Zoo up to size 8, shore up shore defenses.

Prospective Settle Dates:
  • "d" at T75 - Need to finish consolidating control of our peninsula's coast before Oxy's Creative borders muscle us out or Bacchus tries to steal the stone. We're probably still the only civ on the map with an aqueduct, and so grabbing the Hanging Gardens is not out of this world of possiblity... actually a fairly strong possiblity. This city has a pig coming online T76 and its workboat arriving T80 from PP. The first build here will be a rax to expand borders to the stone.
  • "f" at T78 - Three happiness resources in one city, two of which are first ring! Everyone else that we have a trade connection with already has one or two hooked up, so finally we'll have some too. Really critical city, I had thought our starting spot was a bit screwed for early happiness but here we have it all in one spot!
  • "c" at T80 - Finally time to grab horses! -OR- "g", which has 8 forests within its first 2 rings, cows, and can share that blasted PH copper tile. I mention "g" because we could then try to settle the marble with our 10th city, just in time for Calendar... eh eh eh? Maybe.

And this will be it for awhile. The one other city I'd like in the next 20 turns will be at the marble spot; I'm hoping TBS and I will be content to leave each other alone. His proximity to Hashoosh is way closer than it is to me and he still has land in the south to settle. If he wants that tundra silver, I say go for it.

Detailed micro plan and city screens to come later. I just realized there is a small flaw in my plan for Hastee Tastee that I need to correct this turn, before the turn rolls.

Foreign policy goals: peace! Hope that someone gets alphabet and gives us open borders. Shore up defenses to discourage any attempts at aggression.
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New turn right away: we, uh, have a second fur...

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Penguins, beavers, or ice otters?
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Micro Plan for next 10 turns

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Hastee Tastee
---
Lighthouse
Worker
Archer

HT has been whipped heavily since its founding but it has a decent amount of infrastructure to show for it. However, we need to give its corn to HT in the near-future and it has few other good tiles to work. However, it is on a PH, and so a PH mine becomes (2+4)*1.35 = 8 hammers when working a worker. Thus this city, despite being size 3 and discontent (the 2f the discontent worker brings is as good as any other tile here), gets 13 production a turn into a worker. Pretty decent!


T74 3pop lighthouse 29->31, +5f 18->23
T75 3pop->2pop lighthouse 31->33, +2f 23->25 <- whip
T76 3pop worker 0->15
T77 3pop worker 15->26
T78 3pop worker 26->37
T79 3pop worker 48->59
T80 3pop worker 59->70
T81 3pop archer 0->9, +6f, 14->20
T82 3pop archer 9->14, +6f 20->26


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Cedar Point
---
Settler
Growth
Archer

Because of the sheep raze by the barb warrior, this city is stunted. One mistake of mine was to not immediately get a granary while the city's food bin was low at size 1; I was too concerned with getting out workers and settlers via clear-cutting and not concerned enough with what this city would be like when the fern gully dwellers had fled. Alas. I've got a farm coming soon and want another on top of that. Another mine would solidify this city as a solid military production center for the western half of my civ.


T74 2pop settler 72->82, +0f 4->4
T75 2pop settler 82->92, +0f 4->4
T76 2pop settler 92->102, +0f 4->4
T77 2pop archer 0->4, +7f 4->11 <- steal corn
T78 2pop archer 4->6, +7f 11->17
T79 2pop archer 6->8, +7f 17->24 <- need to have a worker farming here (3t already into it)
T80 3pop archer 8->10, +8f 13->21 <- farm done
T81 3pop archer 12->20, +5f 21->26
T81 4pop archer 20->28, +2f 14->16 <- give back corn
T82 4pop archer 3->12, +4f 16->20


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Carnival
--
Settler
Growth
Barracks
Archer
Archer
Archer

I was originally planning to whip this settler out, but now I think that, with so many happiness resources soon to be available, it'll be better to get it grow onto more production. I want another pair of mines and a farm here I think, maybe one I can share with CP. I'd eventually like to try for the Hanging Gardens here, although the only chops I can put in will be 3rd-ring chops. I do have 1 BFC forest left, maybe I should save it... the question, at any rate, is whether I go for it here or at "g"

T74 4pop settler 60->75, +0f 17->17
T75 4pop settler 75->90, +0f 17->17
T76 4pop settler 90->105, +0f 17->17 <- stop prechopping forest
T77 4pop barracks 42->68, +6f 17->23 <- switch ph mine for grass forest corn
T78 4pop archer 4->12, +6f 23->29
T79 5pop archer 12->26, +3f 16->19 <- mine done
T80 5pop archer 0->15, +3f 19->22
T81 5pop archer 15->29, +3f 22->25
T81 5pop archer 0->15, +5f 25->30 <- farm done
T82 6pop archer 15->19, +2f 16->18


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Peewee's Playhaus
---
Granary
WB
Galley

This city is nominally supposed to be working cottages for Zoo, but, as it has an insane amount of food available to it, it has been pumping infrastructure. I'll have it start to work cottages soon though.


T74 3pop workboat 25->30, +7f 3->10
T75 3pop granary 1->37, +2f 10->12 <- chop done
T76 2pop granary 37->71, +4f 12->16 <- whip
T77 2pop workboat 0->20, +4f 16->20 <- awesome overflow ((11h raw overflow + 4h)*1.35 = 20h!)
T78 2pop workboat 20->25, +4f 20->24 <- prevent growth
T79 2pop workboat 25->30, +4f 24->28 <- cottage done
T80 3pop galley 0->1, +11f 17->28
T81 4pop galley 1->2, +9f 16->25
T81 4pop->2pop galley 3->4, +8f 25->33 <- whip galley 4pop->2pop
T82 3pop lighthouse 0->5, +11f 22->33 <- furs online


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Zoo
---
Growth
GS GPP

Easy Production job here; we slowly build the palace at 1 hammer a turn. We have 1 forest left here, which will be saved in order to 1-pop whip a market when Currency is done. At some point, I'll steal the mine back from PP in order to finish the Palace a little faster.

T74 6pop, +1f 18->19
T75 6pop, +6f 19->25
T76 6pop, +1f 25->26
T77 6pop, +1f 26->27
T78 6pop, +1f 27->28
T79 6pop, +1f 28->29
T80 6pop, +1f 30->31
T81 6pop, +1f 31->32
T82 7pop, +4f 17->21 <- furs online


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Clambake
--
Granary
Barracks

T75 1pop granary 23->24, +4f 10->14
T75 1pop granary 24->25, +4f 14->18
T76 1pop granary 25->26, +4f 18->22
T77 2pop granary 26->27, +4f 0->4
T78 2pop granary 27->30, +3f 4->7
T79 2pop->1pop granary 30->61, +4f 7->11 <- whip
T80 1pop barracks 0->2, +4f 11->15
T81 1pop barracks 0->2, +4f 15->19 <- farm done
T82 1pop barracks 0->2, +4f 19->23

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Stony Point
--
Barracks
Granary

New city, named after a park in my fiance's hometown. Basically, the big problem here is I couldn't think of anything but stoner jokes and I don't know how Scooter swings with that. lol Priority A#1 is to get Stone online. (eta turn 91 I think =/) I wish I planned this out sooner; I should have had the worker chop the forest to get borders expanded 2 turns earlier. The pig doesn't matter so much because I'll have the fish online first. I'll have a worker fort the stone starting T85 via the Galley from PP, so that the fort is up in time for the expanded borders.

T75 1pop rax 0->2, +3f 0->3
T76 1pop rax 2->4, +3f 3->6
T77 1pop rax 4->6, +6f 6->12
T78 1pop rax 8->10, +6f 12->18
T79 1pop rax 10->12, +6f 18->24
T80 2pop->1pop rax 12->74, +6f 2->8 <- whip
T81 1pop granary 0->8, +6f 8->14
T82 1pop granary 8->39, +6f 14->20 <- chop done
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Last thing to post about would be the HG. I really want this thing, I think it is extremely under-rated. One of my favorite wonders even in base BTS, which doesn't have an aqueduct doubler. Landing it would put us amoungst the stand-out leaders for sure. We'd be looking at +10 to +11 pop right as tons of new happiness resources are rolling in, perhaps having close to 50 pop total by that point.

Anyways, if we think of it as a 400 hammer wonder, we already have 25% of it done. Lets see, I have stone T91, 1 BFC forest left in Carnival and 3 third-ring forests. (one of which is also 3rd-ring to Cedar Point though, and I'm never sure how the precedence works there). Those chops landing on T91ish give 151 hammers out of 300. Where to get the rest? CV'll get 14 hpt starting T82, which is 102 hammers by EOT T90. By that time I should have my last mine up, which is 17hpt*1.5 = 25hpt. 2 more turns gives the finish date of T93. I... think that's reasonable given how late the Oracle went? I'd even think of that as early...

I just looked at the scoreboard and the two civs who might want to compete against me for the wonder are Dtay, who is huge, expansive Mao, and potentially has Organized Religion, although there's a good chance for both of him blowing a lot of his trees on the Oracle and not having math and masonry yet given that he went down a religious path, and Cheater Hater, who is playing Bismarck and thus could potentially build the thing for only 200 total hammers if he has stone. His score isn't very high though so I'm not sure what other sorts of struggles he's dealing with or if he's even expanded enough to make it worthwhile for him. Dazedroyalty, playing Elizabeth of the Khmer, is also a possibility considering that he also has a special Aqueduct and looks to be expanding decently. The other industrious civs would be more likely to try for the Pyramids or GLH I think, with the same techs, and there doesn't look to be any other stand-out Expansive civs. Maybe darrel (Joao/HRE)? I don't know...
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Turn taken, micro done exactly as proposed. Snore. I'm sending down my axeman to secure g from any barbs; I have to settle g before c because otherwise the forests north of the capital would in c's BFC and I want to chop them into the Hanging Gardens in Carnival instead.

One problem I have is that these newer sites are slowing down Currency; I think it might even be worth it to wait until Zoo's academy is done on T89 to start it. That will delay currency by at least 5-6 turns though, although perhaps it'll be worth it? Gotta think about this a bit.
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Geez dtay is scary. I think he's up to like, 9 or 10 cities now, just going by score-changes in the in-game tracker? Oxy is 2nd place score-wise and he's Catherine with "only" 8 cities... yeesh...
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WELL looks like TBS wants this spot. He's got a sentry chariot, a worker, a settler, and a dog soldier in this picture. I moved my scout away as to appear uninterested. lol I have tons of archers coming along though, and it occurs to me that, upon discovering that Size-8 Persepolis is in the top 5 cities despite me not having vision on it, that Bacchus/Aarturk is Persia with archer-mudering immortals. Might be wise to eventually keep an floating spear on hand on my eastern searboard in case he tries to start some shit, and it appears his only coastal city right now was just settled a few turns ago. I'll likely have ~3 galleys before he gets a chance to build his first one, unless he's rushing it for some weird reason.

Anyways, like I said, I'm fine with him having this since I'll my own silver very shortly; two cities due to settle T79.
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L
M
F
A
O


For a long time now, we've had three little unexplored tiles just to the west of our capital, Carnival. Also for a long time now, since the beginning of the game to be exact, we have not had a single 6 food tile. BUT HERE IS THE FIRST ONE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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I guess we technically have a pig that just came online in Stony Point, but goddamn, just imagine how much better Cedar Point woulda been had we founded it 2S of its current location. Same basic purpose and initial pace of the city, except less threat from barbs and an extra 2f in the bin every single turn. My mind is reeling here...

In other news, plako, I think its plako from the score change, just landed the Great Lighthouse. Very nice for him.
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