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If it makes you feel better, a murlock druid deck can do 62 damage in 3 turns.
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Could someone explain what the miracle rogue and handlock decks are?
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August 6th, 2014, 22:02
(This post was last modified: August 6th, 2014, 22:03 by sunrise089.)
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12-2 with my second best deck ever!
Rewards were sort of meh...pack, golden mirror entity, golden highmane, 260g.
PS - My best deck ever is I think the best deck I've ever seen in Arena. I need to remember to grab the screenshot from my iPad where I played that run...
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Holy shit sunrise, 5 fireballs. I would be cursing so bad playing against that. Not to mention lots of other good stuff. Well done.
(August 6th, 2014, 21:23)Dp101 Wrote: Could someone explain what the miracle rogue and handlock decks are?
Miracle Rogue is a deck that seeks to draw its whole deck quickly using the cheap spells + Gadgetzan Auctioneer combo. It then generally wins with insane burst combos involving Leeroy Jenkins + Shadowstep, though it can output huge damage even without that. It plays very few minions.
Handlock is a warlock deck that uses the warlock hero power to maintain large hand sizes, allowing for very strong Twilight Drakes and cheap Mountain Giants. It also allows its health to go low to play Molten Giants and hide behind strong Taunts created by Sunfury Protector/Defender of Argue combo'd with Ancient Watchers and the Giants. Some variations play a bunch of other taunt minions, some add a Leeroy + Power Overwhelming + Faceless Manipulator combo to add extreme burst damage.
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(August 6th, 2014, 21:23)Dp101 Wrote: Could someone explain what the miracle rogue and handlock decks are?
The meta is getting shaken up right now but pre-Naxx these were pretty standard decklists:
Miracle: http://www.hearthpwn.com/decks/307-mirac...-legend-eu
Basic idea is that the rogue uses their extremely efficient removal until turn 5 or 6, then plays a Gadgetzan to draw a good portion of their deck in one turn. Then they follow with a big VanCleef or Leeroy+2xShadowstep+Cold Blood or some other gross combo to kill you. Really great deck if somewhat aggravating to play against.
Handlock: http://www.hearthpwn.com/decks/69856-hit...-variation
Get a big hand, play big dudes. Handlock's typical gameplan is to tap for cards on turns 2 and 3 and then roll out Twilight Drakes and Mountain Giants starting on turn 4. They also play a bunch of taunts and other cards to handle early aggro (Molten Giants, Ancient Watchers, Hellfire).
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Handlock is still pretty good, miracle is kinda deadish due to Loatheb and all the good taunts that got released.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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(August 7th, 2014, 00:36)antisocialmunky Wrote: Handlock is still pretty good, miracle is kinda deadish due to Loatheb and all the good taunts that got released.
Still a bit too early to tell this week, but Miracle was fantastic last week with the resurgence of Midrange Hunter. Miracle is by far the best deck to play against that. I don't really think Miracle is a deck that can be killed without nerfs but its definitely less prevalent on the ladder which is a good thing.
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It goes in cycles, currently Unleash the Hounds is very strong again because it exploits all the spammy decks that play eggs and haunted creepers
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I don't think it is that because the match up is still mediocre against shaman and zoo that primarily use those cards. I think its just because the extra 4 cheap beasts push mid range hunter from viable to border line OP.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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