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I haven't managed to do a proper comparison but the build choice for Nina seems to depend how many workers we're sending to quarry the stone and then plantate the spices - if we can get more than one chop into Nina then Granary->Monument probably works, otherwise we could go Monument or Barracks first for the good of the whole empire...
I noticed you had a library queued up in Daisy in the sandbox - I guess units aren't all that useful to us given our current strategy, but I think a few spears or a wealth build would be more useful (although if the hammers are in it already you might as well continue...)
In more pointless musings: Our cities are all named after Guinea Pigs, but our civilization is still the Aztecs. Is that appropriate because GPs come from South America? We could be called New Guinea. Or the Most Adorable Empire. Or something else. Any ideas?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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Oh, and dtay could be running an engineer specialist in the hope of rushing the mids...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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(July 10th, 2014, 17:53)Old Harry Wrote: I haven't managed to do a proper comparison but the build choice for Nina seems to depend how many workers we're sending to quarry the stone and then plantate the spices - if we can get more than one chop into Nina then Granary->Monument probably works, otherwise we could go Monument or Barracks first for the good of the whole empire...
The whole crew will first shuffle to improve stone and then our workers can rotate to different tasks, most important being the silks. I think the 2nd chop will come in earliest at T102 (or T100 if we just decide to delay stone and move one worker to a forest next turn).. I'll still think about it tomorrow.. Where is our lucky religion spread or event when we need one..
Quote:I noticed you had a library queued up in Daisy in the sandbox - I guess units aren't all that useful to us given our current strategy, but I think a few spears or a wealth build would be more useful (although if the hammers are in it already you might as well continue...)
Yeah, there are already some hammers in library. I know that you want to see Daisy as a hammer city, but the city will always have gems inside its borders so I think it will be a hybrid nevertheless...  But yeah, maybe we could build an extra spear there first just for our security? As you also said, I would bet my money that we are good with our current forces, but spears won't obsolete for a while so I don't mind building them too much. Btw, I think libraries will be better for us than in a standard game thanks to Sacrificial Altars. I think we will want to spam SAs pretty much everywhere, which will result in a fairly high break even slider setting (obviously all our conquest and huge army will cost a fortune later..  ).
Our tech speed is actually so good that we are not really even needing wealth builds. As advertised, we are making more than 100 gpt when saving gold and our MFG is ~50, so we could improve our effective tech rate by ~50 %, but in most cities we are much better off by investing in infra/workers/units that support our long term growth and expansion. If a few selected wealth builds bring us CoL a turn earlier then I'm happy to use them of course.
Quote:In more pointless musings: Our cities are all named after Guinea Pigs, but our civilization is still the Aztecs. Is that appropriate because GPs come from South America? We could be called New Guinea. Or the Most Adorable Empire. Or something else. Any ideas?
Ha, sure let's change the civ name! My imagination is always limited so I'm going to rely on you regarding the executive decision..
(July 10th, 2014, 18:12)Old Harry Wrote: Oh, and dtay could be running an engineer specialist in the hope of rushing the mids...
Hmm.. That would be quite a decent play, if not for Mids then maybe for MoM, Great Library, Taj.. Well, wonders are great, but easy neighbors are even more valuable in a game this big. Let's hope dtay and other players with high score are all bordering each other..
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Put a village under your capital for a couple turns. Novice taught me that trick.
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Quickly:
1. Awesome in game news: Mardoc declared on Azza and razed/captured a city
2. Annoying out-of-game news in the tech thread  I can't play the turn 97 yet and in case I won't have any internet connection (you don't hear for me), here are some instructions if you need to play T97.
- Our axe won the barb axe during the interturn, if we get a low-odds loss due to other players screwing up wreak havoc
- 2 workers chop into Library in Flossie
- In the south one worker continues improving the stone, 2 others chop a forest into Nina (currently leaning towards monument, if you have time to analyze this I'm going to trust you; other options are granary and barracks as discussed)
- Moai City whips a worker (stone will be be connected next turn)
- Worker on Galley moves onto Lucky's deer
- In the east 4 workers road+pasture Hazelnut's horses
- Kirby gets a chop into granary and works corn + unimproved fish
July 12th, 2014, 01:48
(This post was last modified: July 12th, 2014, 04:12 by Old Harry.)
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Awesome!
Also: annoying!
I've played this turn a few times now in the sandbox so should be alright but if you leave an eot save i'll be more likely to get it spot on. When will you know if you can connect?
Also: Finnish woods sound amazing! Which tree does Wifi?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
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(July 12th, 2014, 01:48)Old Harry Wrote: Also: Finnish woods sound amazing! Which tree does Wifi?
All the birches! And yeah, some sauna, swimming and barbeque food is great occasionally. And yeah, it seems that there was no reason to worry about the turn, game has been reloaded, but T97 has not even started so I will be able to get it tomorrow evening. Now, let's just hope that our axe wins again his 99 % fight during the interturn..
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I feel like evrything is a conspiracy to delay the discovery of Bacchus getting the Mids
Azza and Mardoc fighting are good news.
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I played through to t114, at which point I had every cottagable tile for Alfie being worked (is the boosted mine cottagable? Is it worth cottaging?) The downside of this is that the city only makes 16 base hammers per turn which is 36 hpt for building Oxford (in Bureau with a forge) making it a 12 turn build (19 if you include the university too, but quicker if we can time it to do in a golden age). Mining the two other grass hills gives us 20 base hammers for a nine turn (15 with university) build. Four turns of Oxford is going to be worth about 500 beakers, but I'd rather have the cottages as they pay off that 500 beakers in 27 turns (and it would take 60 turns for them to mature if built straight after Oxford).
Thinking about growing the capital to work all those cottages another sharer city 3S of Alfie to work the two plains and one hill cottage could help. If Alfie works them itself the food surplus is +5 meaning it hits size 19 about t155 (if we never whip it again and health and happiness aren't an issue), if we have a sharer for those three the surplus is +8 initially and should hit size 19 about t145. I don't think ten turns is all that big a difference, probably only a hundred beakers or so. The last cottage will mature t174 if they all get worked constantly.
In this run our Great Scientist is due t115 at which point our choice is:
- An Academy for Alfie
- A golden age to switch to HR/Caste/OR, pop the borders in all our new cities, get a second great scientist from Englebert and create a lot of GPPs elsewhere.
We can save building a monument in Kirby, Lucky, Marmalade, Nina, Ophelia and Quentin with caste artist border pops and if we can get the Great Person earlier (I didn't run the scientists constantly and we could run a spy as well) then that could give us silk a bit earlier too.
Also in this run:
- I put Ophelia in the wrong place,
- built a galley in Butterscotch to send a scout over to explore Cynheard and Pindicator and meet people to their north and west,
- got three religion spreads,
- 1-turned all the religious techs,
- had seven Sacrificial Altars in place by turn 115
At what point do you think a rush to Music would make sense? I think after CoL (t102) is an option, in which case t111 or 112 seem to be when we'd get it. I dunno what a standard time for a music push is but dtay got PB13's first Great Artist on t123, where tech was cheaper, but the terrain wasn't as lush as it is here. Again doing this allows us to avoid building monuments in a lot of cities and starting the golden age at turn 112 could be good as we'll just have grown into our Calendar happy...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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