Turn 75
- Barb spear has chosen a non-threatening path in the extreme south Barb warrior is more bold and should die during the interturn.
- One further worker to play with
- Our latest addition "Hazelnut" starts miserably slow. In an attempt to mitigate this it will get granary chopped in immediately.. With border pop and improved sheep, crabs, plains cows and horses it will one day be a fine city.
- Gertie whips granary next turn. 8 granaries at EOT77 sounds actually like quite a decent start.
- Daisy finishes an axe this turn and will finish another one next turn thanks to chop. We will finish Sailing at EOT and if we see that Azza unexpectedly has horses connected it can be a spear as well.
- I know!! You can see above that Butterscotch is taking the hit and working 1/0/3 coast tile. (Daisy is actually working a 2/1 forest as well, but that's all fine because that's in essence a 2/2 tile as that hammer will overflow into a settler build and be the one that generates another extra hammer..) Don't worry next turn we have again plenty of tiles to play around with
Azza's power is at a similar level with us, but I do believe that significantly higher share of it is actual units. I'm happy to add those couple of axes though and plan to stay about at par with him. This is what I don't want that happens: Azza builds an army thinking about Mardoc, but then notices that his eastern neighbor is running a farmers gambit and goes for him instead..
We are several food points behind the leader in food and I don't actually expect us to hold a top position during the next 20 turns. Our cities #5-#8 were all fairly slow starters and can't match the early speed of our first four quality cities. I hope that our mass granaries help us compared to some of our opponents, but realistically I don't see us getting the top spot before we manage to increase our happy cap and master balancing our horizontal expansion with economic improvements and hit 15 cities or something.
Our economy has taken significant steps forward, but as already said I try spend all our commerce with maintenance costs
In the end it's really neighbors that count: Good news is that we have 4.9 % of world pop (equivalent of what 1.6 civs should have) and our best opponent, Cheater Hater, "only" has 3.XX %. Exactly 3 % is pretty much what an average civ should have.
Yeah, that's my interpretation as well (that Azza and Cyneheard don't have Sailing). Now there is the same icon next to Whosit's name as well. (A significantly more pleasant potential neighbor than pindicator or dtay)
It's possible that Azza went along the religious line, but he could simply be just behind. His GNP has not been too good and we believe that he lost his scout early. Despite not having a too amazing hut luck, in the end quantity can match with quality and we got 200 gold and 100 beakers towards Writing, which is a major boost compared to someone who possibly did not get anything.
Btw OH, Midsummer is kind of big in Finland and I will be away from home for the rest of the week. I expect to be able to play our turns in time (should have connection), but if you have time you can pay some attention to turn timer (I leave a notice in the tech thread so that they poke you as well). I have improved our micro plan a bit further from the last edition and will post relevant saves later today.
- Barb spear has chosen a non-threatening path in the extreme south Barb warrior is more bold and should die during the interturn.
- One further worker to play with
- Our latest addition "Hazelnut" starts miserably slow. In an attempt to mitigate this it will get granary chopped in immediately.. With border pop and improved sheep, crabs, plains cows and horses it will one day be a fine city.
- Gertie whips granary next turn. 8 granaries at EOT77 sounds actually like quite a decent start.
- Daisy finishes an axe this turn and will finish another one next turn thanks to chop. We will finish Sailing at EOT and if we see that Azza unexpectedly has horses connected it can be a spear as well.
(June 17th, 2014, 16:45)Old Harry Wrote: Also bad micro. Mustn't create bonus food from nowhere .
- I know!! You can see above that Butterscotch is taking the hit and working 1/0/3 coast tile. (Daisy is actually working a 2/1 forest as well, but that's all fine because that's in essence a 2/2 tile as that hammer will overflow into a settler build and be the one that generates another extra hammer..) Don't worry next turn we have again plenty of tiles to play around with
Azza's power is at a similar level with us, but I do believe that significantly higher share of it is actual units. I'm happy to add those couple of axes though and plan to stay about at par with him. This is what I don't want that happens: Azza builds an army thinking about Mardoc, but then notices that his eastern neighbor is running a farmers gambit and goes for him instead..
We are several food points behind the leader in food and I don't actually expect us to hold a top position during the next 20 turns. Our cities #5-#8 were all fairly slow starters and can't match the early speed of our first four quality cities. I hope that our mass granaries help us compared to some of our opponents, but realistically I don't see us getting the top spot before we manage to increase our happy cap and master balancing our horizontal expansion with economic improvements and hit 15 cities or something.
Our economy has taken significant steps forward, but as already said I try spend all our commerce with maintenance costs
In the end it's really neighbors that count: Good news is that we have 4.9 % of world pop (equivalent of what 1.6 civs should have) and our best opponent, Cheater Hater, "only" has 3.XX %. Exactly 3 % is pretty much what an average civ should have.
(June 17th, 2014, 16:45)Old Harry Wrote: So Azza and Cynheard don't have Sailing? Maybe the marble island is available after all... (Oh okay, I'm just kidding.) I do think that means Azza has made some progress down the religious line though - would make sense with Masonry to be heading towards Monotheism.
Yeah, that's my interpretation as well (that Azza and Cyneheard don't have Sailing). Now there is the same icon next to Whosit's name as well. (A significantly more pleasant potential neighbor than pindicator or dtay)
It's possible that Azza went along the religious line, but he could simply be just behind. His GNP has not been too good and we believe that he lost his scout early. Despite not having a too amazing hut luck, in the end quantity can match with quality and we got 200 gold and 100 beakers towards Writing, which is a major boost compared to someone who possibly did not get anything.
Btw OH, Midsummer is kind of big in Finland and I will be away from home for the rest of the week. I expect to be able to play our turns in time (should have connection), but if you have time you can pay some attention to turn timer (I leave a notice in the tech thread so that they poke you as well). I have improved our micro plan a bit further from the last edition and will post relevant saves later today.