Here there be spoilers ... and hydras.
Edit: Just putting this in here for my reference -
Commodore 0600-0930 EST
Ichadoc 1600-1700 EST
THH 1730-2300 EST
Dazed 2000-2300 EST (Player 1)
Pin 2030-0100 EST
Edit no. 2: Again, for my own reference -
Edit: Just putting this in here for my reference -
Commodore 0600-0930 EST
Ichadoc 1600-1700 EST
THH 1730-2300 EST
Dazed 2000-2300 EST (Player 1)
Pin 2030-0100 EST
Edit no. 2: Again, for my own reference -
(December 9th, 2013, 21:09)SevenSpirits Wrote: Say you finish the granary on t50 and grow on t52. Then what you want is for the total food produced on t51 and t52 to be at least half (the smaller half) of the required food to grow. This gets you maximum benefit from the granary. Every point of food you are short of this goal effectively costs you 1f, because what the granary does is give you back half the food you needed to grow... but not more food than you've ever produced since the granary was first built. You want to avoid being capped unnecessarily by this edge case.
The worst thing you can do is grow exactly on the turn you complete the granary. For example, if it's a quick speed game and your size 1 city finishes the granary while going from 9/14 to 14/14, you will end up at 0/16 at size 2 and got no granary bonus from growing from size 1 to size 2. By contrast, if you were instead at 8/14 and go to 13/14 while finishing the granary, then the following turn, you will produce 5f and grow, and the granary will also give you back 5 food. (It was giving you back the smaller of 14/2 (half the food needed to grow) and 5 (total food produced since granary built).) So you'll end up at 9/16, 4f ahead of the other case, albeit with one less turn working the second tile.
As a final super-advanced note, if you find yourself in the aforementioned situation with 9/14 going to 14/14, you can enable Avoid Growth during the turn you finish the granary, and this way you will stay at size 1 despite being at 14/14 food. Then you turn it off the next turn, produce 5f, grow, and get 5f back from the granary too, ending at 10/16.
(June 12th, 2014, 05:04)WilliamLP Wrote: The granary has an internal food bar, that fills 1 point whenever you produce 1 point of food. It dumps food into the city when it grows. The key is it doesn't fill at all on the turn it's built, so finishing it the turn a city grows isn't efficient, since it does nothing. If you can delay the growth, then the next turn you get double the food because the granary fills and dumps. And doubling your food for one turn is probably worth more than being one size smaller for 1 turn (though not necessarily).
This knowledge should allow you to to be like 1 half a turn ahead of your opponents who don't know this!