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Concession position duly noted, but please don't say anything in a public thread since that's fairly toxic to ongoing games.
Better luck next time. I expect you've learned the lesson of how powerful massed collateral can be. ![alright alright](https://www.realmsbeyond.net/forums/images/smilies/alright.gif) Don't give up, just learn from this one, nothing else you can do about it now!
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(June 21st, 2014, 07:28)Catwalk Wrote: I need some useful rules of thumb to guestimate catapult effects,
Yeah, me too. I think the answer is usually "a shit-ton more effective than you think at first". The intuition is that the combat effectiveness of units falls down very sharply with even a little bit of damage on them, and a 50% health unit is basically a liability (just free XP and healing for your opponent if can get down the stack to attacking it.)
The point where combat becomes statistical, and not probabilistic, is something I'd like to know more about.
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(June 21st, 2014, 11:51)WilliamLP Wrote: (June 21st, 2014, 07:28)Catwalk Wrote: I need some useful rules of thumb to guestimate catapult effects,
Yeah, me too. I think the answer is usually "a shit-ton more effective than you think at first". The intuition is that the combat effectiveness of units falls down very sharply with even a little bit of damage on them, and a 50% health unit is basically a liability (just free XP and healing for your opponent if can get down the stack to attacking it.)
The point where combat becomes statistical, and not probabilistic, is something I'd like to know more about. I think the most common mistake when evaluating cats damage is to forget that actualy cats atack one unit as well and from experience that units gets loads of damage,see for example one wariour atcaking axe and doing some serious damage, the cat does the same, so if you hit by 20 cats you need to count 20 units of yous at least at 80% of theyr health if not low(again from experience more like 60%, and some of those getting even in theyr 20%) and do the math from here.This what i said is pure experience i have no code proof or anithing but for me is working till now.
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That is actually exactly what I was seeing. His catapults attacked my muskets at 5 vs 11.25 and did 20% to 30% damage on average, which was almost sufficient to take them into damage range on their own in addition to collateral damage done to other units.
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For whoever subs for Catwalk, I don't know the password but I think it might be 'kitty'. I'll check through this thread later when I'm back home after the weekend. I still haven't heard back from the email I sent a while back so I'm not sure if he can provide the password or not if that isn't it. We may have to go through resetting it.
July 13th, 2014, 15:11
(This post was last modified: July 13th, 2014, 15:11 by GermanJoey.)
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It was, in fact, "kitty," thanks.
Played the turn; pretty quiet, whipped some stuff to completion where it would be efficient, other things (like forges, need to be careful whipping forges as not to be bitten by the forge whip overflow bug) need to wait a turn or two.
Currently saving gold into Rifling; drafting/upgrading-to rifles with your huge happy cap is probably your best bet at getting back in the game. Jowy might be busy in the east but Nakor's power is spiking in the west. You have a great merchant that just popped, but I have no idea where would be safe to run a trade mission.
Your city naming scheme is AWFUL.
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(July 13th, 2014, 15:11)GermanJojo Wrote: Your city naming scheme is AWFUL. Manhood requires you to change that shit ASAP.
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(July 13th, 2014, 15:24)Commodore Wrote: (July 13th, 2014, 15:11)GermanJojo Wrote: Your city naming scheme is AWFUL. Manhood requires you to change that shit ASAP.
I was REALLY fucking tempted but I really only have time to play this civ for about a week at most, and there's always the chance Catwalk comes back... don't want to sabotage that.
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(July 13th, 2014, 15:33)GermanJojo Wrote: (July 13th, 2014, 15:24)Commodore Wrote: (July 13th, 2014, 15:11)GermanJojo Wrote: Your city naming scheme is AWFUL. Manhood requires you to change that shit ASAP.
I was REALLY fucking tempted but I really only have time to play this civ for about a week at most, and there's always the chance Catwalk comes back... don't want to sabotage that.
Consider it a kindness and change the names. Nothing but the most testosterone inspired names will suffice to undo the tragedy of the current (de)masculine domination.
July 13th, 2014, 19:48
(This post was last modified: July 13th, 2014, 19:50 by Commodore.)
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Fixed.
Suggested goal: Redcoats, go take back Nagging and the other utterly shamefully named cities to erase that stain. And change that gay password!
Going to go weep manly tears for the Danes now.
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