Posts: 4,443
Threads: 45
Joined: Nov 2009
If it makes you feel better, a murlock druid deck can do 62 damage in 3 turns.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Posts: 17,439
Threads: 78
Joined: Nov 2005
It was one of those things that was so absurd that I didn't mind losing
Suffer Game Sicko
Dodo Tier Player
Posts: 1,435
Threads: 18
Joined: Feb 2013
Could someone explain what the miracle rogue and handlock decks are?
Surprise! Turns out I'm a girl!
August 6th, 2014, 22:02
(This post was last modified: August 6th, 2014, 22:03 by sunrise089.)
Posts: 6,471
Threads: 63
Joined: Sep 2006
12-2 with my second best deck ever!
Rewards were sort of meh...pack, golden mirror entity, golden highmane, 260g.
PS - My best deck ever is I think the best deck I've ever seen in Arena. I need to remember to grab the screenshot from my iPad where I played that run...
Posts: 8,022
Threads: 37
Joined: Jan 2006
Holy shit sunrise, 5 fireballs. I would be cursing so bad playing against that. Not to mention lots of other good stuff. Well done.
(August 6th, 2014, 21:23)Dp101 Wrote: Could someone explain what the miracle rogue and handlock decks are?
Miracle Rogue is a deck that seeks to draw its whole deck quickly using the cheap spells + Gadgetzan Auctioneer combo. It then generally wins with insane burst combos involving Leeroy Jenkins + Shadowstep, though it can output huge damage even without that. It plays very few minions.
Handlock is a warlock deck that uses the warlock hero power to maintain large hand sizes, allowing for very strong Twilight Drakes and cheap Mountain Giants. It also allows its health to go low to play Molten Giants and hide behind strong Taunts created by Sunfury Protector/Defender of Argue combo'd with Ancient Watchers and the Giants. Some variations play a bunch of other taunt minions, some add a Leeroy + Power Overwhelming + Faceless Manipulator combo to add extreme burst damage.
I've got some dirt on my shoulder, can you brush it off for me?
Posts: 468
Threads: 2
Joined: Dec 2009
(August 6th, 2014, 21:23)Dp101 Wrote: Could someone explain what the miracle rogue and handlock decks are?
The meta is getting shaken up right now but pre-Naxx these were pretty standard decklists:
Miracle: http://www.hearthpwn.com/decks/307-mirac...-legend-eu
Basic idea is that the rogue uses their extremely efficient removal until turn 5 or 6, then plays a Gadgetzan to draw a good portion of their deck in one turn. Then they follow with a big VanCleef or Leeroy+2xShadowstep+Cold Blood or some other gross combo to kill you. Really great deck if somewhat aggravating to play against.
Handlock: http://www.hearthpwn.com/decks/69856-hit...-variation
Get a big hand, play big dudes. Handlock's typical gameplan is to tap for cards on turns 2 and 3 and then roll out Twilight Drakes and Mountain Giants starting on turn 4. They also play a bunch of taunts and other cards to handle early aggro (Molten Giants, Ancient Watchers, Hellfire).
Posts: 4,443
Threads: 45
Joined: Nov 2009
Handlock is still pretty good, miracle is kinda deadish due to Loatheb and all the good taunts that got released.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Posts: 8,022
Threads: 37
Joined: Jan 2006
(August 7th, 2014, 00:36)antisocialmunky Wrote: Handlock is still pretty good, miracle is kinda deadish due to Loatheb and all the good taunts that got released.
Still a bit too early to tell this week, but Miracle was fantastic last week with the resurgence of Midrange Hunter. Miracle is by far the best deck to play against that. I don't really think Miracle is a deck that can be killed without nerfs but its definitely less prevalent on the ladder which is a good thing.
I've got some dirt on my shoulder, can you brush it off for me?
Posts: 4,471
Threads: 65
Joined: Feb 2006
It goes in cycles, currently Unleash the Hounds is very strong again because it exploits all the spammy decks that play eggs and haunted creepers
Posts: 4,443
Threads: 45
Joined: Nov 2009
I don't think it is that because the match up is still mediocre against shaman and zoo that primarily use those cards. I think its just because the extra 4 cheap beasts push mid range hunter from viable to border line OP.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
|