Nothing like only getting to view drama from the distant wake and aftershocks...
The funny thing is that I do have a direct contribution from Barry Lyndon: way back when Hinduism randomly spread! It will eventually be spread to all my cities I think. Spreading a religion without a surviving holy city is actually pretty ideal.
Turn 97:
I got Alphabet, and offered OB to the 4 overseas contacts. Pindicator's is a deal with the devil: he's set up to be a powerhouse in this game. But, having a powerhouse as a friend, particular with a narrow shared sea border, isn't all bad.
The really interesting thing is that this western landmass appears to be an island! It's an awkward time to realize this, because I have a settler going to hog land in the contested eastern zone right now, and also I'm growing vertically right now, which makes slipping in settler builds awkward, particularly with nerfed whips in full effect.
I do feel like I should be going for this land hard right now though, even though it's not according to plan. Particularly with (yet another) stone there, cities you can shove walls into are less expensive to defend than they are to capture or raze.
As you can see the operation to get a cottage super-capital is going fine. The Scientist is born this turn, to get an Academy in there.
Getting Currency next is an extremely greedy play but I think I can probably get away with it.
The funny thing is that I do have a direct contribution from Barry Lyndon: way back when Hinduism randomly spread! It will eventually be spread to all my cities I think. Spreading a religion without a surviving holy city is actually pretty ideal.
Turn 97:
I got Alphabet, and offered OB to the 4 overseas contacts. Pindicator's is a deal with the devil: he's set up to be a powerhouse in this game. But, having a powerhouse as a friend, particular with a narrow shared sea border, isn't all bad.
The really interesting thing is that this western landmass appears to be an island! It's an awkward time to realize this, because I have a settler going to hog land in the contested eastern zone right now, and also I'm growing vertically right now, which makes slipping in settler builds awkward, particularly with nerfed whips in full effect.
I do feel like I should be going for this land hard right now though, even though it's not according to plan. Particularly with (yet another) stone there, cities you can shove walls into are less expensive to defend than they are to capture or raze.
As you can see the operation to get a cottage super-capital is going fine. The Scientist is born this turn, to get an Academy in there.
Getting Currency next is an extremely greedy play but I think I can probably get away with it.